Condition Zero Deleted Scenes.fgd: Difference between revisions
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Important:Hammer 3.5 only supports entity classnames with up to 32 characters. Therefore, entities matching monster_ct_* and monster_terrorist_* have been replaced with cz_ct_* and cz_t_*, and an extra build step is necessary to rename cz_ct_* and cz_t_* to their correct names. A solution in way of a Perl script is provided in the following section. It is meant to be executed with the source argument being your compiled BSP file, and only the output of this script should be tested in-game. If no destination argument is given, the script will rewrite the source BSP file. Though this script is not tested beyond looking at the final BSP's binary data, it is believed to be correct. Contact tsdodo@gmail.com if it breaks everything.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
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{{ | {{lang|Condition Zero Deleted Scenes.fgd|title=Condition Zero Deleted Scenes.fgd}} | ||
__NOTOC__ | |||
{{modernImportant|Hammer 3.5 only supports entity classnames with up to 32 characters. Therefore, entities matching monster_ct_* and monster_terrorist_* have been replaced with cz_ct_* and cz_t_*, and an extra build step is necessary to rename cz_ct_* and cz_t_* to their correct names. A solution in way of a Perl script is provided in the following section. It is meant to be executed with the source argument being your compiled BSP file, and only the output of this script should be tested in-game. If no destination argument is given, the script will rewrite the source BSP file. Though this script is not tested beyond looking at the final BSP's binary data, it is believed to be correct. Contact tsdodo@gmail.com if it breaks everything.}} | |||
=== See also === | |||
[[Counter-Strike: Condition Zero: Deleted Scenes FGD|CZDS_Full.fgd]] | |||
== czds_ents.pl == | |||
{{TextFile|pl}} | |||
{{codeblock|<nowiki>#!/usr/bin/perl -w | |||
use strict; | |||
use warnings; | |||
undef $/; | |||
// | my $num_args = $#ARGV + 1; | ||
if (not $num_args ~~ [1..2]) { | |||
print "Usage: czds_ents.pl <source.bsp> [destination.bsp]"; | |||
die; | |||
} | |||
my $source = $ARGV[0]; | |||
my $destination = $ARGV[$num_args - 1]; | |||
(open BSPFILE, "<", $source) or die "Error opening \"$source\" for reading"; | |||
binmode BSPFILE; | |||
my $headerWordLen = 1 + 2 * 15; | |||
my $headerLen = $headerWordLen * 4; | |||
// | my $headerBin; | ||
// | (read BSPFILE, $headerBin, $headerLen) == $headerLen or die "Error reading BSP file"; | ||
my @headerData = unpack "V$headerWordLen", $headerBin; | |||
$headerData[0] == 30 or die "Incorrect version in BSP header"; | |||
my ($beforeEntBin, $entBin, $afterEntBin); | |||
my $entOffset = $headerData[1], | |||
my $origEntLength = $headerData[2]; | |||
(read BSPFILE, $beforeEntBin, $entOffset - tell BSPFILE) or die "Error reading BSP file"; | |||
(read BSPFILE, $entBin, $origEntLength) == $origEntLength or die "Error reading BSP file"; | |||
$afterEntBin = <BSPFILE>; | |||
close BSPFILE; | |||
$entBin =~ s/"(classname"\s+")cz_ct_/$1monster_ct_/g; | |||
$entBin =~ s/"(classname"\s+")cz_t_/$1monster_terrorist_/g; | |||
my $entLength = length $entBin; | |||
/ | my $entGrowth = $entLength - $origEntLength; | ||
$headerData[2] = $entLength; | |||
for (my $i = 1; $i < 15; ++$i) { | |||
my $j = 2 * $i + 1; | |||
// | if ($headerData[$j] > $entOffset) { | ||
// | $headerData[$j] += $entGrowth; | ||
} | |||
// | } | ||
// | (open OUTFILE, ">", $destination) or die "Error opening \"$destination\" for output"; | ||
// | binmode OUTFILE; | ||
// // | print OUTFILE (pack "V$headerWordLen", @headerData), $beforeEntBin, $entBin, $afterEntBin; | ||
//// | close OUTFILE;</nowiki>}} | ||
/// | |||
// | == FGD == | ||
/////////////////////////////////////////////////// | {{TextFile|FGD}} | ||
{{codeblock|<nowiki>//////////////////////////////////////////////////////////////////////////////// | |||
// Counter-Strike Condition Zero Deleted Scenes | |||
// Valve Hammer Editor 3.5 | |||
// Last Edited: Friday, February 9, 2013 | |||
// | // | ||
// | // Based on Tommy's version of CS Expert fgd 7.9.3c - cs_expert-tom793 | ||
// | // Grab a copy thereof for Editor sprites (Valve Hammer Editor/sprites/CS/*). | ||
// | |||
/ | |||
// | // | ||
// | // | ||
// | // Converting brush entities into point entities: | ||
// | // Make a point entity where you would like. | ||
// | // Write down the origin of the entity. | ||
//////////////////////////////////////////////////////////////////////////////////////////////// | // Change the name of the entity to the func_* one you would like. | ||
// Add the corresponding model to the model key field. | |||
// Treat "body" and "skin" how you would with a normal studiomodel entity. | |||
// Make sure you add the "origin" of your point | |||
// entity to this one as they don't get saved by default. | |||
// WARNING: | |||
// You will not be able to see the entity next time you | |||
// load it on Hammer. Next time you save, the origin will be erased. | |||
//////////////////////////////////////////////////////////////////////////////// | |||
@SolidClass = worldspawn : "World entity" | @SolidClass = worldspawn : "World entity" | ||
[ | [ | ||
maptier(integer):" | maptier(integer) : "Map Tier" | ||
message(string) : "Map Description / Title" | message(string) : "Map Description / Title" | ||
skyname(string) : "environment map (cl_skyname)" | skyname(string) : "environment map (cl_skyname)" | ||
sounds(integer) : "CD track to play" : 0 | sounds(integer) : "CD track to play" : 0 | ||
light(integer) : "Default light level" | light(integer) : "Default light level" | ||
WaveHeight( | WaveHeight(integer) : "Default Wave Height" | ||
MaxRange( | MaxRange(integer) : "Max viewable distance" : 8192 | ||
chaptertitle(string) : "Chapter Title Message" | chaptertitle(string) : "Chapter Title Message" | ||
lightmultiplier(integer):"Light multiplier" | lightmultiplier(integer) : "Light multiplier" | ||
radfile(string):"Radfile (unused/unneeded?)" | radfile(string) : "Radfile (unused/unneeded?)" | ||
mapversion(integer):"Map Version":220 | mapversion(integer) : "Map Version" : 220 | ||
startdark(choices) : "Level Fade In" : 0 = | startdark(choices) : "Level Fade In" : 0 = | ||
[ | [ | ||
0 : "No" | 0 : "No" | ||
1 : "Yes" | 1 : "Yes" | ||
] | ] | ||
newunit(choices) : "New Level Unit" : 0 = | newunit(choices) : "New Level Unit" : 0 = | ||
[ | [ | ||
0 : "No, keep current" | 0 : "No, keep current" | ||
1 : "Yes, clear previous levels" | 1 : "Yes, clear previous levels" | ||
] | ] | ||
minTime(integer):"Minimum time delay | minTime(integer) : "Minimum wind time delay" | ||
minWindX(integer):"Maximum x axis wind" | minWindX(integer) : "Maximum x axis wind" | ||
minWindY(integer):"Maximum Y axis wind" | minWindY(integer) : "Maximum Y axis wind" | ||
maxTime(integer):"Maximum time delay | maxTime(integer) : "Maximum wind time delay" | ||
maxWindX(integer):"Maximum x axis wind" | maxWindX(integer) : "Maximum x axis wind" | ||
maxWindY(integer):"Maximum Y axis wind" | maxWindY(integer) : "Maximum Y axis wind" | ||
] | ] | ||
@BaseClass studio() = FuncAddition | @BaseClass studio() = FuncAddition | ||
[ | [ | ||
model(studio) : "Model (if not brush)" | |||
body(integer) : "Body (if not brush)" | |||
origin(string) : "Origin (XYZ) (if not brush)" | |||
style(choices) : "Texlight style" : 0 = | style(choices) : "Texlight style" : 0 = | ||
[ | [ | ||
0 : "Normal" | 0 : "Normal" | ||
-3: "Grouped" | -3 : "Grouped" | ||
10: "Fluorescent flicker" | 10 : "Fluorescent flicker" | ||
2 : "Slow, strong pulse" | 2 : "Slow, strong pulse" | ||
11: "Slow pulse, noblack" | 11 : "Slow pulse, noblack" | ||
5 : "Gentle pulse" | 5 : "Gentle pulse" | ||
1 : "Flicker A" | 1 : "Flicker A" | ||
Line 189: | Line 125: | ||
4 : "Fast strobe" | 4 : "Fast strobe" | ||
9 : "Slow strobe" | 9 : "Slow strobe" | ||
12: "Underwater" | 12 : "Underwater" | ||
] | ] | ||
] | ] | ||
@BaseClass base(FuncAddition) = Func2 | @BaseClass base(FuncAddition) = Func2 | ||
[ | [ | ||
skin(integer) : "Skin (if not brush)" | |||
] | ] | ||
@BaseClass = BeamStartEnd | @BaseClass = BeamStartEnd | ||
[ | [ | ||
LightningStart(target_destination) : "Start Entity" | LightningStart(target_destination) : "Start Entity" | ||
LightningEnd(target_destination) : "Ending Entity" | LightningEnd(target_destination) : "Ending Entity" | ||
] | ] | ||
@BaseClass = Global | |||
[ | @BaseClass = Global | ||
globalname(string) : "Global Entity Name" | [ | ||
globalname(string) : "Global Entity Name" | |||
] | ] | ||
@BaseClass studio() = ModelFile | @BaseClass studio() = ModelFile | ||
[ | [ | ||
Line 212: | Line 151: | ||
skin(integer) : "Skin" : 0 | skin(integer) : "Skin" : 0 | ||
] | ] | ||
@BaseClass = ZHLT | @BaseClass = ZHLT | ||
[ | [ | ||
zhlt_lightflags(choices) :"Light Flags (Zhlt 2.2+)" : 0 = | zhlt_lightflags(choices) :"Light Flags (Zhlt 2.2+)" : 0 = | ||
[ | [ | ||
0: "Normal" | 0 : "Normal" | ||
1: "Embedded Fix" | 1 : "Embedded Fix" | ||
2: "Opaque (Blocks Light)" | 2 : "Opaque (Blocks Light)" | ||
3: "Opaque + Embedded Fix" | 3 : "Opaque + Embedded Fix" | ||
6: "Opaque + Concave Fix" | 6 : "Opaque + Concave Fix" | ||
] | ] | ||
zhlt_customshadow(integer) : "Shadow Transparency" : 0 | zhlt_customshadow(integer) : "Shadow Transparency" : 0 | ||
light_origin(string) : "Light Origin (Zhlt 2.2+)" | light_origin(string) : "Light Origin (Zhlt 2.2+)" | ||
] | ] | ||
@BaseClass = RenderFxChoices | @BaseClass = RenderFxChoices | ||
[ | [ | ||
renderfx(choices) : "Render FX" : 0 = | renderfx(choices) : "Render FX" : 0 = | ||
[ | [ | ||
0: "Normal" | 0 : "Normal" | ||
1: "Slow Pulse" | 1 : "Slow Pulse" | ||
2: "Fast Pulse" | 2 : "Fast Pulse" | ||
3: "Slow Wide Pulse" | 3 : "Slow Wide Pulse" | ||
4: "Fast Wide Pulse" | 4 : "Fast Wide Pulse" | ||
9: "Slow Strobe" | 9 : "Slow Strobe" | ||
10: "Fast Strobe" | 10 : "Fast Strobe" | ||
11: "Faster Strobe" | 11 : "Faster Strobe" | ||
12: "Slow Flicker" | 12 : "Slow Flicker" | ||
13: "Fast Flicker" | 13 : "Fast Flicker" | ||
5: "Slow Fade Away" | 5 : "Slow Fade Away" | ||
6: "Fast Fade Away" | 6 : "Fast Fade Away" | ||
7: "Slow Become Solid" | 7 : "Slow Become Solid" | ||
8: "Fast Become Solid" | 8 : "Fast Become Solid" | ||
14: "Constant Glow" | 14 : "Constant Glow" | ||
15: "Distort" | 15 : "Distort" | ||
16: "Hologram (Distort + fade)" | 16 : "Hologram (Distort + fade)" | ||
] | ] | ||
] | ] | ||
@BaseClass base(RenderFxChoices) = RenderFields | @BaseClass base(RenderFxChoices) = RenderFields | ||
[ | [ | ||
rendermode(choices) : "Render Mode" : 0 = | rendermode(choices) : "Render Mode" : 0 = | ||
[ | [ | ||
0: "Normal" | 0 : "Normal" | ||
1: "Color" | 1 : "Color" | ||
2: "Texture" | 2 : "Texture" | ||
3: "Glow" | 3 : "Glow" | ||
4: "Solid" | 4 : "Solid" | ||
5: "Additive" | 5 : "Additive" | ||
] | ] | ||
renderamt(integer) : "FX Amount (1 - 255)" : 0 | renderamt(integer) : "FX Amount (1 - 255)" : 0 | ||
rendercolor(color255) : "FX Color (R G B)" : "0 0 0" | rendercolor(color255) : "FX Color (R G B)" : "0 0 0" | ||
lightmultiplier(integer):"Light multiplier" | lightmultiplier(integer) : "Light multiplier" | ||
] | ] | ||
@BaseClass = Master | @BaseClass = Master | ||
[ | [ | ||
master( | master(target_destination) : "Master" | ||
] | ] | ||
@BaseClass = Target | @BaseClass = Target | ||
[ | [ | ||
target(target_destination) : "Target" | target(target_destination) : "Target" | ||
] | ] | ||
@BaseClass = Targetname | |||
[ | @BaseClass = Targetname | ||
[ | |||
targetname(target_source) : "Name" | targetname(target_source) : "Name" | ||
] | ] | ||
@BaseClass = Netname | @BaseClass = Netname | ||
[ | [ | ||
netname(target_destination) : "Ent-Specific Target" | netname(target_destination) : "Ent-Specific Target" | ||
] | ] | ||
@BaseClass = Classtype | @BaseClass = Classtype | ||
[ | [ | ||
classtype(string) : "Class type (TS1/TS2/CTS1/CTS2/CIV)" | |||
] | ] | ||
@BaseClass base(Target) = Targetx | |||
@BaseClass base(Target) = Targetx | |||
[ | [ | ||
delay(string) : "Delay before trigger" : "0" | delay(string) : "Delay before trigger" : "0.0" | ||
killtarget(target_destination) : "KillTarget" | killtarget(target_destination) : "KillTarget" | ||
] | ] | ||
@BaseClass = Angles | @BaseClass = Angles | ||
[ | [ | ||
Angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 0 0" | Angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 0 0" | ||
] | ] | ||
@BaseClass base(Target, Targetname, RenderFields, Angles) color(0 200 200) = Monster | |||
@BaseClass base(Target, Targetname, RenderFields, Angles) color(0 200 200) = Monster | |||
[ | [ | ||
TriggerTarget(target_destination) : "TriggerTarget" TriggerCondition(Choices) : "Trigger Condition" : 0 = | TriggerTarget(target_destination) : "TriggerTarget" | ||
TriggerCondition(Choices) : "Trigger Condition" : 0 = | |||
[ | [ | ||
0 : "No Trigger" | 0 : "No Trigger" | ||
Line 311: | Line 255: | ||
8 : "Hear Player" | 8 : "Hear Player" | ||
9 : "Hear Combat" | 9 : "Hear Combat" | ||
10: "See Player Unconditional" | 10 : "See Player Unconditional" | ||
11: "See Player, Not In Combat" | 11 : "See Player, Not In Combat" | ||
] | ] | ||
spawnflags( | spawnflags(flags) = | ||
[ | [ | ||
1 : "WaitTillSeen" | 1 : "WaitTillSeen" : 0 | ||
2 : "Gag" | 2 : "Gag" : 0 | ||
4 : "MonsterClip" : 0 | 4 : "MonsterClip" : 0 | ||
16: "Prisoner" | 16 : "Prisoner" : 0 | ||
128: "WaitForScript" | 128 : "WaitForScript" : 0 | ||
256: "Pre-Disaster" | 256 : "Pre-Disaster" : 0 | ||
512: "Fade Corpse" : 0 | 512 : "Fade Corpse" : 0 | ||
] | ] | ||
fadespeed(integer) : "Fade Speed" | fadespeed(integer) : "Fade Speed" | ||
deathfadedelay(integer) : "Death Fade Delay" | deathfadedelay(integer) : "Death Fade Delay" | ||
deathfade(integer) : "Death Fade" | deathfade(integer) : "Death Fade" | ||
deathangle(integer):"Death Angle" | deathangle(integer) : "Death Angle" | ||
deathanim(string):"Death animation name" | deathanim(string) : "Death animation name" | ||
deadanim(string):"Dead animation name" | deathtrigger(target_destination) : "Death Trigger" | ||
language(string) : "Language (AM, SP, JA)" | deadanim(string) : "Dead animation name" | ||
cantmove(choices):"Movement":0= | language(string) : "Language for sequences (AM, SP, JA)" | ||
cantmove(choices) : "Movement" : 0 = | |||
[ | |||
0 : "Normal" | |||
1 : "1 (Sniper/No Movement)" | |||
2 : "2 (Turret)" | |||
] | |||
weaponaccuracy(integer) : "Weapon accuracy" | |||
healthmult(string) : "Health Multiplier" | |||
netname(target_destination) : "Netname" | |||
unkillable(integer) : "Unkillable" : 0 = | |||
[ | |||
0 : "No" | |||
1 : "Yes" | |||
] | |||
invulnerable(integer) : "Invulnerable" : 0 = | |||
[ | [ | ||
0:" | 0 : "No" | ||
1:" | 1 : "Yes" | ||
] | ] | ||
idleanim(string) : "Idle anim name" | |||
cower(integer) : "Cower" | |||
head(integer) : "Head" | |||
provoke(integer) : "Provoke" | |||
idleanim(string):"Idle anim name" | |||
cower(integer):"Cower" | |||
head(integer):"Head" | |||
provoke(integer):"Provoke" | |||
usetarget(choices) : "Use Target" : "none" = | usetarget(choices) : "Use Target" : "none" = | ||
[ | [ | ||
"none":"none" | "none" : "none" | ||
"null":"null" | "null" : "null" | ||
"null_null_null_null":"null_null_null_null" | "null_null_null_null" : "null_null_null_null" | ||
"_is_null":"_is_null" | "_is_null" : "_is_null" | ||
"nullnullnull":"nullnullnull" | "nullnullnull" : "nullnullnull" | ||
] | |||
alertable(choices) : "Alertable" : 0 = | |||
[ | |||
0 : "No" | |||
1 : "Yes" | |||
] | |||
weapons(choices) : "Weapons (?)" : 0 = | |||
[ | |||
0 : "0 (?)" | |||
32 : "32 (?)" | |||
64 : "64 (?)" | |||
] | ] | ||
silentdeath(choices) : "Silent Death" : 0 = | |||
[ | [ | ||
0:"No" | 0 : "No" | ||
1:"Yes" | 1 : "Yes" | ||
] | ] | ||
behavior(integer) : "Behavior (?)" | |||
behavior(integer):"Behavior( | count(integer) : "Count" | ||
count(integer):"Count" | lightmultiplier(integer) : "Light multiplier" | ||
lightmultiplier(integer):"Light multiplier" | sequencename(string) : "Sequence name" | ||
sequencename(string):"Sequence name" | nopvs(choices) : "Include in Potentially Visible Set (PVS)" : 0 = | ||
nopvs(choices):"Include in Potentially Visible Set(PVS)":0= | |||
[ | [ | ||
0:"Yes" | 0 : "Yes" | ||
1:"No" | 1 : "No" | ||
] | ] | ||
dontfall(integer):"Don't Fall | dontfall(integer) : "Don't Fall to Floor" | ||
m_iszEntity( | m_iszEntity(target_destination) : "Target Monster" | ||
dropchance(string):"Chance of drop":"" | dropchance(string) : "Chance of drop" : "0.0" | ||
dropitem(choices):"Drop":0= | dropitem(choices) : "Drop" : 0 = | ||
[ | [ | ||
"0":"No Weapon" | "0" : "No Weapon" | ||
"weapon_aug":"Steyr Aug" | "weapon_aug" : "Steyr Aug" | ||
"weapon_blowtorch":"BlowTorch" | "weapon_blowtorch" : "BlowTorch" | ||
"weapon_briefcase":"Briefcase" | "weapon_briefcase" : "Briefcase" | ||
"weapon_camera":"Camera" | "weapon_camera" : "Camera" | ||
"weapon_deagle":"Desert Eagle" | "weapon_deagle" : "Desert Eagle" | ||
"weapon_elite":"Elite" | "weapon_elite" : "Elite" | ||
"weapon_fiberobticcamera":"Fiber Optic Camera" | "weapon_fiberobticcamera" : "Fiber Optic Camera" | ||
"weapon_flashbang":"FlashBang" | "weapon_flashbang" : "FlashBang" | ||
"weapon_g3sg1":" | "weapon_g3sg1" : "G3SG1" | ||
"weapon_hegrenade":"HE Grenade" | "weapon_hegrenade" : "HE Grenade" | ||
"weapon_knife":"Knife" | "weapon_knife" : "Knife" | ||
"weapon_mp5navy":"Mp5 Navy" | "weapon_mp5navy" : "Mp5 Navy" | ||
"weapon_m60":" | "weapon_m60" : "M60" | ||
"weapon_m4a1":"Colt Carbine M4A1" | "weapon_m4a1" : "Colt Carbine M4A1" | ||
"weapon_radio":"Radio" | "weapon_radio" : "Radio" | ||
"weapon_radiocontrolledbomb":"Radio Controlled Bomb" | "weapon_radiocontrolledbomb" : "Radio Controlled Bomb" | ||
"weapon_scout":"Steyr Scout" | "weapon_scout" : "Steyr Scout" | ||
"weapon_sg552":"SIG552" | "weapon_sg552" : "SIG552" | ||
"weapon_smokegrenade":"Smoke Grenade" | "weapon_smokegrenade" : "Smoke Grenade" | ||
"weapon_ump45":"H&K Ump45" | "weapon_ump45" : "H&K Ump45" | ||
"weapon_xm1014":"Xm1014" | "weapon_xm1014" : "Xm1014" | ||
"weapon_awp":"Artic Warfare Magnum" | "weapon_awp" : "Artic Warfare Magnum" | ||
"weapon_c4":"C4" | "weapon_c4" : "C4" | ||
"weapon_usp":"Usp" | "weapon_usp" : "Usp" | ||
"weapon_ak47":"Ak47" | "weapon_ak47" : "Ak47" | ||
"weapon_laws":"LAW | "weapon_laws" : "M72 LAW" | ||
"ammo_338magnum":"ammo_338magnum" | "ammo_338magnum" : "ammo_338magnum" | ||
"ammo_357sig":"ammo_357sig" | "ammo_357sig" : "ammo_357sig" | ||
"ammo_45acp":"ammo_45acp" | "ammo_45acp" : "ammo_45acp" | ||
"ammo_45cp":"ammo_45cp" | "ammo_45cp" : "ammo_45cp" | ||
"ammo_50ae":"ammo_50ae" | "ammo_50ae" : "ammo_50ae" | ||
"ammo_556nato":"ammo_556nato" | "ammo_556nato" : "ammo_556nato" | ||
"ammo_556natobox":"ammo_556natobox" | "ammo_556natobox" : "ammo_556natobox" | ||
"ammo_57mm":"ammo_57mm" | "ammo_57mm" : "ammo_57mm" | ||
"ammo_762nato":"ammo_762nato" | "ammo_762nato" : "ammo_762nato" | ||
"ammo_9mm":"ammo_9mm" | "ammo_762natobox" : "ammo_762natobox" | ||
"ammo_buckshot":"ammo_buckshot" | "ammo_9mm" : "ammo_9mm" | ||
"ammo_generic":"ammo_generic" | "ammo_buckshot" : "ammo_buckshot" | ||
"ammo_generic" : "ammo_generic" | |||
] | ] | ||
] | ] | ||
@BaseClass base(Targetname,Target,Global, Master, RenderFields, Angles,ZHLT) = Breakable | |||
@BaseClass base(Targetname, Target, Global, Master, RenderFields, Angles, ZHLT) = Breakable | |||
[ | [ | ||
gibentityvelocity(integer):"Gib velocity" | gibentityvelocity(integer) : "Gib velocity" | ||
gibdirection(string): "Gib Direction" | gibdirection(string) : "Gib Direction" | ||
target(target_destination) : "Target on break" | target(target_destination) : "Target on break" | ||
delay(string) : "Delay before fire" | delay(string) : "Delay before fire" : "0.0" | ||
health(integer) : "Strength" | health(integer) : "Strength" | ||
material(choices) : "Material type" : 0 = | material(choices) : "Material type" : 0 = | ||
[ | [ | ||
0: "Glass" | 0 : "Glass" | ||
1: "Wood" | 1 : "Wood" | ||
2: "Metal" | 2 : "Metal" | ||
3: "Flesh" | 3 : "Flesh" | ||
4: "Cinder Block" | 4 : "Cinder Block" | ||
5: "Ceiling Tile" | 5 : "Ceiling Tile" | ||
6: "Computer" | 6 : "Computer" | ||
7: "Unbreakable Glass" | 7 : "Unbreakable Glass" | ||
8: "Rocks" | 8 : "Rocks" | ||
] | ] | ||
explosion(choices) : "Gibs Direction" : 0 = | explosion(choices) : "Gibs Direction" : 0 = | ||
[ | [ | ||
0: "Random" | 0 : "Random" | ||
1: "Relative to Attack" | 1 : "Relative to Attack" | ||
] | ] | ||
gibmodel(studio) : "Gib Model" : "" | gibmodel(studio) : "Gib Model" : "" | ||
spawnobject(choices) : "Spawn On Break" : 0 = | spawnobject(choices) : "Spawn On Break" : 0 = | ||
[ | [ | ||
0: "Nothing" | 0 : "Nothing" | ||
] | ] | ||
explodemagnitude(integer) : "Explode Magnitude (0=none)" : 0 | explodemagnitude(integer) : "Explode Magnitude (0 = none)" : 0 | ||
grenadetouch(integer):" | grenadetouch(integer) : "Grenade Touch (?)" : 0 | ||
//this is what weapon or item can damage this breakable | //this is what weapon or item can damage this breakable | ||
//...for example... | //...for example... | ||
//if you put grenade in this area, it will only be broken by a grenade attack | //if you put grenade in this area, it will only be broken by a grenade attack | ||
onlydamagedby(choices):"Only damaged by":""= | onlydamagedby(choices) : "Only damaged by" : "" = | ||
[ | [ | ||
"":"Nothing" | "" : "Nothing" | ||
"weapon_blowtorch":" | "weapon_blowtorch" : "Blow Torch" | ||
"weapon_knife":"Knife" | "weapon_knife" : "Knife" | ||
"weapon_hegrenade":" | "weapon_hegrenade" : "HE Grenade" | ||
"bomb":"Radio Controlled Bomb" | "bomb" : "Radio Controlled Bomb" | ||
"weapon_laws":" | "weapon_laws" : "M72 LAW" | ||
] | ] | ||
skin(choices) : "Contents" : 0 = | skin(choices) : "Contents" : 0 = | ||
[ | [ | ||
0:"Normal" | 0 : "Normal" | ||
-1: "Empty" | -1 : "Empty" | ||
-2: "Solid" | -2 : "Solid" | ||
-3: "Water" | -3 : "Water" | ||
-4: "Slime" | -4 : "Slime" | ||
-5: "Lava" | -5 : "Lava" | ||
-16: "Ladder" | -16 : "Ladder" | ||
] | ] | ||
] | ] | ||
Line 475: | Line 438: | ||
[ | [ | ||
// Mainly for use with 1009 team settings (game_team_master) | // Mainly for use with 1009 team settings (game_team_master) | ||
master( | master(target_destination) : "(Team) Master" | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1 : "Active" : 0 | 1 : "Active" : 0 | ||
16: "Only Direct" : 0 | 16 : "Only Direct" : 0 | ||
32: "Controllable" : 0 | 32 : "Controllable" : 0 | ||
] | ] | ||
yawrate(string) : "Yaw rate" : "30" | yawrate(string) : "Yaw rate" : "30.0" | ||
yawrange(string) : "Yaw range" : "180" | yawrange(string) : "Yaw range" : "180.0" | ||
yawtolerance(string) : "Yaw tolerance" : "15" | yawtolerance(string) : "Yaw tolerance" : "15.0" | ||
pitchrate(string) : "Pitch rate" : "0" | pitchrate(string) : "Pitch rate" : "0.0" | ||
pitchrange(string) : "Pitch range" : "0" | pitchrange(string) : "Pitch range" : "0.0" | ||
pitchtolerance(string) : "Pitch tolerance" : "5" | pitchtolerance(string) : "Pitch tolerance" : "5.0" | ||
barrel(string) : "Barrel Length" : "0" | barrel(string) : "Barrel Length" : "0.0" | ||
barrely(string) : "Barrel Horizontal" : "0" | barrely(string) : "Barrel Horizontal" : "0.0" | ||
barrelz(string) : "Barrel Vertical" : "0" | barrelz(string) : "Barrel Vertical" : "0.0" | ||
spritesmoke(sprite) : "Smoke Sprite" : "" | spritesmoke(sprite) : "Smoke Sprite" : "" | ||
spriteflash(sprite) : "Flash Sprite" : "" | spriteflash(sprite) : "Flash Sprite" : "" | ||
spritescale(string) : "Sprite scale" : "1" | spritescale(string) : "Sprite scale" : "1.0" | ||
rotatesound(sound) : "Rotate Sound" : "" | rotatesound(sound) : "Rotate Sound" : "" | ||
firerate(string) : "Rate of Fire" : "1" | firerate(string) : "Rate of Fire" : "1.0" | ||
bullet_damage( | bullet_damage(integer) : "Damage Per Bullet" : 0 | ||
persistence(string) : "Firing persistence" : "1" | persistence(string) : "Firing persistence" : "1.0" | ||
firespread(choices) : "Bullet accuracy" : 0 = | firespread(choices) : "Bullet accuracy" : 0 = | ||
[ | [ | ||
0: "Perfect Shot" | 0 : "Perfect Shot" | ||
1: "Small cone" | 1 : "Small cone" | ||
2: "Medium cone" | 2 : "Medium cone" | ||
3: "Large cone" | 3 : "Large cone" | ||
4: "Extra-large cone" | 4 : "Extra-large cone" | ||
] | ] | ||
minRange(string) : " | minRange(string) : "Minimum target range" : "0.0" | ||
maxRange(string) : "Maximum target range" : "0" | maxRange(string) : "Maximum target range" : "0.0" | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@BaseClass base(Targetname,Target,Targetx, Global, Master, RenderFields, Angles,ZHLT) = Door | |||
@BaseClass base(Targetname, Target, Targetx, Global, Master, RenderFields, Angles, ZHLT) = Door | |||
[ | [ | ||
speed(integer) : "Speed" : 100 | speed(integer) : "Speed" : 100 | ||
movesnd(choices) : "Move Sound" : 0 = | movesnd(choices) : "Move Sound" : 0 = | ||
[ | [ | ||
0: "No Sound" | 0 : "No Sound" | ||
1: "Servo (Sliding)" | 1 : "Servo (Sliding)" | ||
2: "Pneumatic (Sliding)" | 2 : "Pneumatic (Sliding)" | ||
3: "Pneumatic (Rolling)" | 3 : "Pneumatic (Rolling)" | ||
4: "Vacuum" | 4 : "Vacuum" | ||
5: "Power Hydraulic" | 5 : "Power Hydraulic" | ||
6: "Large Rollers" | 6 : "Large Rollers" | ||
7: "Track Door" | 7 : "Track Door" | ||
8: "Snappy Metal Door" | 8 : "Snappy Metal Door" | ||
9: "Squeaky 1" | 9 : "Squeaky 1" | ||
10: "Squeaky 2" | 10 : "Squeaky 2" | ||
] | ] | ||
stopsnd(choices) : "Stop Sound" : 0 = | stopsnd(choices) : "Stop Sound" : 0 = | ||
[ | [ | ||
0: "No Sound" | 0 : "No Sound" | ||
1: "Clang with brake" | 1 : "Clang with brake" | ||
2: "Clang reverb" | 2 : "Clang reverb" | ||
3: "Ratchet Stop" | 3 : "Ratchet Stop" | ||
4: "Chunk" | 4 : "Chunk" | ||
5: "Light airbrake" | 5 : "Light airbrake" | ||
6: "Metal Slide Stop" | 6 : "Metal Slide Stop" | ||
7: "Metal Lock Stop" | 7 : "Metal Lock Stop" | ||
8: "Snappy Metal Stop" | 8 : "Snappy Metal Stop" | ||
] | ] | ||
wait(integer) : "delay before close, -1 stay open " : 0 | wait(integer) : "delay before close, -1 stay open " : 0 | ||
Line 544: | Line 508: | ||
dmg(integer) : "Damage inflicted when blocked" : 0 | dmg(integer) : "Damage inflicted when blocked" : 0 | ||
message(string) : "Message if triggered" | message(string) : "Message if triggered" | ||
netname( | netname(target_destination) : "Fire on Close" | ||
health(integer) : "Health (shoot open)" : 0 | health(integer) : "Health (shoot open)" : 0 | ||
spawnflags(flags) = | spawnflags(flags) = | ||
Line 550: | Line 514: | ||
1 : "Starts Open" : 0 | 1 : "Starts Open" : 0 | ||
4 : "Don't link" : 0 | 4 : "Don't link" : 0 | ||
8: "Not Solid" : 0 | 8 : "Not Solid" : 0 | ||
32 : "Toggle" : 0 | |||
256:"Use Only" : 0 | 256 : "Use Only" : 0 | ||
] | ] | ||
locked_sound(choices) : "Locked Sound" : 0 = | locked_sound(choices) : "Locked Sound" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
2: "Access Denied" | 2 : "Access Denied" | ||
8: "Small zap" | 8 : "Small zap" | ||
10: "Buzz" | 10 : "Buzz" | ||
11: "Buzz Off" | 11 : "Buzz Off" | ||
12: "Latch Locked" | 12 : "Latch Locked" | ||
] | ] | ||
unlocked_sound(choices) : "Unlocked Sound" : 0 = | unlocked_sound(choices) : "Unlocked Sound" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "Big zap & Warmup" | 1 : "Big zap & Warmup" | ||
3: "Access Granted" | 3 : "Access Granted" | ||
4: "Quick Combolock" | 4 : "Quick Combolock" | ||
5: "Power Deadbolt 1" | 5 : "Power Deadbolt 1" | ||
6: "Power Deadbolt 2" | 6 : "Power Deadbolt 2" | ||
7: "Plunger" | 7 : "Plunger" | ||
8: "Small zap" | 8 : "Small zap" | ||
9: "Keycard Sound" | 9 : "Keycard Sound" | ||
10: "Buzz" | 10 : "Buzz" | ||
13: "Latch Unlocked" | 13 : "Latch Unlocked" | ||
14: "Lightswitch" | 14 : "Lightswitch" | ||
] | ] | ||
locked_sentence(choices) : "Locked Sentence" : 0 = | locked_sentence(choices) : "Locked Sentence" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "Gen. Access Denied" | 1 : "Gen. Access Denied" | ||
2: "Security Lockout" | 2 : "Security Lockout" | ||
3: "Blast Door" | 3 : "Blast Door" | ||
4: "Fire Door" | 4 : "Fire Door" | ||
5: "Chemical Door" | 5 : "Chemical Door" | ||
6: "Radiation Door" | 6 : "Radiation Door" | ||
7: "Gen. Containment" | 7 : "Gen. Containment" | ||
8: "Maintenance Door" | 8 : "Maintenance Door" | ||
9: "Broken Shut Door" | 9 : "Broken Shut Door" | ||
10: "Buzz" | 10 : "Buzz" | ||
11: "Buzz Off" | 11 : "Buzz Off" | ||
12: "Latch Locked" | 12 : "Latch Locked" | ||
] | ] | ||
unlocked_sentence(choices) : "Unlocked Sentence" : 0 = | unlocked_sentence(choices) : "Unlocked Sentence" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "Gen. Access Granted" | 1 : "Gen. Access Granted" | ||
2: "Security Disengaged" | 2 : "Security Disengaged" | ||
3: "Blast Door" | 3 : "Blast Door" | ||
4: "Fire Door" | 4 : "Fire Door" | ||
5: "Chemical Door" | 5 : "Chemical Door" | ||
6: "Radiation Door" | 6 : "Radiation Door" | ||
7: "Gen. Containment" | 7 : "Gen. Containment" | ||
8: "Maintenance area" | 8 : "Maintenance area" | ||
] | ] | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
skin(choices) : "Contents" : 0 = | skin(choices) : "Contents" : 0 = | ||
[ | [ | ||
0:"Normal" | 0 : "Normal" | ||
-1: "Empty" | -1 : "Empty" | ||
-2: "Solid" | -2 : "Solid" | ||
-3: "Water" | -3 : "Water" | ||
-4: "Slime" | -4 : "Slime" | ||
-5: "Lava" | -5 : "Lava" | ||
-16: "Ladder" | -16 : "Ladder" | ||
] | ] | ||
explodemagnitude(integer):"Explosion Magnitude" | explodemagnitude(integer) : "Explosion Magnitude" | ||
] | ] | ||
Line 623: | Line 587: | ||
[ | [ | ||
m_iGibs(integer) : "Number of Gibs" : 0 | m_iGibs(integer) : "Number of Gibs" : 0 | ||
delay(string) : "Delay between shots" : "0" | delay(string) : "Delay between shots" : "0.0" | ||
m_flVelocity( | m_flVelocity(string) : "Gib Velocity" : "0.0" | ||
m_flVariance(string) : "Course Variance" : "0" | m_flVariance(string) : "Course Variance" : "0.0" | ||
m_flGibLife(string) : "Gib Life" : "4" | m_flGibLife(string) : "Gib Life" : "4.0" | ||
spawnflags( | spawnflags(flags) = | ||
[ | [ | ||
1 : "Repeatable" | 1 : "Repeatable" : 0 | ||
] | ] | ||
] | ] | ||
@BaseClass = Light | @BaseClass = Light | ||
[ | [ | ||
_light(color255) : "Brightness" : "255 255 255 200" | _light(color255) : "Brightness" : "255 255 255 200" | ||
Line 639: | Line 603: | ||
[ | [ | ||
0 : "Normal" | 0 : "Normal" | ||
-3: "Grouped" | -3 : "Grouped" | ||
10: "Fluorescent flicker" | 10 : "Fluorescent flicker" | ||
2 : "Slow, strong pulse" | 2 : "Slow, strong pulse" | ||
11: "Slow pulse, noblack" | 11 : "Slow pulse, noblack" | ||
5 : "Gentle pulse" | 5 : "Gentle pulse" | ||
1 : "Flicker A" | 1 : "Flicker A" | ||
Line 651: | Line 615: | ||
4 : "Fast strobe" | 4 : "Fast strobe" | ||
9 : "Slow strobe" | 9 : "Slow strobe" | ||
12: "Underwater" | 12 : "Underwater" | ||
] | ] | ||
pattern(string) : "Custom Appearance" | pattern(string) : "Custom Appearance" | ||
_fade(integer) : "Fade (ZHLT Only)" : 1 | _fade(integer) : "Fade (ZHLT Only)" : 1 | ||
_color(string) : "Color | _color(string) : "Color scale (0-1)" : "1.000000 1.000000 1.000000" | ||
_falloff(Choices) : "Falloff (ZHLT Only)" : 0 = | _falloff(Choices) : "Falloff (ZHLT Only)" : 0 = | ||
[ | [ | ||
Line 662: | Line 626: | ||
2 : "Inverse Square" | 2 : "Inverse Square" | ||
] | ] | ||
spawnflags( | spawnflags(flags) = | ||
[ | [ | ||
1 : "Initially dark" : 0 | 1 : "Initially dark" : 0 | ||
] | ] | ||
dot_product_weight(integer):"Dot product weight":0 | dot_product_weight(integer) : "Dot product weight" : 0 | ||
spherical_ambient(integer):"Spherical Ambient":0 | spherical_ambient(integer) : "Spherical Ambient" : 0 | ||
angle_hotspot(integer):"Angle Hotspot":0 | angle_hotspot(integer) : "Angle Hotspot" : 0 | ||
falloff_curvature(integer):"Falloff curvature":0 | falloff_curvature(integer) : "Falloff curvature" : 0 | ||
angle_penumbra(integer):"Angle Pnumbra":0 | angle_penumbra(integer) : "Angle Pnumbra" : 0 | ||
falloff_start_dist(integer):" | falloff_start_dist(integer) : "Falloff Start Distance" : 0 | ||
falloff_end_dist(integer):" | falloff_end_dist(integer) : "Falloff End Distance" : 0 | ||
] | ] | ||
@BaseClass = PlatSounds | @BaseClass = PlatSounds | ||
[ | [ | ||
movesnd(choices) : "Move Sound" : 0 = | movesnd(choices) : "Move Sound" : 0 = | ||
[ | [ | ||
0: "No Sound" | 0 : "No Sound" | ||
1: "big elev 1" | 1 : "big elev 1" | ||
2: "big elev 2" | 2 : "big elev 2" | ||
3: "tech elev 1" | 3 : "tech elev 1" | ||
4: "tech elev 2" | 4 : "tech elev 2" | ||
5: "tech elev 3" | 5 : "tech elev 3" | ||
6: "freight elev 1" | 6 : "freight elev 1" | ||
7: "freight elev 2" | 7 : "freight elev 2" | ||
8: "heavy elev" | 8 : "heavy elev" | ||
9: "rack elev" | 9 : "rack elev" | ||
10: "rail elev" | 10 : "rail elev" | ||
11: "squeek elev" | 11 : "squeek elev" | ||
12: "odd elev 1" | 12 : "odd elev 1" | ||
13: "odd elev 2" | 13 : "odd elev 2" | ||
] | ] | ||
stopsnd(choices) : "Stop Sound" : 0 = | stopsnd(choices) : "Stop Sound" : 0 = | ||
[ | [ | ||
0: "No Sound" | 0 : "No Sound" | ||
1: "big elev stop1" | 1 : "big elev stop1" | ||
2: "big elev stop2" | 2 : "big elev stop2" | ||
3: "freight elev stop" | 3 : "freight elev stop" | ||
4: "heavy elev stop" | 4 : "heavy elev stop" | ||
5: "rack stop" | 5 : "rack stop" | ||
6: "rail stop" | 6 : "rail stop" | ||
7: "squeek stop" | 7 : "squeek stop" | ||
8: "quick stop" | 8 : "quick stop" | ||
] | ] | ||
volume(string) : "Sound Volume 0.0 - 1.0" : 0 | |||
] | ] | ||
@BaseClass size(-16 -16 -36, 16 16 36) color(0 255 0) base(Angles) = PlayerClass [] | @BaseClass size(-16 -16 -36, 16 16 36) color(0 255 0) base(Angles) = PlayerClass [] | ||
@BaseClass base(Classtype,Targetname, Global, RenderFields, PlatSounds) = Trackchange | |||
@BaseClass base(Classtype, Targetname, Global, RenderFields, PlatSounds) = Trackchange | |||
[ | [ | ||
height(integer) : "Travel altitude" : 0 | height(integer) : "Travel altitude" : 0 | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Auto Activate train" : 0 | 1 : "Auto Activate train" : 0 | ||
2: "Relink track" : 0 | 2 : "Relink track" : 0 | ||
8: "Start at Bottom" : 0 | 8 : "Start at Bottom" : 0 | ||
16: "Rotate Only" : 0 | 16 : "Rotate Only" : 0 | ||
64: "X Axis" : 0 | 64 : "X Axis" : 0 | ||
128: "Y Axis" : 0 | 128 : "Y Axis" : 0 | ||
] | ] | ||
rotation(integer) : "Spin amount" : 0 | rotation(integer) : "Spin amount" : 0 | ||
Line 727: | Line 693: | ||
speed(integer) : "Move/Rotate speed" : 0 | speed(integer) : "Move/Rotate speed" : 0 | ||
] | ] | ||
@BaseClass base(Targetname, Master, Target) = Trigger | @BaseClass base(Targetname, Master, Target) = Trigger | ||
[ | [ | ||
delay(string) : "Delay before trigger" : "0" | delay(string) : "Delay before trigger" : "0.0" | ||
killtarget(target_destination) : "Kill target" | killtarget(target_destination) : "Kill target" | ||
netname(target_destination) : "Target Path" | netname(target_destination) : "Target Path" | ||
Line 738: | Line 705: | ||
] | ] | ||
message(string) : "Message (set sound too)" | message(string) : "Message (set sound too)" | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
4: "Pushables": 0 | 4 : "Pushables" : 0 | ||
] | ] | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// AISCRIPTED ENTITIES | |||
////////////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@PointClass base(Targetname, Targetx, Angles) size(-16 -16 0, 16 16 72) color(255 0 255) = aiscripted_sequence : "AI Scripted Sequence" | @PointClass base(Targetname, Targetx, Angles) size(-16 -16 0, 16 16 72) color(255 0 255) = aiscripted_sequence : "AI Scripted Sequence" | ||
[ | [ | ||
m_iszEntity( | m_iszEntity(target_destination) : "Target Monster" | ||
m_iszPlay(string) : "Action Animation" : "" | m_iszPlay(string) : "Action Animation" : "" | ||
m_flRadius( | m_flRadius(string) : "Search Radius" : "512.0" | ||
m_flRepeat( | m_flRepeat(string) : "Repeat Rate ms" : "0.0" | ||
m_fMoveTo(Choices) : "Move to Position" : 0 = | m_fMoveTo(Choices) : "Move to Position" : 0 = | ||
[ | [ | ||
Line 766: | Line 734: | ||
1 : "Ambush" | 1 : "Ambush" | ||
] | ] | ||
spawnflags( | spawnflags(flags) = | ||
[ | [ | ||
4 : "Repeatable" | 4 : "Repeatable" : 0 | ||
8 : "Leave Corpse" : 0 | 8 : "Leave Corpse" : 0 | ||
32 : "No Interruptions" : 0 | |||
128 : "No Script Movement" : 0 | |||
] | ] | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// AMBIENT ENTITIES | |||
/////////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@PointClass base(Targetname,Angles) iconsprite("sprites/ | |||
@PointClass base(Targetname, Angles) iconsprite("sprites/CS/AmbientGeneric.spr") = ambient_generic : "Universal Ambient" | |||
[ | [ | ||
message(sound) : "Path/filename.wav of WAV" | message(sound) : "Path/filename.wav of WAV" | ||
Line 782: | Line 753: | ||
preset(choices) :"Dynamic Presets" : 0 = | preset(choices) :"Dynamic Presets" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "Huge Machine" | 1 : "Huge Machine" | ||
2: "Big Machine" | 2 : "Big Machine" | ||
3: "Machine" | 3 : "Machine" | ||
4: "Slow Fade in" | 4 : "Slow Fade in" | ||
5: "Fade in" | 5 : "Fade in" | ||
6: "Quick Fade in" | 6 : "Quick Fade in" | ||
7: "Slow Pulse" | 7 : "Slow Pulse" | ||
8: "Pulse" | 8 : "Pulse" | ||
9: "Quick pulse" | 9 : "Quick pulse" | ||
10: "Slow Oscillator" | 10 : "Slow Oscillator" | ||
11: "Oscillator" | 11 : "Oscillator" | ||
12: "Quick Oscillator" | 12 : "Quick Oscillator" | ||
13: "Grunge pitch" | 13 : "Grunge pitch" | ||
14: "Very low pitch" | 14 : "Very low pitch" | ||
15: "Low pitch" | 15 : "Low pitch" | ||
16: "High pitch" | 16 : "High pitch" | ||
17: "Very high pitch" | 17 : "Very high pitch" | ||
18: "Screaming pitch" | 18 : "Screaming pitch" | ||
19: "Oscillate spinup/down" | 19 : "Oscillate spinup/down" | ||
20: "Pulse spinup/down" | 20 : "Pulse spinup/down" | ||
21: "Random pitch" | 21 : "Random pitch" | ||
22: "Random pitch fast" | 22 : "Random pitch fast" | ||
23: "Incremental Spinup" | 23 : "Incremental Spinup" | ||
24: "Alien" | 24 : "Alien" | ||
25: "Bizzare" | 25 : "Bizzare" | ||
26: "Planet X" | 26 : "Planet X" | ||
27: "Haunted" | 27 : "Haunted" | ||
] | ] | ||
volstart(integer) : "Start Volume" : 0 | volstart(integer) : "Start Volume" : 0 | ||
Line 825: | Line 796: | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Play Everywhere" : 0 | 1 : "Play Everywhere" : 0 | ||
2: "Small Radius" : 0 | 2 : "Small Radius" : 0 | ||
4: "Medium Radius" : 1 | 4 : "Medium Radius" : 1 | ||
8: "Large Radius" : 0 | 8 : "Large Radius" : 0 | ||
16:"Start Silent":0 | 16 : "Start Silent" : 0 | ||
32:"Not Toggled":0 | 32 : "Not Toggled" : 0 | ||
] | ] | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// AMMO ENTITIES | |||
//////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@BaseClass base(RenderFields,Angles) = Ammo | |||
@BaseClass base(RenderFields, Angles) = Ammo | |||
[ | [ | ||
numclip(integer):"Number of clips" | numclip(integer) : "Number of clips" | ||
] | ] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_338magnum : ".338 Lapua Magnum Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_357sig : ".357 SIG Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_45acp : ".45 ACP Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_45cp : ".45 CP Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_50ae : ".50 Action Express Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_556nato : "5.56mm NATO Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_556natobox : "5.56mm NATO Box Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_57mm : "5.7mm Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_762nato : "7.62mm NATO Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_9mm : "9mm Parabellum Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_buckshot : "12 Gauge Ammo"[] | ||
@PointClass base(Ammo) iconsprite("sprites/ | @PointClass base(Ammo) iconsprite("sprites/CS/Ammo.spr") = ammo_generic : "Generic Ammo"[] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// BUTTON ENTITIES | |||
////////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@SolidClass base(Master, Target, Angles, RenderFields, ZHLT) = button_target : "Target Button" | @SolidClass base(Master, Target, Angles, RenderFields, ZHLT) = button_target : "Target Button" | ||
Line 874: | Line 846: | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Use Activates" : 1 | 1 : "Use Activates" : 1 | ||
2: "Start On" : 0 | 2 : "Start On" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass base(Targetname, Angles, RenderFields) studio() = cycler : "Monster Cycler" | //////////////////////////////////////////////////////////////////////////////// | ||
// CYCLER ENTITIES | |||
//////////////////////////////////////////////////////////////////////////////// | |||
@PointClass base(Targetname, Angles, RenderFields) studio() = cycler : "Monster Cycler" | |||
[ | [ | ||
model(studio) : "Model" | model(studio) : "Model" | ||
Line 888: | Line 861: | ||
body(integer) : "Body" : 0 | body(integer) : "Body" : 0 | ||
health(integer) : "Health" : 0 | health(integer) : "Health" : 0 | ||
framerate( | framerate(string) : "Framerate multiplier" : "1.0" | ||
sequence(integer) : "Animation #" : 0 | sequence(integer) : "Animation #" : 0 | ||
] | ] | ||
@PointClass base(Targetname, Angles, RenderFields) studio() = cycler_sprite : "Sprite Cycler" | @PointClass base(Targetname, Angles, RenderFields) studio() = cycler_sprite : "Sprite Cycler" | ||
[ | [ | ||
model(studio) : "Model" | model(studio) : "Model" | ||
Line 898: | Line 871: | ||
body(integer) : "Body" : 0 | body(integer) : "Body" : 0 | ||
health(integer) : "Health" : 0 | health(integer) : "Health" : 0 | ||
framerate( | framerate(string) : "Framerate multiplier" : "1.0" | ||
sequence(integer) : "Animation #" : 0 | sequence(integer) : "Animation #" : 0 | ||
controller(string): "Controllers 0-255" : "0 0 0 0" | controller(string) : "Controllers 0-255" : "0 0 0 0" | ||
] | ] | ||
@PointClass base( | @PointClass base(Targetname) = cycler_weapon : "cycler_weapon" | ||
[ | [ | ||
model(studio) : "Model" | model(studio) : "Model" | ||
] | ] | ||
@PointClass sprite() base(Targetname, Angles) size(-4 -4 -4, 4 4 4) = cycler_wreckage : "Wreckage" | @PointClass sprite() base(Targetname, Angles, RenderFxChoices) size(-4 -4 -4, 4 4 4) = cycler_wreckage : "Wreckage" | ||
[ | [ | ||
rendermode(choices) : "Render Mode" : 2 = | rendermode(choices) : "Render Mode" : 2 = | ||
[ | [ | ||
0: "Normal" | 0 : "Normal" | ||
1: "Color" | 1 : "Color" | ||
2: "Texture" | 2 : "Texture" | ||
3: "Glow" | 3 : "Glow" | ||
4: "Solid" | 4 : "Solid" | ||
5: "Additive" | 5 : "Additive" | ||
] | ] | ||
renderamt( | renderamt(integer) : "FX Amount (1 - 255)" : 0 | ||
rendercolor(color255) : "FX Color (R G B)" : "0 0 0" | rendercolor(color255) : "FX Color (R G B)" : "0 0 0" | ||
framerate(integer) : "Framerate" : 10 | framerate(integer) : "Framerate" : 10 | ||
model(sprite) : "Sprite Name" : "sprites/dot.spr" | model(sprite) : "Sprite Name" : "sprites/dot.spr" | ||
scale( | scale(string) : "Scale" : "1.0" | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
32: "Toggle" : 0 | 32 : "Toggle" : 0 | ||
64: "Start | 64 : "Start On" : 0 | ||
] | ] | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// ENV ENTITIES | |||
/////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvBeam.spr") base(Targetname, BeamStartEnd, RenderFxChoices) size(-16 -16 -16, 16 16 16) = env_beam : "Energy Beam Effect" | ||
[ | [ | ||
renderamt(integer) : "Brightness (1 - 255)" : 100 | renderamt(integer) : "Brightness (1 - 255)" : 100 | ||
rendercolor(color255) : "Beam Color (R G B)" : "0 0 0" | rendercolor(color255) : "Beam Color (R G B)" : "0 0 0" | ||
Radius(integer) : "Radius" : 256 | Radius(integer) : "Radius" : 256 | ||
life(string) : "Life (seconds 0 = infinite)" : "0" | life(string) : "Life (seconds 0 = infinite)" : "0.0" | ||
BoltWidth(integer) : "Width of beam (pixels*0.1 0-255)" : 20 | BoltWidth(integer) : "Width of beam (pixels*0.1 0-255)" : 20 | ||
NoiseAmplitude(integer) : "Amount of noise (0-255)" : 0 | NoiseAmplitude(integer) : "Amount of noise (0-255)" : 0 | ||
Line 967: | Line 920: | ||
framerate(string) : "Frames per 10 seconds" : 0 | framerate(string) : "Frames per 10 seconds" : 0 | ||
framestart(integer) : "Starting Frame" : 0 | framestart(integer) : "Starting Frame" : 0 | ||
StrikeTime(string) : "Strike again time (secs)" : "0" | StrikeTime(string) : "Strike again time (secs)" : "0.0" | ||
damage(string) : "Damage / second" : "0" | damage(string) : "Damage / second" : "0.0" | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1 : "Start On" : 0 | 1 : "Start On" : 0 | ||
Line 975: | Line 928: | ||
4 : "Random Strike" : 0 | 4 : "Random Strike" : 0 | ||
8 : "Ring" : 0 | 8 : "Ring" : 0 | ||
16: "StartSparks" : 0 | 16 : "StartSparks" : 0 | ||
32: "EndSparks" : 0 | 32 : "EndSparks" : 0 | ||
64: "Decal End" : 0 | 64 : "Decal End" : 0 | ||
128: "Shade Start" : 0 | 128 : "Shade Start" : 0 | ||
256: "Shade End" : 0 | 256 : "Shade End" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvBeverage.spr") base(Targetname, Angles) size(-4 -4 -4, 4 4 4) = env_beverage : "Beverage Dispenser" | ||
[ | [ | ||
health(integer) : "Capacity" : 10 | health(integer) : "Capacity" : 10 | ||
skin(choices) : "Beverage Type" : 0 = | skin(choices) : "Beverage Type" : 0 = | ||
[ | [ | ||
0 : "Coca-Cola" | 0 : "Coca-Cola" | ||
Line 998: | Line 951: | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvBlood.spr") base(Targetname, Angles) size(-16 -16 -16, 16 16 16) color(255 0 0) = env_blood : "Blood Effects" | ||
[ | [ | ||
color(choices) : "Blood Color" : 0 = | color(choices) : "Blood Color" : 0 = | ||
Line 1,004: | Line 957: | ||
0 : "Red (Human)" | 0 : "Red (Human)" | ||
] | ] | ||
amount( | amount(integer) : "Amount of blood (damage to simulate)" : 100 | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Random Direction" : 0 | 1 : "Random Direction" : 0 | ||
2: "Blood Stream" : 0 | 2 : "Blood Stream" : 0 | ||
4: "On Player" : 0 | 4 : "On Player" : 0 | ||
8: "Spray decals" : 0 | 8 : "Spray decals" : 0 | ||
] | ] | ||
] | ] | ||
@SolidClass base(Targetname) = env_bubbles : "Bubble Volume" | @SolidClass base(Targetname) = env_bubbles : "Bubble Volume" | ||
[ | [ | ||
density(integer) : "Bubble density" : 2 | density(integer) : "Bubble density" : 2 | ||
frequency(integer) : "Bubble frequency" : 2 | frequency(integer) : "Bubble frequency" : 2 | ||
current(integer) : "Speed of Current" : 0 | current(integer) : "Speed of Current" : 0 | ||
spawnflags( | spawnflags(flags) = | ||
[ | [ | ||
1 : "Start Off" | 1 : "Start Off" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass base(Targetname, Angles) size(-16 -16 -16, 16 16 16) iconsprite("sprites/ | @PointClass base(Targetname, Angles) size(-16 -16 -16, 16 16 16) iconsprite("sprites/CS/EnvSpark.spr") = env_debris : "Spark" | ||
[ | [ | ||
MaxDelay(string) : "Max Delay" : "0" | MaxDelay(string) : "Max Delay" : "0.0" | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
32: "Toggle" : 0 | 32 : "Toggle" : 0 | ||
64: "Start | 64 : "Start On" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass base(Targetname) iconsprite("sprites/ | @PointClass base(Targetname) iconsprite("sprites/CS/EnvExplosion.spr") = env_explosion : "Explosion" | ||
[ | [ | ||
magnitude(Integer) : "Magnitude(magnitude)" : 0 | magnitude(Integer) : "Magnitude (magnitude)" : 0 | ||
iMagnitude(Integer) : "Magnitude(iMagnitude)" : 0 | iMagnitude(Integer) : "Magnitude (iMagnitude)" : 0 | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "No Damage" : 0 | 1 : "No Damage" : 0 | ||
2: "Repeatable" : 0 | 2 : "Repeatable" : 0 | ||
4: "No Fireball" : 0 | 4 : "No Fireball" : 0 | ||
8: "No Smoke" : 0 | 8 : "No Smoke" : 0 | ||
16: "No Decal" : 0 | 16 : "No Decal" : 0 | ||
32: "No Sparks" : 0 | 32 : "No Sparks" : 0 | ||
] | ] | ||
firesprite(sprite):"Fire sprite" | firesprite(sprite) : "Fire sprite" | ||
spritescale(integer):"Sprite scale" | spritescale(integer) : "Sprite scale" | ||
scale( | scale(string) : "Scale" : "1.0" | ||
skin(integer):"Skin" | skin(integer) : "Skin" | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvFade.spr") base(Targetname) = env_fade : "Screen Fade" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Fade From" : 0 | 1 : "Fade From" : 0 | ||
2: "Modulate" : 0 | 2 : "Modulate" : 0 | ||
4: "Activator Only" : 0 | 4 : "Activator Only" : 0 | ||
] | ] | ||
duration(string) : "Duration (seconds)" : "2" | duration(string) : "Duration (seconds)" : "2.0" | ||
holdtime(string) : "Hold Fade (seconds)" : "0" | holdtime(string) : "Hold Fade (seconds)" : "0.0" | ||
renderamt(integer) : "Fade Alpha" : 255 | renderamt(integer) : "Fade Alpha" : 255 | ||
rendercolor(color255) : "Fade Color (R G B)" : "0 0 0" | rendercolor(color255) : "Fade Color (R G B)" : "0 0 0" | ||
] | ] | ||
// Will cause objective failure when triggered | |||
// | |||
@PointClass base(Targetname) = env_missionfailure : "Failure Management" | @PointClass base(Targetname) = env_missionfailure : "Failure Management" | ||
[ | [ | ||
music(string):"Music" | music(string) : "Music" | ||
rendercolor(color255):"Render color | rendercolor(color255) : "Render color" : "0 0 0" | ||
renderamt(integer):"Render amount | renderamt(integer) : "Render amount" | ||
fade_alpha(integer):"Screen Fade Opacity" | fade_alpha(integer) : "Screen Fade Opacity" | ||
loadtime( | loadtime(string) : "Load time" | ||
holdtime( | holdtime(string) : "Hold time" | ||
duration( | duration(string) : "Duration" | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvFog.spr") base(Targetname) = env_fog : "Global Fog Properties" | ||
[ | [ | ||
spawnflags(flags) = | |||
[ | |||
1: "Fog Affects Skybox" : 0 | |||
] | |||
rendercolor(color255) : "Fog Color (RGB)" : "0 0 0" | rendercolor(color255) : "Fog Color (RGB)" : "0 0 0" | ||
density(integer) : "Density" | |||
fogStartDistance(integer) : "Start Distance" : 1500 | |||
fogStopDistance(integer) : "Stop Distance" : 2000 | |||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvFunnel.spr") base(Targetname) = env_funnel : "Large Portal Funnel" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Reverse" : 0 | 1 : "Reverse" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvGlobal.spr") base(Targetname) = env_global : "Global State" | ||
[ | [ | ||
globalstate(string) : "Global State to Set" | globalstate(string) : "Global State to Set" | ||
Line 1,119: | Line 1,075: | ||
] | ] | ||
@PointClass sprite() base(Targetname, RenderFields,Angles) size(-4 -4 -4, 4 4 4) color(30 100 0) = env_glow : "Light Glow/Haze" | @PointClass sprite() base(Targetname, RenderFields, Angles) size(-4 -4 -4, 4 4 4) color(30 100 0) = env_glow : "Light Glow/Haze" | ||
[ | [ | ||
model(sprite) : "model" : "sprites/glow01.spr" | model(sprite) : "model" : "sprites/glow01.spr" | ||
scale( | scale(string) : "Sprite Scale" : "1.0" | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvBeam.spr") base(Targetname, RenderFxChoices, Angles) = env_laser : "Laser Beam Effect" | ||
[ | [ | ||
LaserTarget(target_destination) : "Target of Laser" | LaserTarget(target_destination) : "Target of Laser" | ||
renderamt(integer) : "Brightness (1 - 255)" : 100 | renderamt(integer) : "Brightness (1 - 255)" : 100 | ||
rendercolor(color255) : "Beam Color (R G B)" : "0 0 0" | rendercolor(color255) : "Beam Color (R G B)" : "0 0 0" | ||
Line 1,136: | Line 1,092: | ||
TextureScroll(integer) : "Texture Scroll Rate (0-100)" : 0 | TextureScroll(integer) : "Texture Scroll Rate (0-100)" : 0 | ||
framestart(integer) : "Starting Frame" : 0 | framestart(integer) : "Starting Frame" : 0 | ||
damage( | damage(integer) : "Damage / second" : 100 | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1 : "Start On" : 0 | 1 : "Start On" : 0 | ||
16: "StartSparks" : 0 | 16 : "StartSparks" : 0 | ||
32: "EndSparks" : 0 | 32 : "EndSparks" : 0 | ||
64: "Decal End" : 0 | 64 : "Decal End" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvLiveAmmoShooter.spr") base(Targetname, Target, Angles) = env_liveammoshooter : "Live Ammo Shooter" | ||
[ | [ | ||
type(choices):"Ammo Type":""= | type(choices) : "Ammo Type" : "" = | ||
[ | [ | ||
"hegrenade":"HE Grenade" | "hegrenade" : "HE Grenade" | ||
"smokegrenade":"Smoke Grenade" | "smokegrenade" : "Smoke Grenade" | ||
"flashbang":"Flashbang"//assumed | "flashbang" : "Flashbang" // Value assumed | ||
"lawrocket":" | "lawrocket" : "M72 LAW Rocket" | ||
] | ] | ||
m_flGibLife( | m_flGibLife(string) : "Gib life" : 0 | ||
shootsounds(choices):"Shoot Sounds":0= | shootsounds(choices) : "Shoot Sounds" : 0 = | ||
[ | [ | ||
-1:"None" | -1 : "None" | ||
0:"Default" | 0 : "Default" | ||
1:" | 1 : "?" | ||
] | ] | ||
quiet(choices):"Quiet":0= | quiet(choices) : "Quiet" : 0 = | ||
[ | [ | ||
0:"No" | 0 : "No" | ||
1:"Yes" | 1 : "Yes" | ||
] | ] | ||
velmod( | velmod(string) : "Velocity mod" : "1.0" | ||
spawnflags(flags) = | |||
spawnflags(flags)= | |||
[ | [ | ||
1:"( | 1 : "(?)" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvMessage.spr") base(Targetname, Target) = env_message : "HUD Text Message" | ||
[ | [ | ||
message(string) : "Message Name" | message(string) : "Message Name" | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Play Once" : 0 | 1 : "Play Once" : 0 | ||
2: "All Clients" : 0 | 2 : "All Clients" : 0 | ||
] | ] | ||
messagesound(sound) : "Sound effect" | messagesound(sound) : "Sound effect" | ||
messagevolume( | messagevolume(integer) : "Volume 0-10" : 10 | ||
messageattenuation(Choices) : "Sound Radius" : 0 = | messageattenuation(Choices) : "Sound Radius" : 0 = | ||
[ | [ | ||
Line 1,195: | Line 1,150: | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvParticleEmitter.spr") base(Targetname, Angles, RenderFields) = env_particle_emitter : "Particle Emitter" | ||
[ | [ | ||
vis_point(string):"Vis Point":"none" | vis_point(string) : "Vis Point" : "none" | ||
target_direction(string):"Target Direction":"none" | target_direction(string) : "Target Direction" : "none" | ||
scale_speed(integer):"Scale Speed":0 | scale_speed(integer) : "Scale Speed" : 0 | ||
fade_speed(integer):"Fade Speed":0 | fade_speed(integer) : "Fade Speed" : 0 | ||
frequency(integer):"Frequency":0 | frequency(integer) : "Frequency" : 0 | ||
particle_texture(sprite):"Particle Sprite" | particle_texture(sprite) : "Particle Sprite" | ||
particle_avelocity(string):"Angular Velocity":"0 0 0" | particle_avelocity(string) : "Angular Velocity" : "0 0 0" | ||
particle_life(integer):"Particle Life":0 | particle_life(integer) : "Particle Life" : 0 | ||
particle_scale(integer):"Particle Scale":0 | particle_scale(integer) : "Particle Scale" : 0 | ||
particle_gravity(integer):"Particle Gravity 1.0 - 0.0":0 | particle_gravity(integer) : "Particle Gravity 1.0 - 0.0" : 0 | ||
particle_count(integer):"Particle Count":0 | particle_count(integer) : "Particle Count" : 0 | ||
particle_noise(integer):"Particle Noise":0 | particle_noise(integer) : "Particle Noise" : 0 | ||
particle_speed(integer):"Particle Speed":0 | particle_speed(integer) : "Particle Speed" : 0 | ||
target_origin(string):"Target Origin":"none" | target_origin(string) : "Target Origin" : "none" | ||
] | ] | ||
@SolidClass base(Targetname,RenderFields) = env_rain : "Rain Entity"[] | @SolidClass base(Targetname, RenderFields) = env_rain : "Rain Entity"[] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvRender.spr") base(Targetname, Target, RenderFields, Targetx, Angles) = env_render : "Render Controls" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "No Renderfx" : 0 | 1 : "No Renderfx" : 0 | ||
2: "No Renderamt" : 0 | 2 : "No Renderamt" : 0 | ||
4: "No Rendermode" : 0 | 4 : "No Rendermode" : 0 | ||
8: "No Rendercolor" : 0 | 8 : "No Rendercolor" : 0 | ||
] | ] | ||
removeonuse(choices):"Remove on use":0 = | removeonuse(choices) : "Remove on use" : 0 = | ||
[ | [ | ||
0:"No" | 0 : "No" | ||
1:"Yes" | 1 : "Yes" | ||
] | ] | ||
skin(integer):"Skin" | skin(integer) : "Skin" | ||
head(integer):"Head" | head(integer) : "Head" | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvShake.spr") base(Targetname) = env_shake : "Screen Shake" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "GlobalShake" : 0 | 1 : "GlobalShake" : 0 | ||
] | ] | ||
amplitude(string) : "Amplitude 0-16" : "4" | amplitude(string) : "Amplitude 0-16" : "4.0" | ||
radius(string) : "Effect radius" : "500" | radius(string) : "Effect radius" : "500.0" | ||
duration(string) : "Duration (seconds)" : "1" | duration(string) : "Duration (seconds)" : "1.0" | ||
frequency(string) : "0.1 = jerk, 255.0 = rumble" : 0 | |||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvShooter.spr") base(gibshooterbase, RenderFields) size(-16 -16 -16, 16 16 16) = env_shooter : "Model Shooter" | ||
[ | [ | ||
shootmodel(studio) : "Model" : "" | shootmodel(studio) : "Model" : "" | ||
shootsounds(choices) :"Material Sound" : -1 = | shootsounds(choices) :"Material Sound" : -1 = | ||
[ | [ | ||
-1: "None" | -1 : "None" | ||
0: "Glass" | 0 : "Glass" | ||
1: "Wood" | 1 : "Wood" | ||
2: "Metal" | 2 : "Metal" | ||
3: "Flesh" | 3 : "Flesh" | ||
4: "Concrete" | 4 : "Concrete" | ||
] | ] | ||
scale(string) : "Gib Scale" : "" | scale(string) : "Gib Scale" : "1.0" | ||
skin(integer) : "Gib Skin" : 0 | skin(integer) : "Gib Skin" : 0 | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvSmoker.spr") base(Targetname) size(-4 -4 -4, 4 4 4) color(30 100 0) = env_smoker : "Smoke" | ||
[ | [ | ||
health(integer) : "Strength" : 1 | health(integer) : "Strength" : 1 | ||
scale( | scale(string) : "Smoke Scale" : "1.0" | ||
] | ] | ||
@SolidClass base(Targetname,RenderFields) = env_snow : "Environmental snow" | @SolidClass base(Targetname, RenderFields) = env_snow : "Environmental snow" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: " | 1 : "Start On" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/EnvSound.spr") = env_sound : "DSP Sound" | ||
[ | [ | ||
radius(integer) : "Radius" : 128 | radius(integer) : "Radius" : 128 | ||
Line 1,282: | Line 1,237: | ||
0 : "Normal (off)" | 0 : "Normal (off)" | ||
1 : "Generic" | 1 : "Generic" | ||
2 : "Metal Small" | 2 : "Metal Small" | ||
3 : "Metal Medium" | 3 : "Metal Medium" | ||
4 : "Metal Large" | 4 : "Metal Large" | ||
5 : "Tunnel Small" | 5 : "Tunnel Small" | ||
6 : "Tunnel Medium" | 6 : "Tunnel Medium" | ||
7 : "Tunnel Large" | 7 : "Tunnel Large" | ||
8 : "Chamber Small" | 8 : "Chamber Small" | ||
9 : "Chamber Medium" | 9 : "Chamber Medium" | ||
10: "Chamber Large" | 10 : "Chamber Large" | ||
11 : "Bright Small" | |||
11: "Bright Small" | 12 : "Bright Medium" | ||
12: "Bright Medium" | 13 : "Bright Large" | ||
13: "Bright Large" | 14 : "Water 1" | ||
15 : "Water 2" | |||
14: "Water 1" | 16 : "Water 3" | ||
15: "Water 2" | 17 : "Concrete Small" | ||
16: "Water 3" | 18 : "Concrete Medium" | ||
19 : "Concrete Large" | |||
17: "Concrete Small" | 20 : "Big 1" | ||
18: "Concrete Medium" | 21 : "Big 2" | ||
19: "Concrete Large" | 22 : "Big 3" | ||
23 : "Cavern Small" | |||
20: "Big 1" | 24 : "Cavern Medium" | ||
21: "Big 2" | 25 : "Cavern Large" | ||
22: "Big 3" | 26 : "Weirdo 1" | ||
27 : "Weirdo 2" | |||
23: "Cavern Small" | 28 : "Weirdo 3" | ||
24: "Cavern Medium" | |||
25: "Cavern Large" | |||
26: "Weirdo 1" | |||
27: "Weirdo 2" | |||
28: "Weirdo 3" | |||
] | ] | ||
] | ] | ||
@PointClass base(Targetname, Angles) size(-16 -16 -16, 16 16 16) iconsprite("sprites/ | @PointClass base(Targetname, Angles) size(-16 -16 -16, 16 16 16) iconsprite("sprites/CS/EnvSpark.spr") = env_spark : "Spark" | ||
[ | [ | ||
MaxDelay(string) : "Max Delay" : "0" | MaxDelay(string) : "Max Delay" : "0.0" | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
32: "Toggle" : 0 | 32 : "Toggle" : 0 | ||
64: "Start | 64 : "Start On" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass sprite() base(Targetname, Angles, RenderFields) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect" | @PointClass sprite() base(Targetname, Angles, RenderFields) size(-4 -4 -4, 4 4 4) = env_sprite : "Sprite Effect" | ||
[ | [ | ||
framerate( | framerate(string) : "Framerate" : "0.0" | ||
model(sprite) : "Sprite Name" | model(sprite) : "Sprite Name" | ||
scale( | scale(string) : "Scale" : "0.0" | ||
TriggerTarget(target_destination) : "TriggerTarget" TriggerCondition(Choices) : "Trigger Condition" : 0 = | TriggerTarget(target_destination) : "TriggerTarget" TriggerCondition(Choices) : "Trigger Condition" : 0 = | ||
[ | [ | ||
Line 1,346: | Line 1,292: | ||
8 : "Hear Player" | 8 : "Hear Player" | ||
9 : "Hear Combat" | 9 : "Hear Combat" | ||
10: "See Player Unconditional" | 10 : "See Player Unconditional" | ||
11: "See Player, Not In Combat" | 11 : "See Player, Not In Combat" | ||
] | ] | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Start | 1 : "Start On" : 0 | ||
2: "Play Once" : 0 | 2 : "Play Once" : 0 | ||
] | ] | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
//////////////////// | // FUNC ENTITIES | ||
//////////////////////////////////////////////////////////////////////////////// | |||
@SolidClass = func_bomb_target : "Bomb target zone" | @SolidClass = func_bomb_target : "Bomb target zone" | ||
Line 1,365: | Line 1,312: | ||
] | ] | ||
@SolidClass base(Breakable,Func2) = func_breakable : "Breakable" | @SolidClass base(Breakable, Func2) = func_breakable : "Breakable" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1 : "Only Trigger" : 0 | 1 : "Only Trigger" : 0 | ||
2 : "Touch" | 2 : "Touch" : 0 | ||
4 : "Pressure" | 4 : "Pressure" : 0 | ||
256: "Instant Crowbar" : 1 | 256 : "Instant Crowbar" : 1 | ||
] | ] | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Door, Netname, Func2) = func_button : "Button" | |||
@SolidClass base(Door,Netname,Func2) = func_button : "Button" | |||
[ | [ | ||
// Path Target overrides Targetted Object | // Path Target overrides Targetted Object | ||
sounds(choices) : "Sounds" : 0 = | sounds(choices) : "Sounds" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "Big zap & Warmup" | 1 : "Big zap & Warmup" | ||
2: "Access Denied" | 2 : "Access Denied" | ||
3: "Access Granted" | 3 : "Access Granted" | ||
4: "Quick Combolock" | 4 : "Quick Combolock" | ||
5: "Power Deadbolt 1" | 5 : "Power Deadbolt 1" | ||
6: "Power Deadbolt 2" | 6 : "Power Deadbolt 2" | ||
7: "Plunger" | 7 : "Plunger" | ||
8: "Small zap" | 8 : "Small zap" | ||
9: "Keycard Sound" | 9 : "Keycard Sound" | ||
10: "Buzz" | 10 : "Buzz" | ||
11: "Buzz Off" | 11 : "Buzz Off" | ||
14: "Lightswitch" | 14 : "Lightswitch" | ||
] | ] | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Don't move" : 0 | 1 : "Don't move" : 0 | ||
4: "" : 0 | 4 : "(?)" : 0 | ||
8: "" : 0 | 8 : "(?)" : 0 | ||
32: "Toggle" : 0 | 32 : "Toggle" : 0 | ||
64: "Sparks" : 0 | 64 : "Sparks" : 0 | ||
256:"Touch Activates": 0 | 256 : "Touch Activates" : 0 | ||
] | ] | ||
] | ] | ||
@SolidClass base(Targetname, Global, RenderFields, Angles, ZHLT,Func2) = func_conveyor : "Conveyor Belt" | @SolidClass base(Targetname, Global, RenderFields, Angles, ZHLT, Func2) = func_conveyor : "Conveyor Belt" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
Line 1,417: | Line 1,362: | ||
] | ] | ||
speed(string) : "Conveyor Speed" : "100" | speed(string) : "Conveyor Speed" : "100" | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Door, ZHLT,Func2) = func_door : "Basic door" [] | @SolidClass base(Door, ZHLT, Func2) = func_door : "Basic door" [] | ||
@SolidClass base(func_door,Func2) = func_door_rotating : "Rotating door" | @SolidClass base(func_door, Func2) = func_door_rotating : "Rotating door" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
2 : "Reverse Dir" : 0 | 2 : "Reverse Dir" : 0 | ||
16: "One-way" : 0 | 16 : "One-way" : 0 | ||
64: "X Axis" : 0 | 64 : "X Axis" : 0 | ||
128: "Y Axis" : 0 | 128 : "Y Axis" : 0 | ||
] | ] | ||
distance(integer) : "Distance (deg)" : 90 | distance(integer) : "Distance (deg)" : 90 | ||
Line 1,436: | Line 1,381: | ||
@SolidClass = func_escapezone : "Terrorist escape zone" [] | @SolidClass = func_escapezone : "Terrorist escape zone" [] | ||
@SolidClass base(RenderFields, ZHLT,Func2) = func_friction : "Surface | @SolidClass base(RenderFields, ZHLT, Func2) = func_friction : "Surface w/ Friction Change" | ||
[ | [ | ||
modifier(integer) : "Percentage of standard (0 - 100)" : 15 | modifier(integer) : "Percentage of standard (0 - 100)" : 15 | ||
] | ] | ||
@SolidClass = func_grencatch : "Grenade | @SolidClass = func_grencatch : "Grenade Catch" | ||
[ | [ | ||
triggerongrenade(string) : "Trigger When Grenade Hits" | triggerongrenade(string) : "Trigger When Grenade Hits" | ||
grenadetype(choices): " | grenadetype(choices) : "Grenade Type" : 0 = | ||
[ | [ | ||
0: " | 0 : "Flash Grenade" | ||
1: " | 1 : "Smoke Grenade" | ||
2:" | 2 : "HE Grenade (Supported?)" | ||
] | ] | ||
disableongrenade(string) : "Disable On Grenade" | disableongrenade(string) : "Disable On Grenade" | ||
] | ] | ||
@SolidClass base(Targetname, Global, RenderFields, ZHLT,Func2) = func_guntarget : "Moving | @SolidClass base(Targetname, Global, RenderFields, ZHLT, Func2) = func_guntarget : "Moving Platform" | ||
[ | [ | ||
target(target_source) : "First stop target" | target(target_source) : "First stop target" | ||
Line 1,459: | Line 1,404: | ||
message(target_source) : "Fire on damage" | message(target_source) : "Fire on damage" | ||
health(integer) : "Damage to Take" : 0 | health(integer) : "Damage to Take" : 0 | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Global, RenderFields, ZHLT,Func2) = func_healthcharger: "Wall | @SolidClass base(Global, RenderFields, ZHLT, Func2) = func_healthcharger : "Wall Health Recharger" | ||
[ | [ | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass = func_hostage_rescue : "Hostage | @SolidClass = func_hostage_rescue : "Hostage Rescue Zone" [] | ||
@SolidClass base(Targetname, RenderFields, ZHLT,Angles,FuncAddition) = func_illusionary : "Fake Wall/Light" | @SolidClass base(Targetname, RenderFields, ZHLT, Angles, FuncAddition) = func_illusionary : "Fake Wall/Light" | ||
[ | [ | ||
skin(choices) : "Contents" : 0 = | skin(choices) : "Contents" : 0 = | ||
[ | [ | ||
0:"Illusionary" | 0 : "Illusionary" | ||
-1: "Empty" | -1 : "Empty" | ||
-2: "Solid" | -2 : "Solid" | ||
-3: "Water" | -3 : "Water" | ||
-4: "Slime" | -4 : "Slime" | ||
-5: "Lava" | -5 : "Lava" | ||
-16: "Ladder" | -16 : "Ladder" | ||
] | ] | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
Line 1,491: | Line 1,436: | ||
@SolidClass base(Targetname) = func_monsterclip : "Monster clip brush" [] | @SolidClass base(Targetname) = func_monsterclip : "Monster clip brush" [] | ||
@SolidClass base(Targetname) = func_mortar_field : "Mortar Field" | @SolidClass base(Targetname) = func_mortar_field : "Mortar Field" | ||
[ | [ | ||
m_flSpread(integer) : "Spread Radius" : 64 | m_flSpread(integer) : "Spread Radius" : 64 | ||
Line 1,505: | Line 1,450: | ||
] | ] | ||
@SolidClass base(Targetname, Global, Angles, RenderFields, ZHLT,FuncAddition) = func_pendulum : "Swings back and forth" | @SolidClass base(Targetname, Global, Angles, RenderFields, ZHLT, FuncAddition) = func_pendulum : "Swings back and forth" | ||
[ | [ | ||
speed(integer) : "Speed" : 100 | speed(integer) : "Speed" : 100 | ||
Line 1,513: | Line 1,458: | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Start | 1 : "Start On" : 0 | ||
8: "Not Solid" : 0 | 8 : "Not Solid" : 0 | ||
16: "Auto-return" : 0 | 16 : "Auto-return" : 0 | ||
64: "X Axis" : 0 | 64 : "X Axis" : 0 | ||
128: "Y Axis" : 0 | 128 : "Y Axis" : 0 | ||
] | ] | ||
_minlight(integer) : "_minlight" | _minlight(integer) : "_minlight" : 0 | ||
skin(choices) : "Contents" : -1 = | skin(choices) : "Contents" : -1 = | ||
[ | [ | ||
0: "default" | 0 : "default" | ||
-1: "Empty" | -1 : "Empty" | ||
-3: "water" | -3 : "water" | ||
-4: "slime: touch drown" | -4 : "slime: touch drown" | ||
-5: "lava: touch fire death" | -5 : "lava: touch fire death" | ||
-7: "Volumetric Light" | -7 : "Volumetric Light" | ||
-16: "make ladder" | -16 : "make ladder" | ||
] | ] | ||
] | ] | ||
@SolidClass base(Targetname, Global, RenderFields, PlatSounds, ZHLT,Func2) = func_plat : "Elevator" | @SolidClass base(Targetname, Global, RenderFields, PlatSounds, ZHLT, Func2) = func_plat : "Elevator" | ||
[ | [ | ||
spawnflags( | spawnflags(flags) = | ||
[ | [ | ||
1: "Toggle" : 0 | 1 : "Toggle" : 0 | ||
] | ] | ||
height(integer) : "Travel altitude (can be negative)" : 0 | height(integer) : "Travel altitude (can be negative)" : 0 | ||
speed(integer) : "Speed" : 50 | speed(integer) : "Speed" : 50 | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Targetname, Global, Angles, RenderFields, ZHLT, PlatSounds,Func2) = func_platrot : "Moving Rotating platform" | @SolidClass base(Targetname, Global, Angles, RenderFields, ZHLT, PlatSounds, Func2) = func_platrot : "Moving Rotating platform" | ||
[ | [ | ||
spawnflags( | spawnflags(flags) = | ||
[ | [ | ||
1: "Toggle" : 1 | 1 : "Toggle" : 1 | ||
64: "X Axis" : 0 | 64 : "X Axis" : 0 | ||
128: "Y Axis" : 0 | 128 : "Y Axis" : 0 | ||
] | ] | ||
speed(integer) : "Speed of rotation" : 50 | speed(integer) : "Speed of rotation" : 50 | ||
height(integer) : "Travel altitude (can be negative)" : 0 | height(integer) : "Travel altitude (can be negative)" : 0 | ||
rotation(integer) : "Spin amount" : 0 | rotation(integer) : "Spin amount" : 0 | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Breakable, RenderFields, ZHLT,Func2) = func_pushable : "Pushable object" | @SolidClass base(Breakable, RenderFields, ZHLT, Func2) = func_pushable : "Pushable object" | ||
[ | [ | ||
size(choices) : "Hull Size" : 0 = | size(choices) : "Hull Size" : 0 = | ||
[ | [ | ||
0: "Point size" | 0 : "Point size" | ||
1: "Player size" | 1 : "Player size" | ||
2: "Big Size" | 2 : "Big Size" | ||
3: "Player duck" | 3 : "Player duck" | ||
] | ] | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
128: "Breakable" : 0 | 128 : "Breakable" : 0 | ||
256: "Instant Crowbar" : 1 | 256 : "Instant Crowbar" : 1 | ||
] | ] | ||
friction(integer) : "Friction (0-400)" : 50 | friction(integer) : "Friction (0-400)" : 50 | ||
bouyancy(integer) : "Bouyancy" : 20 | bouyancy(integer) : "Bouyancy" : 20 | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Global, RenderFields, ZHLT,Func2) = func_recharge: "Battery recharger" | @SolidClass base(Global, RenderFields, ZHLT, Func2) = func_recharge : "Battery recharger" | ||
[ | [ | ||
// dmdelay(integer) : "Deathmatch recharge delay" : 0 | // dmdelay(integer) : "Deathmatch recharge delay" : 0 | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Targetname, Global, Master, Target, Angles, RenderFields, ZHLT,Func2) = func_rot_button : "RotatingButton" | @SolidClass base(Targetname, Global, Master, Target, Angles, RenderFields, ZHLT, Func2) = func_rot_button : "RotatingButton" | ||
[ | [ | ||
delay(string) : "Delay before trigger" : "0" | delay(string) : "Delay before trigger" : "0" | ||
Line 1,589: | Line 1,534: | ||
speed(integer) : "Speed" : 50 | speed(integer) : "Speed" : 50 | ||
health(integer) : "Health (shootable if > 0)" | health(integer) : "Health (shootable if > 0)" | ||
sounds(choices) : "Sounds" : 21 = | sounds(choices) : "Sounds" : 21 = | ||
[ | [ | ||
21: "Squeaky" | 21 : "Squeaky" | ||
22: "Squeaky Pneumatic" | 22 : "Squeaky Pneumatic" | ||
23: "Ratchet Groan" | 23 : "Ratchet Groan" | ||
24: "Clean Ratchet" | 24 : "Clean Ratchet" | ||
25: "Gas Clunk" | 25 : "Gas Clunk" | ||
] | ] | ||
wait(choices) : "Delay before reset" : 0 = | wait(choices) : "Delay before reset" : 0 = | ||
[ | [ | ||
-1: "Stays pressed" | -1 : "Stays pressed" | ||
0:"..." | 0 : "..." | ||
] | ] | ||
distance(integer) : "Distance (deg)" : 90 | distance(integer) : "Distance (deg)" : 90 | ||
Line 1,607: | Line 1,552: | ||
1 : "Not solid" : 0 | 1 : "Not solid" : 0 | ||
2 : "Reverse Dir" : 0 | 2 : "Reverse Dir" : 0 | ||
32: "Toggle" : 0 | 32 : "Toggle" : 0 | ||
64: "X Axis" : 0 | 64 : "X Axis" : 0 | ||
128: "Y Axis" : 0 | 128 : "Y Axis" : 0 | ||
256:"Touch Activates": 0 | 256 : "Touch Activates" : 0 | ||
] | ] | ||
_minlight(integer) : " | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Targetname, Global, Angles, RenderFields, ZHLT,Func2) = func_rotating : "Rotating Object" | @SolidClass base(Targetname, Global, Angles, RenderFields, ZHLT, Func2) = func_rotating : "Rotating Object" | ||
[ | [ | ||
speed(integer) : "Rotation Speed" : 0 | speed(integer) : "Rotation Speed" : 0 | ||
volume(integer) : "Volume (10 = loudest)" : 10 | volume(integer) : "Volume (10 = loudest)" : 10 | ||
fanfriction(integer) : "Friction (0 - 100%)" : 20 | fanfriction(integer) : "Friction (0 - 100%)" : 20 | ||
sounds(choices) : "Fan Sounds" : 0 = | sounds(choices) : "Fan Sounds" : 0 = | ||
[ | [ | ||
0 : "No Sound" | 0 : "No Sound" | ||
1 : "Fast Whine" | 1 : "Fast Whine" | ||
2 : "Slow Rush" | 2 : "Slow Rush" | ||
Line 1,632: | Line 1,577: | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1 : "Start | 1 : "Start On" : 0 | ||
2 : "Reverse Direction" : 0 | 2 : "Reverse Direction" : 0 | ||
4 : "X Axis" | 4 : "X Axis" : 0 | ||
8 : "Y Axis" | 8 : "Y Axis" : 0 | ||
16: "Acc/Dcc" | 16 : "Acc/Dcc" : 0 | ||
32: "Fan Pain" | 32 : "Fan Pain" : 0 | ||
64: "Not Solid" | 64 : "Not Solid" : 0 | ||
128: "Small Radius" : 0 | 128 : "Small Radius" : 0 | ||
256: "Medium Radius" : 0 | 256 : "Medium Radius" : 0 | ||
512: "Large Radius" : 1 | 512 : "Large Radius" : 1 | ||
] | ] | ||
_minlight(integer) : " | _minlight(integer) : "Minimum light level" : 0 | ||
spawnorigin(string) : "X Y Z - Move here after lighting" : "0 0 0" | spawnorigin(string) : "X Y Z - Move here after lighting" : "0 0 0" | ||
dmg(integer) : "Damage inflicted when blocked" : 0 | dmg(integer) : "Damage inflicted when blocked" : 0 | ||
] | ] | ||
@SolidClass base(BaseTank, ZHLT,Func2) = func_tank : "Brush Gun Turret" | @SolidClass base(BaseTank, ZHLT, Func2) = func_tank : "Brush Gun Turret" | ||
[ | [ | ||
bullet(choices) : "Bullets" : 0 = | bullet(choices) : "Bullets" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "9mm" | 1 : "9mm" | ||
2: "MP5" | 2 : "MP5" | ||
3: "12mm" | 3 : "12mm" | ||
] | ] | ||
bulet( | bulet(choices) : "Bulet (?)" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "9mm" | 1 : "9mm" | ||
2: "MP5" | 2 : "MP5" | ||
3: "12mm" | 3 : "12mm" | ||
] | ] | ||
] | ] | ||
Line 1,671: | Line 1,616: | ||
] | ] | ||
@SolidClass base(BaseTank, ZHLT,Func2) = func_tanklaser : "Brush Laser Turret" | @SolidClass base(BaseTank, ZHLT, Func2) = func_tanklaser : "Brush Laser Turret" | ||
[ | [ | ||
laserentity(target_source) : "env_laser Entity" | laserentity(target_source) : "env_laser Entity" | ||
] | ] | ||
@SolidClass base(BaseTank, ZHLT,Func2) = func_tankmortar : "Brush Mortar Turret" | @SolidClass base(BaseTank, ZHLT, Func2) = func_tankmortar : "Brush Mortar Turret" | ||
[ | [ | ||
iMagnitude(Integer) : "Explosion Magnitude" : 100 | iMagnitude(Integer) : "Explosion Magnitude" : 100 | ||
Line 1,683: | Line 1,628: | ||
@SolidClass base(Trackchange) = func_trackautochange : "Automatic track changing platform" | @SolidClass base(Trackchange) = func_trackautochange : "Automatic track changing platform" | ||
[ | [ | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Trackchange, ZHLT,Func2) = func_trackchange : "Train track changing platform" | @SolidClass base(Trackchange, ZHLT, Func2) = func_trackchange : "Train track changing platform" | ||
[ | [ | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass base(Targetname, Global, Angles, RenderFields, ZHLT,Func2) = func_tracktrain : "Track Train" | @SolidClass base(Targetname, Global, Angles, RenderFields, ZHLT, Func2) = func_tracktrain : "Track Train" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
Line 1,702: | Line 1,647: | ||
sounds(choices) : "Sound" : 0 = | sounds(choices) : "Sound" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "Rail 1" | 1 : "Rail 1" | ||
2: "Rail 2" | 2 : "Rail 2" | ||
3: "Rail 3" | 3 : "Rail 3" | ||
4: "Rail 4" | 4 : "Rail 4" | ||
5: "Rail 6" | 5 : "Rail 6" | ||
6: "Rail 7" | 6 : "Rail 7" | ||
] | ] | ||
wheels(integer) : "Distance between the wheels" : 50 | wheels(integer) : "Distance between the wheels" : 50 | ||
Line 1,714: | Line 1,659: | ||
startspeed(integer) : "Initial speed" : 0 | startspeed(integer) : "Initial speed" : 0 | ||
speed(integer) : "Speed (units per second)" : 64 | speed(integer) : "Speed (units per second)" : 64 | ||
dmg(integer) : "Damage on crush" : 0 | dmg(integer) : "Damage on crush" : 0 | ||
volume(integer) : "Volume (10 = loudest)" : 10 | volume(integer) : "Volume (10 = loudest)" : 10 | ||
bank(string) : "Bank angle on turns" : "0" | bank(string) : "Bank angle on turns" : "0.0" | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
@SolidClass studio() size(-16 -16 -16, 16 16 16) base(Targetname, Global, RenderFields, ZHLT,FuncAddition) = func_train : "Moving platform" | @SolidClass studio() size(-16 -16 -16, 16 16 16) base(Targetname, Global, RenderFields, ZHLT, FuncAddition) = func_train : "Moving platform" | ||
[ | [ | ||
target(target_source) : "First stop target" | target(target_source) : "First stop target" | ||
movesnd(choices) : "Move Sound" : 0 = | movesnd(choices) : "Move Sound" : 0 = | ||
[ | [ | ||
0: "No Sound" | 0 : "No Sound" | ||
1: "big elev 1" | 1 : "big elev 1" | ||
2: "big elev 2" | 2 : "big elev 2" | ||
3: "tech elev 1" | 3 : "tech elev 1" | ||
4: "tech elev 2" | 4 : "tech elev 2" | ||
5: "tech elev 3" | 5 : "tech elev 3" | ||
6: "freight elev 1" | 6 : "freight elev 1" | ||
7: "freight elev 2" | 7 : "freight elev 2" | ||
8: "heavy elev" | 8 : "heavy elev" | ||
9: "rack elev" | 9 : "rack elev" | ||
10: "rail elev" | 10 : "rail elev" | ||
11: "squeek elev" | 11 : "squeek elev" | ||
12: "odd elev 1" | 12 : "odd elev 1" | ||
13: "odd elev 2" | 13 : "odd elev 2" | ||
] | ] | ||
stopsnd(choices) : "Stop Sound" : 0 = | stopsnd(choices) : "Stop Sound" : 0 = | ||
[ | [ | ||
0: "No Sound" | 0 : "No Sound" | ||
1: "big elev stop1" | 1 : "big elev stop1" | ||
2: "big elev stop2" | 2 : "big elev stop2" | ||
3: "freight elev stop" | 3 : "freight elev stop" | ||
4: "heavy elev stop" | 4 : "heavy elev stop" | ||
5: "rack stop" | 5 : "rack stop" | ||
6: "rail stop" | 6 : "rail stop" | ||
7: "squeek stop" | 7 : "squeek stop" | ||
8: "quick stop" | 8 : "quick stop" | ||
] | ] | ||
speed(integer) : "Speed (units per second)" : 64 | speed(integer) : "Speed (units per second)" : 64 | ||
Line 1,757: | Line 1,702: | ||
skin(choices) : "Contents (if not solid)" : 0 = | skin(choices) : "Contents (if not solid)" : 0 = | ||
[ | [ | ||
0: "default" | 0 : "default" | ||
-1: "Empty" | -1 : "Empty" | ||
-3: "water, swimable train" | -3 : "water, swimable train" | ||
-4: "odd slime: touch drowning death" | -4 : "odd slime: touch drowning death" | ||
-5: "odd lava: touch fire death" | -5 : "odd lava: touch fire death" | ||
-7: "Volumetric Light" | -7 : "Volumetric Light" | ||
-16: "make odd ladder" | -16 : "make odd ladder" | ||
] | ] | ||
volume(integer) : "Sound Volume 0.0 - 1.0" : 0 | |||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
8 : "Not solid" : 0 | 8 : "Not solid" : 0 | ||
] | ] | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
Line 1,778: | Line 1,723: | ||
] | ] | ||
@SolidClass base(Targetname, Angles, RenderFields, ZHLT,Func2) = func_vehicle : "Drivable Vehicles" | @SolidClass base(Targetname, Angles, RenderFields, ZHLT, Func2) = func_vehicle : "Drivable Vehicles" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
Line 1,789: | Line 1,734: | ||
sounds(choices) : "Sound" : 0 = | sounds(choices) : "Sound" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "Vehicle 1" | 1 : "Vehicle 1" | ||
2: "Vehicle 2" | 2 : "Vehicle 2" | ||
3: "Vehicle 3" | 3 : "Vehicle 3" | ||
4: "Vehicle 4" | 4 : "Vehicle 4" | ||
5: "Vehicle 6" | 5 : "Vehicle 6" | ||
6: "Vehicle 7" | 6 : "Vehicle 7" | ||
] | ] | ||
length(integer) : "Length of the vehicle" : 256 | length(integer) : "Length of the vehicle" : 256 | ||
Line 1,802: | Line 1,747: | ||
startspeed(integer) : "Initial speed" : 0 | startspeed(integer) : "Initial speed" : 0 | ||
speed(integer) : "Speed (units per second)" : 64 | speed(integer) : "Speed (units per second)" : 64 | ||
dmg(integer) : "Damage on crush" : 0 | dmg(integer) : "Damage on crush" : 0 | ||
volume(integer) : "Volume (10 = loudest)" : 10 | volume(integer) : "Volume (10 = loudest)" : 10 | ||
bank(string) : "Bank angle on turns" : "0" | bank(string) : "Bank angle on turns" : "0.0" | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
Line 1,813: | Line 1,758: | ||
] | ] | ||
@SolidClass = func_vip_safetyzone : "VIP | @SolidClass = func_vip_safetyzone : "VIP Safety Zone" [] | ||
@SolidClass base(Breakable,FuncAddition) = func_wall : "Wall" | @SolidClass base(Breakable, FuncAddition) = func_wall : "Wall" | ||
[ | [ | ||
_minlight( | _minlight(integer) : "Minimum light level" : 0 | ||
style(choices) : "Texlight style" : 0 = | style(choices) : "Texlight style" : 0 = | ||
[ | [ | ||
0 : "Normal" | 0 : "Normal" | ||
-3: "Grouped" | -3 : "Grouped" | ||
10: "Fluorescent flicker" | 10 : "Fluorescent flicker" | ||
2 : "Slow, strong pulse" | 2 : "Slow, strong pulse" | ||
11: "Slow pulse, noblack" | 11 : "Slow pulse, noblack" | ||
5 : "Gentle pulse" | 5 : "Gentle pulse" | ||
1 : "Flicker A" | 1 : "Flicker A" | ||
Line 1,833: | Line 1,778: | ||
4 : "Fast strobe" | 4 : "Fast strobe" | ||
9 : "Slow strobe" | 9 : "Slow strobe" | ||
12: "Underwater" | 12 : "Underwater" | ||
] | ] | ||
skin(choices) : "Contents" : 0 = | skin(choices) : "Contents" : 0 = | ||
[ | [ | ||
0:"Normal" | 0 : "Normal" | ||
-1: "Empty" | -1 : "Empty" | ||
-2: "Solid" | -2 : "Solid" | ||
-3: "Water" | -3 : "Water" | ||
-4: "Slime" | -4 : "Slime" | ||
-5: "Lava" | -5 : "Lava" | ||
-16: "Ladder" | -16 : "Ladder" | ||
] | ] | ||
health(integer):"Health" | health(integer) : "Health" | ||
] | ] | ||
@SolidClass base(func_wall) = func_wall_toggle : "Toggleable geometry" | @SolidClass base(func_wall) = func_wall_toggle : "Toggleable geometry" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
Line 1,856: | Line 1,801: | ||
] | ] | ||
@SolidClass base(Door,FuncAddition) = func_water : "Liquid" | @SolidClass base(Door, FuncAddition) = func_water : "Liquid" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1 : "Starts Open" : 0 | 1 : "Starts Open" : 0 | ||
256:"Use Only" : 0 | 256 : "Use Only" : 0 | ||
] | ] | ||
skin(choices) : "Contents" : -3 = | skin(choices) : "Contents" : -3 = | ||
[ | [ | ||
0:"Default" | 0 : "Default" | ||
-1: "Empty" | -1 : "Empty" | ||
-3: "Water" | -3 : "Water" | ||
-4: "Slime" | -4 : "Slime" | ||
-5: "Lava" | -5 : "Lava" | ||
-16: " | -16 : "Ladder (only with non-! texture)" | ||
] | ] | ||
WaveHeight(integer) : "Wave Height" | WaveHeight(integer) : "Wave Height" | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// GAME PLAYER ENTITIES | |||
/////////////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@PointClass base(Targetname, Targetx) iconsprite("sprites/ | @PointClass base(Targetname, Targetx) iconsprite("sprites/CS/GameCounter.spr") = game_counter : "Fires when it hits limit" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Remove On fire" : 0 | 1 : "Remove On fire" : 0 | ||
2: "Reset On fire" : 1 | 2 : "Reset On fire" : 1 | ||
] | ] | ||
master(string) : "Master" | master(string) : "Master" | ||
Line 1,891: | Line 1,836: | ||
] | ] | ||
@PointClass base(Targetname, Target) iconsprite("sprites/ | @PointClass base(Targetname, Target) iconsprite("sprites/CS/GameCounterSet.spr") = game_counter_set : "Sets a game_counter" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Remove On fire" : 0 | 1 : "Remove On fire" : 0 | ||
] | ] | ||
master(string) : "Master" | master(string) : "Master" | ||
Line 1,901: | Line 1,846: | ||
] | ] | ||
@PointClass base(Targetname) iconsprite("sprites/ | @PointClass base(Targetname) iconsprite("sprites/CS/GamePlayerEquip.spr") = game_player_equip : "Initial player equipment" | ||
[ | [ | ||
master(string) : "Team Master" | master(string) : "Team Master" | ||
playerhealth(integer):"# HP" | playerhealth(integer) : "# HP" | ||
spawnflags(flags) = | |||
[ | [ | ||
1 : "Use Only" : 0 | |||
] | ] | ||
nightvision(choices) : "Give Nightvision" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_briefcase(choices) : "Give Briefcase" : 0 = | |||
[ | [ | ||
1: " | 0 : "No" | ||
1 : "Yes" | |||
] | ] | ||
weapon_knife (choices) : "Give Knife" : 0 = | weapon_knife (choices) : "Give Knife" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_radio (choices) :"Give Radio" : 0 = | weapon_radio (choices) :"Give Radio" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_usp (choices) : "Give USP45 (45acp Calibre)" : 0 = | weapon_usp (choices) : "Give USP45 (45acp Calibre)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
ammo_generic(integer):"Give generic ammo #" | ammo_generic(integer) : "Give generic ammo #" | ||
weapon_radiocontrolledbomb (choices) : "Give RC Bomb":0= | weapon_radiocontrolledbomb (choices) : "Give RC Bomb" : 0 = | ||
[ | [ | ||
0:"No" | 0 : "No" | ||
1:"Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_blowtorch (choices) : "Give Blow Torch":0= | weapon_blowtorch (choices) : "Give Blow Torch" : 0 = | ||
[ | [ | ||
0:"No" | 0 : "No" | ||
1:"Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_fiberopticcamera (choices) : "Give FO Camera":0= | weapon_fiberopticcamera (choices) : "Give FO Camera" : 0 = | ||
[ | [ | ||
0:"No" | 0 : "No" | ||
1:"Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_camera (choices) : "Give Camera":0= | weapon_camera (choices) : "Give Camera" : 0 = | ||
[ | [ | ||
0:"No" | 0 : "No" | ||
1:"Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_glock18 (choices) : "Give Glock 18 (9mm Calibre)" : 0 = | weapon_glock18 (choices) : "Give Glock 18 (9mm Calibre)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_deagle (choices) : "Give Desert Eagle (50ae Calibre)" : 0 = | weapon_deagle (choices) : "Give Desert Eagle (50ae Calibre)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_p228 (choices) : "Give P-228 (357sig Calibre)" : 0 = | weapon_p228 (choices) : "Give P-228 (357sig Calibre)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_elite (choices) : "Give Beretta Elites (9mm Calibre)" : 0 = | weapon_elite (choices) : "Give Beretta Elites (9mm Calibre)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_fiveseven (choices) : "Give Five-Seven (57mm Calibre)" : 0 = | weapon_fiveseven (choices) : "Give Five-Seven (57mm Calibre)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_m3 (choices) : "Give Benelli M3 (12 Gauge)" : 0 = | weapon_m3 (choices) : "Give Benelli M3 (12 Gauge)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_xm1014 (choices) : "Give Benelli XM1014 (12 Gauge)" : 0 = | weapon_xm1014 (choices) : "Give Benelli XM1014 (12 Gauge)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_mp5navy (choices) : "Give MP5/Navy (9mm Calibre)" : 0 = | weapon_mp5navy (choices) : "Give MP5/Navy (9mm Calibre)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_tmp (choices) : "Give TMP (9mm Calibre)" : 0 = | weapon_tmp (choices) : "Give TMP (9mm Calibre)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_p90 (choices) : "Give FN P90 (57mm Calibre)" : 0 = | weapon_p90 (choices) : "Give FN P90 (57mm Calibre)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_mac10 (choices) : "Give Mac-10 (45acp Calibre)" : 0 = | weapon_mac10 (choices) : "Give Mac-10 (45acp Calibre)" : 0 = | ||
[ | [ | ||
0 : "No" | |||
1 : "Yes" | |||
] | |||
0: "No" | |||
1: "Yes" | |||
] | |||
weapon_ump45 (choices) : "Give UMP 45 (45acp Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_ak47 (choices) : "Give AK-47 (762nato Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_sg552 (choices) : "Give SG552 (556nato Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_m4a1 (choices) : "Give M4A1 (556nato Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_aug (choices) : "Give Aug (556nato Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_scout (choices) : "Give Scout (762nato Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_awp (choices) : "Give AWP (338magnum Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_g3sg1 (choices) : "Give G3/SG-1 (762nato Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_sg550 (choices) : "Give SG550 (556nato Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_m249 (choices) : "Give M249 (556natobox Calibre)" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
item_kevlar (choices) : "Give Kevlar Vest" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
item_assaultsuit (choices) : "Give Kevlar Vest+Ballistic Helmet" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: " | 1 : "Yes" | ||
] | |||
] | |||
weapon_flashbang (choices) : "Give Flash Bang" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: " | 1 : "1" | ||
] | 2 : "2" | ||
] | |||
weapon_hegrenade (choices) : "Give High-Explosive Grenade" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_smokegrenade (choices) : "Give Smoke Grenade" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
item_thighpack (choices) : "Give Defuse Kit" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
weapon_c4 (choices) : "Give C4 Plastique Bomb" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: " | 1 : "Yes" | ||
] | |||
] | |||
ammo_9mm (choices) : "Give 9mm Parabellum Ammo" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "1 Clip ( | 1 : "1 Clip (30 Bullets Per Clip)" | ||
2: "2 Clips" | 2 : "2 Clips" | ||
3: "3 | 3 : "3 Clips (Fill Glock 18)" | ||
4 : "4 Clips (Fill Elites, MP5 & TMP)" | |||
] | |||
] | |||
ammo_45acp (choices) : "Give .45 ACP Ammo" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "1 Clip ( | 1 : "1 Clip (12 Bullets Per Clip)" | ||
2: "2 Clips" | 2 : "2 Clips" | ||
3: "3 Clips" | 3 : "3 Clips" | ||
4: "4 Clips" | 4 : "4 Clips (Fill USP45)" | ||
5: "5 Clips (Fill | 5 : "5 Clips" | ||
] | 6 : "6 Clips" | ||
7 : "7 Clips" | |||
8 : "8 Clips (Fill Mac-10)" | |||
9 : "9 Clips (Fill UMP 45)" | |||
] | |||
ammo_50ae (choices) : "Give .50 Action Express Ammo" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "1 Clip ( | 1 : "1 Clip (7 Bullets Per Clip)" | ||
2: "2 Clips (Fill | 2 : "2 Clips" | ||
] | 3 : "3 Clips" | ||
4 : "4 Clips" | |||
5 : "5 Clips (Fill Desert Eagle)" | |||
] | |||
ammo_57mm (choices) : "Give 5.7mm Ammo" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "1 Clip ( | 1 : "1 Clip (50 Bullets Per Clip)" | ||
2: "2 | 2 : "2 Clips (Fill Five-Seven & P90)" | ||
] | |||
] | |||
ammo_357sig (choices) : "Give .357 SIG Ammo" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "1 Clip ( | 1 : "1 Clip (13 Bullets Per Clip)" | ||
2: "2 Clips" | 2 : "2 Clips" | ||
3: "3 Clips" | 3 : "3 Clips" | ||
4: "4 Clips (Fill | 4 : "4 Clips (Fill P-228)" | ||
] | ] | ||
ammo_buckshot (choices) : "Give 12 Gauge Ammo" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "1 Clip ( | 1 : "1 Clip (8 Shells Per Clip)" | ||
2: "2 Clips | 2 : "2 Clips" | ||
3: "3 Clips (Fill | 3 : "3 Clips" | ||
] | 4 : "4 Clips (Fill Benelli M3, XM1014)" | ||
] | |||
ammo_762nato (choices) : "Give 7.62mm NATO Ammo" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "1 Clip (30 Bullets Per Clip)" | 1 : "1 Clip (30 Bullets Per Clip)" | ||
2: "2 Clips" | 2 : "2 Clips (Fill Scout & G3/S-G1)" | ||
3: "3 Fill | 3 : "3 Clips (Fill AK-47)" | ||
] | ] | ||
ammo_556nato (choices) : "Give 5.56mm NATO Ammo" : 0 = | |||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "1 Clip (30 Bullets Per Clip)" | 1 : "1 Clip (30 Bullets Per Clip)" | ||
2: "2 Clips" | 2 : "2 Clips" | ||
3: "3 | 3 : "3 Fill SG552 M4A1 Aug SG550" | ||
] | |||
] | ammo_556natobox (choices) : "Give 5.56mm NATO Box Ammo" : 0 = | ||
[ | |||
0 : "No" | |||
1 : "1 Clip (30 Bullets Per Clip)" | |||
2 : "2 Clips" | |||
3 : "3 Clips" | |||
4 : "4 Clips" | |||
5 : "5 Clips" | |||
6 : "6 Clips" | |||
7 : "7 Clips (Fill FN M249 Para)" | |||
] | |||
ammo_338magnum (choices) : "Give .338 Lapua Magnum Ammo" : 0 = | ammo_338magnum (choices) : "Give .338 Lapua Magnum Ammo" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "1 Clip (10 Bullets Per Clip)" | 1 : "1 Clip (10 Bullets Per Clip)" | ||
2: "2 Clips" | 2 : "2 Clips" | ||
3: "3 Clips (Fill AWP)" | 3 : "3 Clips (Fill AWP)" | ||
] | ] | ||
item_healthkit (choices) : "Give Health Kit" : 0 = | item_healthkit (choices) : "Give Health Kit" : 0 = | ||
[ | [ | ||
0: " | 0 : "+0 HP" | ||
1: " | 1 : "+15 HP" | ||
2: " | 2 : "+30 HP" | ||
3: " | 3 : "+45 HP" | ||
4: " | 4 : "+60 HP" | ||
5: " | 5 : "+75 HP" | ||
6: " | 6 : "+90 HP" | ||
7: " | 7 : "+100 HP" | ||
] | ] | ||
item_battery (choices) : "Give | item_battery (choices) : "Give Armor" : 0 = | ||
[ | [ | ||
0: " | 0 : "+0 AP" | ||
1: " | 1 : "+15 AP" | ||
2: " | 2 : "+30 AP" | ||
3: " | 3 : "+45 AP" | ||
4: " | 4 : "+60 AP" | ||
5: " | 5 : "+75 AP" | ||
6: " | 6 : "+90 AP" | ||
7: " | 7 : "+100 AP" | ||
] | ] | ||
item_longjump (choices) : "Give Long Jump Module" : 0 = | item_longjump (choices) : "Give Long Jump Module (Supported?)" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes (An Unrealistic Item)" | 1 : "Yes (An Unrealistic Item)" | ||
] | ] | ||
item_armor(choices) : "Give Armor" : 0 = | item_armor(choices) : "Give Armor" : 0 = | ||
[ | [ | ||
0: "No" | 0 : "No" | ||
1: "Yes" | 1 : "Yes" | ||
] | ] | ||
] | ] | ||
@PointClass base(Targetname) iconsprite("sprites/ | @PointClass base(Targetname) iconsprite("sprites/CS/GamePlayerHurt.spr") = game_player_hurt : "Hurts player who fires" | ||
[ | [ | ||
master(string) : "Master" | master(string) : "Master" | ||
dmg(string) : "Damage To Apply" : "999" | dmg(string) : "Damage To Apply" : "999" | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Remove On fire" : 0 | 1 : "Remove On fire" : 0 | ||
] | ] | ||
] | ] | ||
@PointClass base(Targetname, Targetx) iconsprite("sprites/ | @PointClass base(Targetname, Targetx) iconsprite("sprites/CS/GameTeamMaster.spr") = game_team_master : "Team based master/relay" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Remove On fire" : 0 | 1 : "Remove On fire" : 0 | ||
] | ] | ||
triggerstate(choices) : "Trigger State" : 0 = | triggerstate(choices) : "Trigger State" : 0 = | ||
[ | [ | ||
0: "Off" | 0 : "Off" | ||
1: "On" | 1 : "On" | ||
2: "Toggle" | 2 : "Toggle" | ||
] | ] | ||
teamindex(integer) : "Team Index (-1 = no team)" : -1 | teamindex(integer) : "Team Index (-1 = no team)" : -1 | ||
master(string) : "Master" | master(string) : "Master" | ||
] | ] | ||
@PointClass base(Targetname, Targetx) iconsprite("sprites/ | @PointClass base(Targetname, Targetx) iconsprite("sprites/CS/GameTeamSet.spr") = game_team_set : "Sets team of team_master" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Remove On fire" : 0 | 1 : "Remove On fire" : 0 | ||
] | ] | ||
master(string) : "Master" | master(string) : "Master" | ||
] | ] | ||
@PointClass base(Targetname, Target) iconsprite("sprites/ | @PointClass base(Targetname, Target) iconsprite("sprites/CS/GameText.spr") = game_text : "HUD Text Message" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "All Players" : 0 | 1 : "All Players" : 0 | ||
] | ] | ||
Line 2,307: | Line 2,251: | ||
color(color255) : "Color1" : "100 100 100" | color(color255) : "Color1" : "100 100 100" | ||
color2(color255) : "Color2" : "240 110 0" | color2(color255) : "Color2" : "240 110 0" | ||
fadein( | fadein(string) : "Fade in Time (or character scan time)" : "1.5" | ||
fadeout( | fadeout(string) : "Fade Out Time" : "0.5" | ||
holdtime( | holdtime(string) : "Hold Time" : "1.2" | ||
fxtime( | fxtime(string) : "Scan time (scan effect only)" : "0.25" | ||
channel(choices) : "Text Channel" : 1 = | channel(choices) : "Text Channel" : 1 = | ||
[ | [ | ||
1 : "Channel 1" | 1 : "Channel 1" | ||
2 : "Channel 2" | 2 : "Channel 2" | ||
3 : "Channel 3" | 3 : "Channel 3" | ||
4 : "Channel 4" | 4 : "Channel 4" | ||
] | ] | ||
master(string) : "Master" | master(string) : "Master" | ||
] | ] | ||
@SolidClass base(Targetname) = game_zone_player : "Player Zone | @SolidClass base(Targetname) = game_zone_player : "Player Zone" | ||
[ | [ | ||
intarget(target_destination) : "Target for IN players" | intarget(target_destination) : "Target for IN players" | ||
Line 2,327: | Line 2,271: | ||
incount(target_destination) : "Counter for IN players" | incount(target_destination) : "Counter for IN players" | ||
outcount(target_destination) : "Counter for OUT players" | outcount(target_destination) : "Counter for OUT players" | ||
// master(string) : "Master" | // master(string) : "Master" | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// INFO ENTITIES | |||
//////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/HostageRescue.spr") = info_hostage_rescue : "Hostage rescue point" [] | ||
@PointClass base(Targetname,Angles) = info_landmark : "Transition Landmark" [] | @PointClass base(Targetname, Angles) = info_landmark : "Transition Landmark" [] | ||
@PointClass base(Targetname) iconsprite("sprites/ | @PointClass base(Targetname) iconsprite("sprites/CS/EnvTarget.spr") = info_null : "info_null (spotlight target)" [] | ||
@PointClass base(Angles) size(-24 -24 -4, 24 24 4) color(255 255 0) = info_node : "ai node" | @PointClass base(Angles) size(-24 -24 -4, 24 24 4) color(255 255 0) = info_node : "ai node" | ||
[ | [ | ||
hinttype(integer):"Hint type" | hinttype(integer) : "Hint type" | ||
] | ] | ||
Line 2,355: | Line 2,299: | ||
] | ] | ||
@PointClass base(Targetname,Angles) size(-4 -4 -4, 4 4 4) color(200 100 50) iconsprite("sprites/ | @PointClass base(Targetname, Angles) size(-4 -4 -4, 4 4 4) color(200 100 50) iconsprite("sprites/CS/EnvTarget.spr") = info_target : "Beam Target" [] | ||
@PointClass size(-8 -8 0, 8 8 16) base(Targetname, PlayerClass) = info_teleport_destination : "Teleport destination" [] | @PointClass size(-8 -8 0, 8 8 16) base(Targetname, PlayerClass) = info_teleport_destination : "Teleport destination" [] | ||
Line 2,361: | Line 2,305: | ||
@PointClass color(255 128 0) = info_texlights : "Texture Light Config" [] | @PointClass color(255 128 0) = info_texlights : "Texture Light Config" [] | ||
@PointClass decal() base(Targetname,Angles) = infodecal : "Decal" | @PointClass decal() base(Targetname, Angles) = infodecal : "Decal" | ||
[ | [ | ||
texture(decal) | texture(decal) | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// ITEM ENTITIES | |||
//////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@PointClass base( | |||
@PointClass base(Angles) = item_armor : "Armor" [] | |||
@PointClass studio() base(Angles,Targetname,ModelFile,RenderFields) = item_generic | @PointClass studio() base(Angles, Targetname, ModelFile, RenderFields) = item_generic | ||
[ | [ | ||
removeonuse(integer) : "Remove on use" : 0 | removeonuse(integer) : "Remove on use" : 0 | ||
lightmultiplier(integer):"Light Multiplier":0 | lightmultiplier(integer) : "Light Multiplier" : 0 | ||
sequencename(string):"Sequence Name" | sequencename(string) : "Sequence Name" | ||
scale(integer):"Scale" | scale(integer) : "Scale" | ||
nopvs(choices):"Include in Potentially Visible Set(PVS)":0= | nopvs(choices) : "Include in Potentially Visible Set(PVS)" : 0 = | ||
[ | [ | ||
0:"Yes" | 0 : "Yes" | ||
1:"No" | 1 : "No" | ||
] | ] | ||
] | ] | ||
@PointClass = item_healthkit: "HealthKit"[] | @PointClass = item_healthkit : "HealthKit" [] | ||
// | //////////////////////////////////////////////////////////////////////////////// | ||
// | // LIGHT ENTITIES | ||
// | //////////////////////////////////////////////////////////////////////////////// | ||
// | |||
// | |||
///////////////////// | |||
@PointClass iconsprite("sprites/lightbulb.spr") base(Targetname, Target, Light) = light : "Invisible lightsource" [] | @PointClass iconsprite("sprites/lightbulb.spr") base(Targetname, Target, Light) = light : "Invisible lightsource" [] | ||
@PointClass base(Targetname, Target, Light) iconsprite("sprites/ | @PointClass base(Targetname, Target, Light) iconsprite("sprites/CS/LightEnvironment.spr") = light_environment : "Environment" | ||
[ | [ | ||
angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 270 0" | angles(string) : "Pitch Yaw Roll (Y Z X)" : "0 270 0" | ||
Line 2,405: | Line 2,343: | ||
_diffuse_light(color255) : "Diffuse Light" : "0 0 0 0" | _diffuse_light(color255) : "Diffuse Light" : "0 0 0 0" | ||
] | ] | ||
@PointClass base(Targetname, Target, Angles, Light) iconsprite("sprites/ | |||
@PointClass base(Targetname, Target, Angles, Light) iconsprite("sprites/CS/LightSpot.spr") = light_spot : "Spotlight" | |||
[ | [ | ||
pitch(integer) : "Pitch" : -90 | pitch(integer) : "Pitch" : -90 | ||
_cone(integer) : "Inner (bright) angle" : 30 | _cone(integer) : "Inner (bright) angle" : 30 | ||
_cone2(integer) : "Outer (fading) angle" : 45 | _cone2(integer) : "Outer (fading) angle" : 45 | ||
_sky(Choices) : "Is Sky" : 0 = | _sky(Choices) : "Is Sky" : 0 = | ||
[ | [ | ||
0 : "No" | 0 : "No" | ||
1 : "Yes" | 1 : "Yes" | ||
Line 2,417: | Line 2,356: | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// MOMENTARY ENTITIES | |||
///////////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@SolidClass base(Door, ZHLT) = momentary_door : "Momentary/Continuous door" | @SolidClass base(Door, ZHLT) = momentary_door : "Momentary/Continuous door" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
Line 2,429: | Line 2,368: | ||
] | ] | ||
@SolidClass base(Targetname, Master, Angles, RenderFields, ZHLT) = momentary_rot_button : "Direct wheel control" | @SolidClass base(Targetname, Master, Angles, RenderFields, ZHLT) = momentary_rot_button : "Direct wheel control" | ||
[ | [ | ||
target(target_destination) : " | target(target_destination) : "Targeted object" | ||
speed(integer) : "Speed" : 50 | speed(integer) : "Speed" : 50 | ||
sounds(choices) : "Sounds" : 0 = | sounds(choices) : "Sounds" : 0 = | ||
[ | [ | ||
0: "None" | 0 : "None" | ||
1: "Big zap & Warmup" | 1 : "Big zap & Warmup" | ||
2: "Access Denied" | 2 : "Access Denied" | ||
3: "Access Granted" | 3 : "Access Granted" | ||
4: "Quick Combolock" | 4 : "Quick Combolock" | ||
5: "Power Deadbolt 1" | 5 : "Power Deadbolt 1" | ||
6: "Power Deadbolt 2" | 6 : "Power Deadbolt 2" | ||
7: "Plunger" | 7 : "Plunger" | ||
8: "Small zap" | 8 : "Small zap" | ||
9: "Keycard Sound" | 9 : "Keycard Sound" | ||
10: "Buzz" | 10 : "Buzz" | ||
13: "Latch Unlocked" | 13 : "Latch Unlocked" | ||
21: "Squeaky" | 21 : "Squeaky" | ||
22: "Squeaky Pneumatic" | 22 : "Squeaky Pneumatic" | ||
23: "Ratchet Groan" | 23 : "Ratchet Groan" | ||
24: "Clean Ratchet" | 24 : "Clean Ratchet" | ||
25: "Gas Clunk" | 25 : "Gas Clunk" | ||
] | ] | ||
distance(integer) : "Distance (deg)" : 90 | distance(integer) : "Distance (deg)" : 90 | ||
Line 2,457: | Line 2,396: | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Door Hack" : 0 | 1 : "Door Hack" : 0 | ||
2: "Not | 2 : "Not usable" : 0 | ||
16: "Auto Return" : 0 | 16 : "Auto Return" : 0 | ||
64: "X Axis" : 0 | 64 : "X Axis" : 0 | ||
128: "Y Axis" : 0 | 128 : "Y Axis" : 0 | ||
] | ] | ||
_minlight(integer) : " | _minlight(integer) : "Minimum light level" : 0 | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// MONSTER ENTITIES | |||
/////////////////////// | //////////////////////////////////////////////////////////////////////////////// | ||
@ | @BaseClass = Grenadier | ||
[ | [ | ||
hegrenadeonly(choices) : "HE Grenade Only" : 0 = | |||
[ | |||
0 : "No" | |||
1 : "Yes" | |||
] | |||
] | ] | ||
@PointClass studio("models/props/helicopter_blackhawk.mdl") base(Monster, Angles, Classtype, ModelFile) = monster_apache : "Apache" [] | |||
@PointClass | @PointClass base(Monster, Angles, Classtype, ModelFile, Netname) = monster_counter_terrorist_repel : "CT Repel" | ||
[ | |||
repelskin(integer) : "Repel skin" | |||
repelhead(integer) : "Repel head" | |||
type(integer) : "Type (?)" | |||
] | |||
@PointClass studio( | @PointClass studio() base(Monster, RenderFields, ModelFile) size(-16 -16 -36, 16 16 36) = monster_generic : "Generic Script Monster" | ||
[ | [ | ||
spawnflags(flags) = | |||
[ | [ | ||
4 : "Not solid" : 0 | |||
] | ] | ||
health(integer) : "Health" | |||
deathanim(string) : "Death Animation Name" | |||
] | ] | ||
@PointClass | @PointClass base(Monster) = monster_tripmine : "Active Tripmine" | ||
[ | |||
spawnflags(flags) = | |||
[ | |||
1 : "Instant On" : 1 | |||
] | |||
] | |||
@PointClass | @PointClass base(Monster) studio("models/miniturret.mdl") = monster_miniturret : "Mini Auto Turret" | ||
[ | |||
orientation(Choices) : "Orientation" : 0 = | |||
[ | |||
0 : "Floor Mount" | |||
1 : "Ceiling Mount" | |||
] | |||
maxsleep(integer) : "Time Before Deactivating" : 15 | |||
spawnflags(flags) = | |||
[ | |||
32 : "Autostart" : 0 | |||
64 : "Start Inactive" : 0 | |||
] | |||
] | |||
@PointClass studio("models/ | @PointClass base(Monster) studio("models/turret.mdl") = monster_turret : "Turret" | ||
[ | [ | ||
orientation(Choices) : "Orientation" : 0 = | |||
[ | |||
0 : "Floor Mount" | |||
1 : "Ceiling Mount" | |||
] | |||
maxsleep(integer) : "Time Before Deactivating" : 7 | |||
spawnflags(flags) = | |||
[ | [ | ||
32 : "Autostart" : 0 | |||
64 : "Start Inactive" : 0 | |||
] | ] | ||
] | ] | ||
@PointClass | @PointClass base(Monster) studio("models/sentry.mdl") = monster_sentry : "Sentry" | ||
[ | [ | ||
spawnflags(flags) = | |||
[ | [ | ||
32 : "Autostart" : 0 | |||
64 : "Start Inactive" : 0 | |||
] | ] | ||
] | ] | ||
@PointClass | @PointClass base(Monster, Angles) studio("models/roach.mdl") = monster_cockroach : "Cockroach" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
4 : " | 1 : "WaitTillSeen" : 0 | ||
2 : "Gag" : 0 | |||
4 : "MonsterClip" : 0 | |||
16 : "Prisoner" : 0 | |||
128 : "WaitForScript" : 0 | |||
256 : "Pre-Disaster" : 0 | |||
512 : "Fade Corpse" : 0 | |||
] | ] | ||
] | ] | ||
@PointClass base(Monster) = | @PointClass base(Monster, Angles) studio("models/rat.mdl") = monster_rat : "Rat" | ||
[ | [ | ||
spawnflags( | spawnflags(flags) = | ||
[ | [ | ||
1 : " | 1 : "WaitTillSeen" : 0 | ||
2 : "Gag" : 0 | |||
4 : "MonsterClip" : 0 | |||
16 : "Prisoner" : 0 | |||
128 : "WaitForScript" : 0 | |||
256 : "Pre-Disaster" : 0 | |||
512 : "Fade Corpse" : 0 | |||
] | ] | ||
] | ] | ||
@PointClass | @PointClass studio("models/hostage.mdl") base(Angles, Targetname, PlayerClass, RenderFields) = monster_hostage : "Hostage" | ||
[ | [ | ||
// Notice: Hostage model apparently depends on targetname | |||
// Targetnames seen: | |||
// hostage_male1 | |||
// hostage_female1 | |||
// embassy_judge | |||
// foxy_lady | |||
// Classtypes seen: | |||
// CIV | |||
classtype(string) : "Team" : "CIV" | |||
skin(integer) : "Skin" : 0 | |||
head(choices) : "Head" : 0 = | |||
[ | [ | ||
0 : " | 0 : "0 (?)" | ||
1 : " | 1 : "1 (?)" | ||
2 : "2 (?)" | |||
3 : "3 (?)" | |||
4 : "4 (?)" | |||
] | ] | ||
// I saw a hostage with rescued target as a counter that targeted the hostage rescued sequence | |||
// the rescue target happens after the hostage is rescued | |||
// if there is more than 1 hostage in the map then set the countdown for the trigger_counter | |||
// to the amount of hostages needed to be rescued before the trigger will happen | |||
rescuetarget(target_destination) : "Rescue Target" : "" | |||
noautoremove(choices) : "Auto Remove on Rescue" : 0 = | |||
[ | [ | ||
0 : "Yes" | |||
1 : "No" | |||
] | ] | ||
spawnflags(flags) = | |||
spawnflags( | |||
[ | [ | ||
2 : "(?)" : 0 | |||
] | ] | ||
] | ] | ||
@PointClass base(Monster) size(-16 -16 | @PointClass studio() base(Monster, Angles, Classtype, ModelFile, Targetname) = monster_npc : "NPC" [] | ||
@PointClass studio() size(-16 -16 0, 16 16 72) color(255 255 255) base(Monster, Angles, Angles, ModelFile) = monster_npc_dead : "Dead NPC" | |||
[ | [ | ||
pose(Choices) : "Pose" : 0 = | |||
[ | [ | ||
0 : "On back" | |||
1 : "Seated" | |||
2 : "On stomach" | |||
3 : "On Table" | |||
] | ] | ||
] | ] | ||
@PointClass studio() base(Angles, | @PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_assaultrifle : "CT - GSG9 - Assault Rifle" [] | ||
[ | @PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile, Grenadier) = cz_ct_gsg9_grenader : "CT - GSG9 - Grenadier" [] | ||
@PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_kamikaze : "CT - GSG9 - Kamikaze" [] | |||
@PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_law : "CT - GSG9 - M72 LAW" [] | |||
@PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_machinegun : "CT - GSG9 - Machine Gun" [] | |||
@PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_melee : "CT - GSG9 - Melee" [] | |||
@PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_mp5 : "CT - GSG9 - MP5" [] | |||
@PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_pistol : "CT - GSG9 - Pistol" [] | |||
@PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_shotgun : "CT - GSG9 - Shotgun" [] | |||
@PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_smg : "CT - GSG9 - SMG" [] | |||
@PointClass studio("models/gsg9_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_gsg9_sniperrifle : "CT - GSG9 - Sniper Rifle" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_assaultrifle : "CT - Spetsnaz - Assault Rifle" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile, Grenadier) = cz_ct_spetsnaz_grenader : "CT - Spetsnaz - Grenadier" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_kamikaze : "CT - Spetsnaz - Kamikaze" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_law : "CT - Spetsnaz - M72 LAW" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_machinegun : "CT - Spetsnaz - Machine Gun" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_melee : "CT - Spetsnaz - Melee" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_mp5 : "CT - Spetsnaz - MP5" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_pistol : "CT - Spetsnaz - Pistol" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_shotgun : "CT - Spetsnaz - Shotgun" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_smg : "CT - Spetsnaz - SMG" [] | |||
@PointClass studio("models/spetsnaz_lo.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_spetsnaz_sniperrifle : "CT - Spetsnaz - Sniper Rifle" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_assaultrifle : "CT - SWAT - Assault Rifle" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile, Grenadier) = cz_ct_swat_grenader : "CT - SWAT - Grenadier" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_kamikaze : "CT - SWAT - Kamikaze" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_law : "CT - SWAT - M72 LAW"[ ] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_machinegun : "CT - SWAT - Machine Gun" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_melee : "CT - SWAT - Melee" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_mp5 : "CT - SWAT - MP5" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_pistol : "CT - SWAT - Pistol" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_shotgun : "CT - SWAT - Shotgun" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_smg : "CT - SWAT - SMG" [] | |||
@PointClass studio("models/player/m1-seal.mdl") size(-16 -16 0, 16 16 72) color(0 0 255) base(Monster, Angles, Classtype, ModelFile) = cz_ct_swat_sniperrifle : "CT - SWAT - Sniper Rifle" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_assaultrifle : "Terrorist - Arctic - Assault Rifle" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile, Grenadier) = cz_t_arctic_grenader : "Terrorist - Arctic - Grenadier" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_kamikaze : "Terrorist - Arctic - Kamikaze" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_law : "Terrorist - Arctic - M72 LAW" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_machinegun : "Terrorist - Arctic - Machine Gun" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_melee : "Terrorist - Arctic - Melee" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_mp5 : "Terrorist - Arctic - MP5" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_pistol : "Terrorist - Arctic - Pistol" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_shotgun : "Terrorist - Arctic - Shotgun" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_smg : "Terrorist - Arctic - SMG" [] | |||
@PointClass studio("models/player/m1-arctic.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_arctic_sniperrifle : "Terrorist - Arctic - Sniper Rifle" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_assaultrifle : "Terrorist - Desert - Assault Rifle" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile, Grenadier) = cz_t_desert_grenader : "Terrorist - Desert - Grenadier" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_kamikaze : "Terrorist - Desert - Kamikaze" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_law : "Terrorist - Desert - M72 LAW" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_machinegun : "Terrorist - Desert - Machine Gun" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_melee : "Terrorist - Desert - Melee" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_mp5 : "Terrorist - Desert - MP5" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_pistol : "Terrorist - Desert - Pistol" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_shotgun : "Terrorist - Desert - Shotgun" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_smg : "Terrorist - Desert - SMG" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_desert_sniperrifle : "Terrorist - Desert - Sniper Rifle" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_assaultrifle : "Terrorist - Jungle - Assault Rifle" [] | |||
@PointClass studio("models/leet_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile, Grenadier) = cz_t_jungle_grenader : "Terrorist - Jungle - Grenadier" [] | |||
@PointClass studio("models/asian_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_kamikaze : "Terrorist - Jungle - Kamikaze" [] | |||
@PointClass studio("models/asian_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_law : "Terrorist - Jungle - M72 LAW" [] | |||
@PointClass studio("models/asian_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_machinegun : "Terrorist - Jungle - Machine Gun" [] | |||
@PointClass studio("models/asian_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_melee : "Terrorist - Jungle - Melee" [] | |||
@PointClass studio("models/asian_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_mp5 : "Terrorist - Jungle - MP5" [] | |||
@PointClass studio("models/asian_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_pistol : "Terrorist - Jungle - Pistol" [] | |||
@PointClass studio("models/asian_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_shotgun : "Terrorist - Jungle - Shotgun" [] | |||
@PointClass studio("models/asian_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_smg : "Terrorist - Jungle - SMG" [] | |||
@PointClass studio("models/asian_lo.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_jungle_sniperrifle : "Terrorist - Jungle - Sniper Rifle" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_assaultrifle : "Terrorist - Russian - Assault Rifle" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile, Grenadier) = cz_t_russian_grenader : "Terrorist - Russian - Grenadier" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_kamikaze : "Terrorist - Russian - Kamikaze" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_law : "Terrorist - Russian - M72 LAW" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_machinegun : "Terrorist - Russian - Machine Gun" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_melee : "Terrorist - Russian - Melee" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_mp5 : "Terrorist - Russian - MP5" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_pistol : "Terrorist - Russian - Pistol" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_shotgun : "Terrorist - Russian - Shotgun" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_smg : "Terrorist - Russian - SMG" [] | |||
@PointClass studio("models/russian_bossB.mdl") size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) = cz_t_russian_sniperrifle : "Terrorist - Russian - Sniper Rifle" [] | |||
@PointClass size(-16 -16 0, 16 16 72) color(255 0 0) base(Monster, Angles, Classtype, ModelFile) size(-16 -16 -16, 16 16 16) = monstermaker : "Monster Maker" | |||
[ | |||
target(target_destination) : "Target On Release" | |||
monstertype(string) : "Monster Type" | |||
netname(target_destination) : "Childrens' Name" | |||
forcedtarget(target_destination) : "Forced Target" : "" | |||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
2:" | 1 : "Start On" : 0 | ||
2 : "PVS On/Off (NoImpl)" : 0 | |||
4 : "Cyclic" : 0 | |||
8 : "MonsterClip" : 0 | |||
] | ] | ||
body(integer) : "Body" : 0 | |||
skin(integer) : "Skin" : 0 | |||
monstercount(integer) : "Number of Monsters (-1 = unlimited)" : 1 | |||
// if delay is -1, new monster will be made when last monster dies. | |||
// else, delay is how often (seconds) a new monster will be dookied out. | |||
delay(integer) : "Frequency (-1 = on child death)" : 5 | |||
// maximum number of live children allowed at one time. (New ones will not be made until one dies) | |||
m_imaxlivechildren(integer) : "Max live children (-1 = unlimited)" : 5 | |||
spawnawake(choices) : "Spawn awake" : 0 = | |||
[ | |||
0 : "No (?)" | |||
1 : "Yes (?)" | |||
] | |||
dontspawninview(choices) : "Spawn in view" : 0 = | |||
[ | [ | ||
0 : " | 0 : "Yes" | ||
1 : " | 1 : "No" | ||
] | ] | ||
monstermodel(studio) : "Monster model" | |||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// MULTI ENTITIES | |||
//////////////////////////////////////////////////////////////////////////////// | |||
@PointClass | @PointClass base(Targetname) color(255 128 0) iconsprite("sprites/CS/multi_manager.spr") = multi_manager : "MultiTarget Manager" | ||
[ | [ | ||
spawnflags(flags) = | |||
[ | [ | ||
1 : "multithreaded" : 0 | |||
] | ] | ||
] | ] | ||
@PointClass | @PointClass base(Targetname, Target) color(128 255 128) iconsprite("sprites/CS/MultiSource.spr") = multisource : "Multisource" | ||
[ | |||
globalstate(string) : "Global State Master" | |||
] | |||
//////////////////////////////////////////////////////////////////////////////// | |||
// PATH ENTITIES | |||
//////////////////////////////////////////////////////////////////////////////// | |||
@PointClass | @PointClass base(Targetname, Angles) size(16 16 16) color(247 181 82) = path_corner : "Moving platform stop" | ||
[ | [ | ||
spawnflags(flags) = | |||
[ | [ | ||
0:" | 1 : "Wait for retrigger" : 0 | ||
2 : "Teleport" : 0 | |||
4 : "Fire once" : 0 | |||
] | ] | ||
target(target_destination) : "Next stop target" | |||
message(target_destination) : "Fire On Pass" | |||
wait(integer) : "Wait here (secs)" : 0 | |||
speed(integer) : "New Train Speed" : 0 | |||
yaw_speed(integer) : "New Train rot. Speed" : 0 | |||
] | ] | ||
@PointClass | @PointClass base(Targetname) size(16 16 16) = path_track : "Train Track Path" | ||
[ | |||
target(target_destination) : "Next stop target" | |||
spawnflags(flags) = | |||
[ | [ | ||
0:" | 1 : "Disabled" : 0 | ||
2 : "Fire once" : 0 | |||
4 : "Branch Reverse" : 0 | |||
8 : "Disable train" : 0 | |||
] | ] | ||
message(target_destination) : "Fire On Pass" | |||
altpath(target_destination) : "Branch Path" | |||
netname(target_destination) : "Fire on dead end" | |||
speed(integer) : "New Train Speed" : 0 | |||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// PLAYER ENTITIES | |||
//////////////////////////////////////////////////////////////////////////////// | |||
@PointClass | @PointClass base(Targetname) iconsprite("sprites/CS/PlayerLoadSaved.spr") = player_loadsaved : "Load Auto-Saved game" | ||
[ | |||
duration(string) : "Fade Duration (seconds)" : "2" | |||
holdtime(string) : "Hold Fade (seconds)" : "0" | |||
renderamt(integer) : "Fade Alpha" : 255 | |||
rendercolor(color255) : "Fade Color (R G B)" : "0 0 0" | |||
messagetime(string) : "Show Message delay" : "0" | |||
message(string) : "Message To Display" : "" | |||
loadtime(string) : "Reload delay" : "0" | |||
] | |||
@PointClass | @PointClass base(Targetname) size(-16 -16 -16, 16 16 16) iconsprite("sprites/CS/PlayerWeaponStrip.spr") = player_weaponstrip : "Strips player's weapons" [] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// SCRIPTED ENTITIES | |||
//////////////////////////////////////////////////////////////////////////////// | |||
@PointClass | @PointClass base(Targetname, Targetx) size(-16 -16 0, 16 16 72) color(255 0 255) = scripted_sentence : "Scripted Sentence" | ||
[ | [ | ||
spawnflags(flags) = | |||
[ | |||
1 : "Fire Once" : 1 | |||
2 : "Followers Only" : 0 | |||
4 : "Interrupt Speech" : 1 | |||
8 : "Concurrent" : 0 | |||
] | |||
sentence(string) : "Sentence Name" : "" | |||
entity(string) : "Speaker Type" | |||
duration(string) : "Sentence Time" : "3" | |||
radius(integer) : "Search Radius" : 512 | |||
refire(string) : "Delay Before Refire" : "3" | |||
listener(string) : "Listener Type" | |||
volume(string) : "Volume 0-10" : "10" | |||
attenuation(Choices) : "Sound Radius" : 0 = | |||
[ | [ | ||
0:" | 0 : "Small Radius" | ||
1:" | 1 : "Medium Radius" | ||
2 : "Large Radius" | |||
3 : "Play Everywhere" | |||
] | ] | ||
] | ] | ||
@PointClass | @PointClass base(Targetname, Targetx, Angles) size(-16 -16 0, 16 16 72) color(255 0 255) = scripted_sequence : "Scripted Sequence" | ||
[ | [ | ||
m_iszEntity(string) : "Target Monster" | |||
m_iszPlay(string) : "Action Animation" : "" | |||
m_iszIdle(string) : "Idle Animation" : "" | |||
m_flRadius(integer) : "Search Radius" : 512 | |||
m_flRepeat(integer) : "Repeat Rate ms (m_flRepeat)" : 0 | |||
m_fRepeat(integer) : "Repeat Rate ms (m_fRepeat)" : 0 | |||
m_fMoveTo(choices) : "Move to Position" : 0 = | |||
[ | [ | ||
1 : " | 0 : "No" | ||
1 : "Walk" | |||
4 : " | 2 : "Run" | ||
4 : "Instantaneous" | |||
5 : "No - Turn to Face" | |||
] | ] | ||
spawnflags(flags) = | |||
[ | [ | ||
0:" | 4 : "Repeatable" : 0 | ||
8 : "Leave Corpse" : 0 | |||
32 : "No Interruptions" : 0 | |||
64 : "Override AI" : 0 | |||
128 : "No Script Movement" : 0 | |||
] | ] | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
///////////////////// | // SPEAKER ENTITY | ||
@PointClass | //////////////////////////////////////////////////////////////////////////////// | ||
@PointClass iconsprite("sprites/speaker.spr") base(Targetname) = speaker : "Announcement Speaker" | |||
[ | [ | ||
spawnflags( | // e.g. ARAB_OUTSIDE_YELL | ||
message(string) : "Sentence Group Name" | |||
health(integer) : "Volume (10 = loudest)" : 5 | |||
spawnflags(flags) = | |||
[ | [ | ||
1 : " | 1 : "Start Silent" : 0 | ||
] | ] | ||
] | ] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// TRIGGER ENTITIES | |||
//////////////////////////////////////////////////////////////////////////////// | |||
//////////////////// | |||
@PointClass base( | @PointClass base(Targetx) iconsprite("sprites/CS/TriggerAuto.spr") = trigger_auto : "Trigger Auto" | ||
[ | [ | ||
spawnflags( | spawnflags(flags) = | ||
[ | |||
1 : "Remove On fire" : 1 | |||
] | |||
globalstate(string) : "Global State to Read" | |||
triggerstate(choices) : "Trigger State" : 0 = | |||
[ | [ | ||
0 : "Off" | |||
1 : "On" | |||
2 : "Toggle" | |||
] | ] | ||
] | ] | ||
@ | @SolidClass base(Targetname) = trigger_autosave : "Trigger Auto-Save" | ||
[ | [ | ||
master(string) : "Master" | |||
] | ] | ||
@PointClass base(Targetname, Targetx) iconsprite("sprites/CS/TriggerCamera.spr") = trigger_camera : "Trigger Camera" | |||
@PointClass base(Targetname) iconsprite("sprites/ | |||
[ | [ | ||
wait(integer) : "Hold time" : 0 | |||
moveto(string) : "Path Corner" | |||
spawnflags(flags) = | |||
[ | |||
1 : "Start At Player" : 1 | |||
2 : "Follow Player" : 1 | |||
4 : "Freeze Player" : 0 | |||
] | |||
speed(string) : "Initial Speed" : "0" | |||
acceleration(string) : "Acceleration units/sec^2" : "500" | |||
deceleration(string) : "Stop Deceleration units/sec^2" : "500" | |||
] | ] | ||
@PointClass base(Targetname | @PointClass base(Targetname) iconsprite("sprites/CS/TriggerCDAudio.spr") = trigger_cdaudio : "Trigger CD Audio" | ||
[ | [ | ||
trackname(string) : "Track Name" : "sound/music/TITLE" | |||
loop(choices) : "Loop" : 0 = | |||
[ | [ | ||
0 : "No" | |||
1 : "Yes" | |||
] | ] | ||
] | |||
@PointClass base(Targetname, Target, Global, Master, Netname, Targetx, ModelFile) iconsprite("sprites/CS/TriggerChangeKeyValue.spr") = trigger_changekeyvalue : "Trigger Change Key Value" | |||
[ | |||
angles(string) : "Pitch Yaw Roll (Y Z X) (blank: no change)" | |||
] | |||
@SolidClass = trigger_changelevel : "Change Level" | |||
[ | |||
targetname(string) : "Name" | |||
map(string) : "New map name" | |||
landmark(string) : "Landmark name" | |||
changetarget(target_destination) : "Change Target" | |||
changedelay(string) : "Delay before change target" : "0" | |||
spawnflags(flags) = | |||
[ | [ | ||
1 : "No Intermission" : 0 | |||
2 : "USE Only" : 0 | |||
2 : " | |||
] | ] | ||
] | ] | ||
@PointClass base(Targetname, Targetx | @PointClass base(Targetname, Targetx) iconsprite("sprites/CS/TriggerChangeTarget.spr") = trigger_changetarget : "Trigger Change Target" | ||
[ | |||
m_iszNewTarget(string) : "New Target" | |||
] | |||
@PointClass base(Trigger) iconsprite("sprites/CS/TriggerCounter.spr") = trigger_counter : "Trigger Counter" | |||
[ | [ | ||
spawnflags(flags) = | |||
[ | [ | ||
1 : "No Message" : 0 | |||
1 | |||
] | ] | ||
count(integer) : "Count before activation" : 2 | |||
] | ] | ||
@PointClass base(Targetname) iconsprite("sprites/CS/TriggerEndMission.spr") = trigger_endmission : "Trigger EndMission" | |||
@PointClass iconsprite("sprites/ | |||
[ | [ | ||
music(string) : "MP3" : "sound/music/MP3NAME" | |||
nextmap(string) : "Next map" : "" | |||
] | ] | ||
@SolidClass base(Targetname) = trigger_endsection : "Trigger EndSection" | |||
@ | |||
[ | [ | ||
section(choices) : "Section" : "_oem_end_training" = | |||
[ | [ | ||
"_oem_end_training" : "_oem_end_training" | |||
] | ] | ||
spawnflags(flags) = | |||
[ | [ | ||
1 : "USE Only" : 0 | |||
1 : " | |||
] | ] | ||
] | ] | ||
@SolidClass base( | @PointClass base(Targetname) iconsprite("sprites/CS/TriggerFreezePlayer.spr") = trigger_freezeplayer : "Trigger Freeze Player" [] | ||
@SolidClass base(Trigger) = trigger_gravity : "Trigger Gravity" | |||
[ | [ | ||
gravity(string) : "Gravity" : "1.0" | |||
] | ] | ||
@PointClass base(Targetname | @PointClass base(Targetname) iconsprite("sprites/CS/TriggerHud.spr") = trigger_hud : "Trigger HUD Switcher" | ||
[ | [ | ||
display(choices) : "Display" : 0 = | |||
[ | [ | ||
0 : "Off" | |||
1 : "On" | |||
] | ] | ||
] | ] | ||
@ | @SolidClass base(Targetname, Master, Target, Targetx) = trigger_hurt : "Trigger Hurt Player" | ||
[ | [ | ||
delay(string) : "Delay before trigger" : "0" | |||
spawnflags(flags) = | |||
[ | [ | ||
0:"No" | 1 : "Target Once" : 0 | ||
2 : "Start Off" : 0 | |||
8 : "No clients" : 0 | |||
16 : "Fire Client Only" : 0 | |||
32 : "Touch Client Only" : 0 | |||
] | ] | ||
dmg(integer) : "Damage" : 10 | |||
damagetype(choices) : "Damage Type" : 0 = | |||
[ | [ | ||
0 : "GENERIC" | |||
1 : "CRUSH" | |||
2 : "BULLET" | |||
0 : "GENERIC" | |||
1 : "CRUSH" | |||
2 : "BULLET" | |||
4 : "SLASH" | 4 : "SLASH" | ||
8 : "BURN" | 8 : "BURN" | ||
Line 3,097: | Line 2,963: | ||
512 : "SONIC" | 512 : "SONIC" | ||
1024 : "ENERGYBEAM" | 1024 : "ENERGYBEAM" | ||
16384: "DROWN" | 16384 : "DROWN" | ||
32768 : "PARALYSE" | 32768 : "PARALYSE" | ||
65536 : "NERVEGAS" | 65536 : "NERVEGAS" | ||
Line 3,109: | Line 2,975: | ||
] | ] | ||
@PointClass base(Targetname,Target) iconsprite("sprites/ | @PointClass base(Targetname, Target) iconsprite("sprites/CS/TriggerKillTarget.spr") = trigger_killtarget : "Trigger Kill Target"[] | ||
@SolidClass base(Angles) = trigger_monsterjump : "Trigger | @SolidClass base(Angles) = trigger_monsterjump : "Trigger Monster Jump" | ||
[ | [ | ||
master(string) : "Master" | master(string) : "Master" | ||
speed(integer) : "Jump Speed" : 40 | speed(integer) : "Jump Speed" : 40 | ||
height(integer) : "Jump Height" : 128 | height(integer) : "Jump Height" : 128 | ||
] | ] | ||
@SolidClass base(Trigger) = trigger_multiple : "Trigger | @SolidClass base(Trigger) = trigger_multiple : "Trigger Activate Multiple" | ||
[ | [ | ||
wait(integer) : "Delay before reset" : 0 | wait(integer) : "Delay before reset" : 0 | ||
] | ] | ||
@PointClass base(Targetname) = | @PointClass base(Targetname) = trigger_objective : "Trigger Objective" | ||
trigger_objective : "Objective" | |||
[ | [ | ||
// | // The objectives are saved in the map's .seq file | ||
objective(string):"Objective (from MAPNAME.seq)" | objective(string) : "Objective (from MAPNAME.seq)" | ||
notransition(integer):"No Transition" | notransition(integer) : "No Transition" | ||
state(integer):"State ( | state(integer) : "State (?)" | ||
] | ] | ||
@SolidClass base(Trigger, Master) = trigger_once : "Trigger Activate Once" | |||
[ | |||
style(integer) : "Style" : 0 | |||
] | |||
@SolidClass base(Trigger, | @SolidClass base(Trigger, Angles) = trigger_push : "Trigger Push Player" | ||
[ | [ | ||
spawnflags(flags) = | |||
[ | [ | ||
1 : "Once Only" : 0 | |||
2 : "Start Off" : 0 | |||
] | ] | ||
speed(integer) : "Speed of push" : 40 | |||
] | ] | ||
@ | @PointClass base(Targetname, Targetx, Angles) iconsprite("sprites/CS/TriggerRelay.spr") = trigger_relay : "Trigger Relay" | ||
[ | [ | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: " | 1 : "Remove On fire" : 0 | ||
] | ] | ||
triggerstate(choices) : "Trigger State" : 0 = | |||
[ | |||
0 : "Off" | |||
1 : "On" | |||
2 : "Toggle" | |||
triggerstate(choices) : "Trigger State" : 0 = | |||
[ | |||
0: "Off" | |||
1: "On" | |||
2: "Toggle" | |||
] | ] | ||
] | ] | ||
@PointClass base(Targetname) iconsprite("sprites/ | @PointClass base(Targetname) iconsprite("sprites/CS/TriggerSequence.spr") = trigger_sequence : "Trigger Sequence File" | ||
[ | [ | ||
sequence_file(string):"Sequence File": "SEQUENCE.seq" | sequence_file(string) : "Sequence File" : "SEQUENCE.seq" | ||
sequence_id(string):"Sequence Name":"" | sequence_id(string) : "Sequence Name" : "" | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Use Once?" : 0 | 1 : "Use Once?" : 0 | ||
] | ] | ||
] | ] | ||
@SolidClass base(Trigger) = trigger_teleport : "Trigger | @SolidClass base(Trigger) = trigger_teleport : "Trigger Teleport" [] | ||
@SolidClass base(Target,Master) = trigger_usetool : "Tool Use Zone" | @SolidClass base(Target, Master) = trigger_usetool : "Trigger Tool Use Zone" | ||
[ | [ | ||
// | // Notice: Have this entity target something when a tool is used in the zone... | ||
// Uncertain: tooltarget is for where the player needs to be aiming | |||
// | |||
rcbombtarget(target_destination) : "RC Bomb target" | rcbombtarget(target_destination) : "RC Bomb target" | ||
toolname(choices) : "Tool Name" : "No_tool_here"= | toolname(choices) : "Tool Name" : "No_tool_here" = | ||
[ | [ | ||
"No_tool_here":" | "No_tool_here" : "No Tool Here" | ||
"weapon_fiberopticcamera":" | "weapon_fiberopticcamera" : "Fiber-Optic Camera" | ||
"weapon_radio":" | "weapon_radio" : "Radio" | ||
"weapon_camera":" | "weapon_camera" : "Camera" | ||
"weapon_blowtorch":" | "weapon_blowtorch" : "Blow Torch" | ||
"weapon_radiocontrolledbomb":" | "weapon_radiocontrolledbomb" : "RC Bomb" | ||
"bomb_defuse":" | "bomb_defuse" : "Bomb Defuse" | ||
] | ] | ||
tooltarget(string) : "Tool Target" | tooltarget(string) : "Tool Target" | ||
toolset(choices):"Tool set ( | toolset(choices) : "Tool set (?)" : 4 = | ||
[ | [ | ||
4:"Camera" | 4 : "Camera" | ||
16:"Radio" | 16 : "Radio" | ||
32:"RC Bomb" | 32 : "RC Bomb" | ||
] | ] | ||
spawnflags(flags) = | spawnflags(flags) = | ||
[ | [ | ||
1: "Start | 1 : "Start On (?)" : 0 | ||
] | ] | ||
bombdefusetime(integer):"Bomb defuse time" | bombdefusetime(integer) : "Bomb defuse time" | ||
] | ] | ||
@SolidClass base(Targetname) = trigger_transition : "Trigger | @SolidClass base(Targetname) = trigger_transition : "Trigger Select Transition Area" [] | ||
//////////////////////////////////////////////////////////////////////////////// | |||
// WEAPON ENTITIES | |||
//////////////////////////////////////////////////////////////////////////////// | |||
// WEAPON_C4 is a planted bomb that requires defusing. | |||
// If the entity is left un-named, it will be be planted automatically at the start of each round. | |||
// WEAPON_C4 is a planted bomb that requires defusing. | // If the entity is named, then only when it is targeted will the bomb will be planted. | ||
// If the entity is left un-named, it will be be planted | |||
// If the entity is named, then only when it is | |||
// A brief "click" is heard when the bomb is planted, but the voice "The bomb has been planted" does not play. | // A brief "click" is heard when the bomb is planted, but the voice "The bomb has been planted" does not play. | ||
// The bomb falls to the ground directly beneath the point at which the entity is placed in the map. | // The bomb falls to the ground directly beneath the point at which the entity is placed in the map. | ||
Line 3,231: | Line 3,084: | ||
// triggered(has no entity), it WILL have unwanted effects. | // triggered(has no entity), it WILL have unwanted effects. | ||
// MAY HAVE CHANGED WITH CONDITION ZERO DELETED SCENES | // MAY HAVE CHANGED WITH CONDITION ZERO DELETED SCENES | ||
@ | @BaseClass = C4Base | ||
[ | [ | ||
detonatedelay(string) : "C4 Detonate Delay" : "20" | detonatedelay(string) : "C4 Detonate Delay" : "20.0" | ||
detonatetarget( | detonatetarget(target_destination) : "Trigger When Detonated" | ||
defusetarget( | defusetarget(target_destination) : "Trigger When Defused" | ||
] | ] | ||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_aug : "AUG" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_blowtorch : "Blow Torch" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_briefcase : "Briefcase" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields, C4Base) = weapon_c4 : "C4 Plastique Bomb" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_camera : "Camera" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_deagle : "Deagle pistol" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_elite : "Elite pistol" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_fiberopticcamera : "Fiber-Optic Camera" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_flashbang : "Flashbang" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_g3sg1 : "G3SG1" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_hegrenade : "HE Grenade" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_knife : "Knife" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_laws : "M72 LAW" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_mp5navy : "MP5" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_m60 : "M60" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_m4a1 : "M4A1 Colt" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_radio : "Radio" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_radiocontrolledbomb : "RC Bomb" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_scout : "Scout" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_sg552 : "G552" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_smokegrenade : "Smoke Grenade" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_ump45 : "UMP45" [] | |||
@PointClass iconsprite("sprites/ | @PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_usp : "USP" [] | ||
@PointClass iconsprite("sprites/CS/Armoury.spr") base(Targetname, Angles, Targetx, RenderFields) = weapon_xm1014 : "XM1014" []</nowiki>}} | |||
@PointClass iconsprite("sprites/ | |||
@PointClass iconsprite("sprites/ | |||
@PointClass iconsprite("sprites/ | |||
@PointClass iconsprite("sprites/ | |||
@PointClass iconsprite("sprites/ | |||
@PointClass iconsprite("sprites/ | |||
[[Category:Counter-Strike: Condition Zero Deleted Scenes]] | |||
[[Category:Custom FGDs]] | |||
[[Category:GoldSrc FGDs]] |
Latest revision as of 01:38, 11 September 2024

See also
czds_ents.pl
- This is a text file used internally by a Valve Software technology, such as
GoldSrc,
Source, and/or
Source 2 engine.
To save this to a file, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .pl appended to the file name. Then open the file in the appropriate tool.

FGD
- This is a FGD (Forge Game Data) file used to define all of the entities of a game for a map editor (such as Hammer).
To add a FGD file to the map editor, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .fgd appended to the file name. Then open your map editor and add the FGD to your game configuration (Example for HL:S).
