Choosing Player Models: Difference between revisions

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{{lang|Choosing Player Models}}
{{LanguageBar}}
{{back|Counter-Strike: Global Offensive Level Creation}}
{{Subpage|[[Counter-Strike: Global Offensive Level Creation]]}}{{Delisted|cat=doc}}
:''See [[KeyValues]] for the file format.''
:''See [[KeyValues]] for the file format.''
In {{game name|csgo|name=Counter-Strike: Global Offensive}}, custom maps can be configured to use different player models, or a variety of player models, for the Terrorist and Counter-Terrorist teams. These models are specified in a <code><mapname>.kv</code> file that lives in the <code>csgo/maps/</code> directory.
In {{Csgo|4}}, custom maps can be configured to use different player models, or a variety of player models, for the Terrorist and Counter-Terrorist teams. These models are specified in a <code><mapname>.kv</code> file that lives in the <code>csgo/maps/</code> directory.


== Creating a .kv file ==
== Creating a .kv file ==
{| style=float:right
{| style=float:right
| <pre>
| {{pre|
"de_example"
"de_example"
{
{
Line 25: Line 25:
"ctm_swat_variantD" ""
"ctm_swat_variantD" ""
}
}
}</pre><small>If this is the content of <code>csgo/maps/de_example.kv</code>, then <code>de_example.[[bsp]]</code> will use Anarchist and Swat player models.</small>
}
}}<small>If this is the content of <code>csgo/maps/de_example.kv</code>, then<br><code>de_example.[[bsp]]</code> will use Anarchist and Swat player models.</small>
|}
|}
The .kv file is simply a text file that shares a name with the map, with the <code>.txt</code> extension changed to <code>.kv</code>.
The .kv file is simply a text file that shares a name with the map, with the <code>.txt</code> extension changed to <code>.kv</code>.
Line 43: Line 44:
# <code>csgo/models/error.mdl</code>
# <code>csgo/models/error.mdl</code>
The value of each of these KeyValues is ignored, so it can be left empty.
The value of each of these KeyValues is ignored, so it can be left empty.
{{tip|Use the [[Hammer]] model browser to see the available models at those places. You can also see [[#Model List|below]] for lists to copy-paste.}}
{{Tip|Use the [[Hammer]] model browser to see the available models at those places. You can also see [[#Model List|below]] for lists to copy-paste.}}
{{tip|Generally, there can be '''any number''' and '''any combination''' of player models in a list.}}
{{Tip|Generally, there can be '''any combination''' of player models in a list with a '''maximum number of ten''' models.}}
{{tip|If there are huge error boxes moving around the map, then you probably have misspelled at least one player model name.}}
{{Tip|If there are huge error boxes moving around the map, then you probably have misspelled at least one player model name, or listed too many models.}}
{{note|Since the glove update, it's unnecessary to define the arms model, the engine uses the sleeve model instead.}}
{{Note|Since the glove update, it's unnecessary to define the arms model, the engine uses the sleeve model instead.}}
{{clr}}
{{Clr}}


=== Relation to [[Gamemodes.txt]] ===
=== Relation to [[Gamemodes.txt]] ===
The information of this file will to some extent be merged with <code>csgo/gamemodes.txt</code>. The official maps don't have a <code>csgo/maps/<mapname>.kv</code> file as their content is already in <code>gamemodes.txt</code>. The map list in that file can be extended with <code>gamemodes_server.txt</code> according to the following example. {{warning|Information in these files overrides any map specific <code>csgo/maps/<mapname>.kv</code> file!}}
The information of this file will to some extent be merged with <code>csgo/gamemodes.txt</code>. The official maps don't have a <code>csgo/maps/<mapname>.kv</code> file as their content is already in <code>gamemodes.txt</code>. The map list in that file can be extended with <code>gamemodes_server.txt</code> according to the following example. {{Warning|Information in these files overrides any map specific <code>csgo/maps/<mapname>.kv</code> file!}}
{{ExpandBox|
{{Expand|
<pre>
{{pre|
"GameModes_Server.txt"
"GameModes_Server.txt"
{
{
Line 100: Line 101:
}
}
}
}
 
}}
</pre>
}}
}}


{{todo|The official maps use more KVs than just <code>t_models</code> and <code>ct_models</code>. Apparently, the <code>nameID</code> determines the displayed map name in the loading screen, however this KV does not seem to work in <code><mapname>.kv</code>? So where is the map specific file <code><mapname>.kv</code> read in code? Ideas:
{{Clarify|''The official maps use more KVs than just <code>t_models</code> and <code>ct_models</code>. Apparently, the <code>nameID</code> determines the displayed map name in the loading screen, however this KV does not seem to work in <code><mapname>.kv</code>? So where is the map specific file <code><mapname>.kv</code> read in code? Ideas:
* <code>void GameTypes::AddMapKVs( KeyValues* pKVMaps, const char* curMap )</code>
* <code>void GameTypes::AddMapKVs( KeyValues* pKVMaps, const char* curMap )</code>
* <code>void GameTypes::CheckShouldSetDefaultGameModeAndType( const char* szMapNameFull )</code>
* <code>void GameTypes::CheckShouldSetDefaultGameModeAndType( const char* szMapNameFull )</code>
Both are defined in {{cpp}} <code>gametypes.cpp</code>. In both cases it should actually be possible to ship more KVs with this file but apparently it isn't.{{why}}}}
Both are defined in {{Cpp}} <code>gametypes.cpp</code>. In both cases it should actually be possible to ship more KVs with this file but apparently it isn't.{{Why}}''}}
{{clr}}
{{Clr}}


== Model List ==
== Model List ==
Line 114: Line 114:


The other custom player models can also be used. In the lists below, they are named but commented out (<code>//</code>) to retain a commonly used group of models.
The other custom player models can also be used. In the lists below, they are named but commented out (<code>//</code>) to retain a commonly used group of models.
{{tip|You can use T models for CTs and vice versa! The models have nothing to do with the team of a [[player]] with one of these models.}}
{{Tip|You can use T models for CTs and vice versa! The models have nothing to do with the team of a [[player]] with one of these models.}}
{{note|The model of a player also determines the arms seen for the viewmodel, as well as the radio command voice. However, it will not make the player use the appropriate radio voice of the assiciated ''agent'' (e.g. no female voice this way).}}
{{Note|The model of a player also determines the arms seen for the viewmodel, as well as the radio command voice. However, it will not make the player use the appropriate radio voice of the assiciated ''agent'' (e.g. no female voice this way).}}
{|
{| width=100%
|- style=vertical-align:top
|- style=vertical-align:top
|
|
=== Counter-Terrorist Models ===
=== Counter-Terrorist Models ===
{| class=wikitable
{| class=wikitable style=margin-right:2em
| [https://counterstrike.fandom.com/wiki/FBI FBI] {{en}}
| [https://counterstrike.fandom.com/wiki/FBI FBI] {{Flag|en}}
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"ctm_fbi"""
"ctm_fbi"""
Line 134: Line 134:
// "ctm_fbi_variantH"""
// "ctm_fbi_variantH"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/GIGN GIGN] {{fr}}
| [https://counterstrike.fandom.com/wiki/GIGN GIGN] {{Flag|fr}}
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"ctm_gign"""
"ctm_gign"""
Line 145: Line 145:
"ctm_gign_variantD"""
"ctm_gign_variantD"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/GSG-9 GSG9] {{de}}
| [https://counterstrike.fandom.com/wiki/GSG-9 GSG9] {{Flag|de}}
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"ctm_gsg9"""
"ctm_gsg9"""
Line 156: Line 156:
"ctm_gsg9_variantD"""
"ctm_gsg9_variantD"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/IDF IDF] {{Todo|Adding Israel Flag}}
| [https://counterstrike.fandom.com/wiki/IDF IDF] {{Flag|he}}
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"ctm_idf"""
"ctm_idf"""
Line 168: Line 168:
"ctm_idf_variantF"""
"ctm_idf_variantF"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/SAS SAS] {{en gb}}
| [https://counterstrike.fandom.com/wiki/SAS SAS] {{Flag|en-GB}}
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"ctm_sas""" // identical to A-E?
"ctm_sas""" // identical to A-E?
Line 182: Line 182:
// "ctm_sas_variantG"""
// "ctm_sas_variantG"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/SEAL_Team_6 SEAL Team 6] {{en}} (default)
| [https://counterstrike.fandom.com/wiki/SEAL_Team_6 SEAL Team 6] {{Flag|en}}<br>(default)
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"ctm_st6"""
"ctm_st6"""
Line 196: Line 196:
// "ctm_st6_variantI"""
// "ctm_st6_variantI"""
// "ctm_st6_variantJ"""
// "ctm_st6_variantJ"""
// "ctm_st6_variantK"""
// "ctm_st6_variantK""" // German
// "ctm_st6_variantL"""
// "ctm_st6_variantL"""
// "ctm_st6_variantM"""
// "ctm_st6_variantM"""
// "ctm_st6_variantN"""
// "ctm_st6_variantN""" // Brazilian
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/SWAT SWAT] {{en}}
| [https://counterstrike.fandom.com/wiki/SWAT SWAT] {{Flag|en}}
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"ctm_swat"""
"ctm_swat"""
Line 219: Line 219:
// "ctm_swat_variantK"""
// "ctm_swat_variantK"""
}
}
</pre>
}}
|}
|}
|
|
Line 225: Line 225:
=== Terrorist Models ===
=== Terrorist Models ===
{| class=wikitable
{| class=wikitable
| [https://counterstrike.fandom.com/wiki/Anarchist Anarchist] {{en}}
| [https://counterstrike.fandom.com/wiki/Anarchist Anarchist] {{Flag|en}}
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"tm_anarchist"""
"tm_anarchist"""
Line 234: Line 234:
"tm_anarchist_variantD"""
"tm_anarchist_variantD"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/Balkan Balkan]
| [https://counterstrike.fandom.com/wiki/Balkan Balkan]
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"tm_balkan_variantA"""
"tm_balkan_variantA"""
Line 252: Line 252:
// "tm_balkan_variantL"""
// "tm_balkan_variantL"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/Elite_Crew Elite Crew]
| [https://counterstrike.fandom.com/wiki/Elite_Crew Elite Crew]
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"tm_leet_variantA"""
"tm_leet_variantA"""
Line 269: Line 269:
// "tm_leet_variantK"""
// "tm_leet_variantK"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/Phoenix_Connexion Phoenix Connexion] (default)
| [https://counterstrike.fandom.com/wiki/Phoenix_Connexion Phoenix Connexion] {{Flag|ru}}<br>(default)
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"tm_phoenix"""
"tm_phoenix"""
Line 284: Line 284:
// "tm_phoenix_variantI"""
// "tm_phoenix_variantI"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/Pirate Pirate]
| [https://counterstrike.fandom.com/wiki/Pirate Pirate]
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"tm_pirate"""
"tm_pirate"""
Line 295: Line 295:
"tm_pirate_variantD"""
"tm_pirate_variantD"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/Professional Professional] {{en}}
| [https://counterstrike.fandom.com/wiki/Professional Professional] {{Flag|en}}
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"tm_professional"""
"tm_professional"""
Line 316: Line 316:
// "tm_professional_varJ"""
// "tm_professional_varJ"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/Separatist Separatist] {{fr}} {{es}}
| [https://counterstrike.fandom.com/wiki/Separatist Separatist] {{Flag|fr}} {{Flag|es}}
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"tm_separatist"""
"tm_separatist"""
Line 327: Line 327:
"tm_separatist_variantD"""
"tm_separatist_variantD"""
}
}
</pre>
}}
|}
|}
|}
|}


=== Other Models ===
=== Other Models ===
{{Note|Giving players the model of a Heavy Phoenix or a Heavy CT changes only their appearance; it does not give them an [[item_heavyassaultsuit]].}}
{| class=wikitable
{| class=wikitable
| Heavy Phoenix
| Heavy Phoenix {{Flag|ru}}
| <pre>
| {{pre|style=margin:0; display:block|
         {
         {
"tm_phoenix_heavy"""
"tm_phoenix_heavy"""
         }
         }
</pre>
}}
|-
|-
| Heavy CT
| Heavy CT<br>({{Csgo mode|Coop}})
| <pre>
| {{pre|style=margin:0; display:block|
         {
         {
"ctm_heavy"""
"ctm_heavy"""
         }
         }
</pre>
}}
|-
|-
| Jumpsuit ({{csgo mode|Dz}})
| Jumpsuit<br>({{Csgo mode|Dz}})
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"tm_jumpsuit_variantA"""
"tm_jumpsuit_variantA"""
Line 354: Line 355:
"tm_jumpsuit_variantC"""
"tm_jumpsuit_variantC"""
}
}
</pre>
}}
|-
|-
| Diver (Operation Riptide)
| SEAL Frogman {{Flag|en}}<br>({{CsgoOperation|Riptide}})
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"ctm_diver_variantA"""
"ctm_diver_variantA"""
Line 363: Line 364:
"ctm_diver_variantC"""
"ctm_diver_variantC"""
}
}
</pre>
}}
|-
|-
| Gendarmerie (Operation Riptide)
| [https://counterstrike.fandom.com/wiki/Gendarmerie_Nationale Gendarmerie Nationale] {{Flag|fr}}<br>({{csgoOperation|Riptide}})
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"ctm_gendarmerie_variantA"""
"ctm_gendarmerie_variantA"""
Line 374: Line 375:
"ctm_gendarmerie_variantE"""
"ctm_gendarmerie_variantE"""
}
}
</pre>
}}
|-
|-
| [https://counterstrike.fandom.com/wiki/Guerrilla_Warfare Guerrilla Warfare] (Operation Riptide)
| [https://counterstrike.fandom.com/wiki/Guerrilla_Warfare Guerrilla Warfare] {{Flag|pt-br}}<br>({{csgoOperation|Riptide}})
| <pre>
| {{pre|style=margin:0; display:block|
{
{
"tm_jungle_raider_variantA"""
"tm_jungle_raider_variantA"""
Line 388: Line 389:
"tm_jungle_raider_variantF2"""
"tm_jungle_raider_variantF2"""
}
}
</pre>
}}
|-
|-
| Zombie
| Zombie
| <pre>
| {{pre|style=margin:0; display:block|
         {
         {
"zombie"""
"zombie"""
         }
         }
</pre>
}}
|-
| [https://counterstrike.fandom.com/wiki/Georgian_Riot_Police Georgian Riot Police] {{Flag|ka}} <br>(Obsolete)
| {{pre|style=margin:0; display:block|
{
"ctm_georgian"
}
}}
|-
| [https://counterstrike.fandom.com/wiki/MPSSC Military Police Special Services Company] {{Flag|zh-tw}} <br>(Obsolete)
| {{pre|style=margin:0; display:block|
{
"ctm_mpssc"
}
}}
|-
| Yakuza {{Flag|ja}} <br>(Obsolete)
| {{pre|style=margin:0; display:block|
{
"tm_yakuza"
}
}}
|-
| [https://counterstrike.fandom.com/wiki/Heavy_Riot Heavy Riot] <br>(Obsolete)
| {{pre|style=margin:0; display:block|
{
"tm_heavy_riot"
}
}}
|}
|}


==Making CT vs CT '''or''' T vs T==
== External links ==
The .kv can be set up to use models for the wrong team, e.g. SWAT vs FBI.
{{ExpandBox|
<pre>
"name_of_the_map"
{
    "name"              "name_of_the_map"
    "t_models"
    {
        "ctm_swat"      ""
        "ctm_swat_varianta"  ""
        "ctm_swat_variantb"  ""
        "ctm_swat_variantc"  ""
        "ctm_swat_variantd"  ""
    }
    "ct_models"
    {
        "ctm_gign"      ""
        "ctm_gign_varianta"  ""
        "ctm_gign_variantb"  ""
        "ctm_gign_variantc"  ""
        "ctm_gign_variantd"  ""
    }
}
</pre>
}}
== External Links ==
'''KV File Writer''': A gui tool that streamlines setting up and saving a CT vs T .kv
'''KV File Writer''': A gui tool that streamlines setting up and saving a CT vs T .kv
* [http://nickharuk.wordpress.com/kv-file-writer/ Creator's Page]
* [http://nickharuk.wordpress.com/kv-file-writer/ Creator's Page]
* [http://csgo.gamebanana.com/tools/5552 FPSBanana]
* [http://gamebanana.com/tools/5552 FPSBanana]


'''Web-based KV File Generator''': A web-based utility that generates a .kv based on user input.
'''Web-based KV File Generator''': A web-based utility that generates a .kv based on user input.
Line 433: Line 436:


[[Category:Counter-Strike: Global Offensive]]
[[Category:Counter-Strike: Global Offensive]]
[[Category:Level Design]]
[[Category:Level Design]]
[[Category:English]]
[[Category:Plain text files]]

Latest revision as of 05:55, 10 February 2025

English (en)Deutsch (de)Polski (pl)Русский (ru)中文 (zh)Translate (Translate)
Icon-delisted.png
This page documents information about a game or software that is no longer available for purchase or download digitally.
It is covered here for historical and technical reference.
See KeyValues for the file format.

In Counter-Strike: Global Offensive Counter-Strike: Global Offensive, custom maps can be configured to use different player models, or a variety of player models, for the Terrorist and Counter-Terrorist teams. These models are specified in a <mapname>.kv file that lives in the csgo/maps/ directory.

Creating a .kv file

"de_example"
{
	"t_models"
	{
		"tm_anarchist" ""
		"tm_anarchist_variantA" ""
		"tm_anarchist_variantB" ""
		"tm_anarchist_variantC" ""
		"tm_anarchist_variantD" ""
	}
	"ct_models"
	{
		"ctm_swat" ""
		"ctm_swat_variantA" ""
		"ctm_swat_variantB" ""
		"ctm_swat_variantC" ""
		"ctm_swat_variantD" ""
	}
}
If this is the content of csgo/maps/de_example.kv, then
de_example.bsp will use Anarchist and Swat player models.

The .kv file is simply a text file that shares a name with the map, with the .txt extension changed to .kv. For example, if there were a custom map called de_example.bsp in the Counter-Strike Global Offensive/csgo/maps/ folder, then there should be a file called de_example.kv in the same folder.

The .kv file contains a list of key/value pairs formatted similarly to other text files used by the source engine, such as VMT files for materials.

As can be seen in the example on the right, it is possible to configure a map to use a variety of world player models for each team. Unlike in previous Counter-Strike games, the player's model is chosen randomly from this list, instead of allowing the player to choose.

Syntax

See the example on the right. The first word in quotes must be the map's filename.

The key of each KeyValue inside "t_models" and/or "ct_models" is supposed to be the path to a player model. If <model> is such a key, then the game will try to use the first of the following models that exists:

  1. csgo/models/player/custom_player/legacy/<model>.mdl
  2. csgo/models/player/<model>.mdl
  3. csgo/models/error.mdl

The value of each of these KeyValues is ignored, so it can be left empty.

Tip.pngTip:Use the Hammer model browser to see the available models at those places. You can also see below for lists to copy-paste.
Tip.pngTip:Generally, there can be any combination of player models in a list with a maximum number of ten models.
Tip.pngTip:If there are huge error boxes moving around the map, then you probably have misspelled at least one player model name, or listed too many models.
Note.pngNote:Since the glove update, it's unnecessary to define the arms model, the engine uses the sleeve model instead.

Relation to Gamemodes.txt

The information of this file will to some extent be merged with csgo/gamemodes.txt. The official maps don't have a csgo/maps/<mapname>.kv file as their content is already in gamemodes.txt. The map list in that file can be extended with gamemodes_server.txt according to the following example.

Warning.pngWarning:Information in these files overrides any map specific csgo/maps/<mapname>.kv file!
"GameModes_Server.txt"
{
	"gameTypes"
	{
		// ...
	}

	"mapgroups"
	{
		// ...
	}

	"maps"
	{
		"<mapname1>"
		{
			"t_models"
			{
				"tm_professional"""
				// ...
			} 
			
			"ct_models"
			{
				"ctm_fbi"""
				// ...
			} 
		}

		"<mapname2>"
		{
			"t_models"
			{
				"tm_professional"""
				// ...
			} 
			
			"ct_models"
			{
				"ctm_sas"""
				// ...
			} 
		}

		// ...
	}
}
Clarify: The official maps use more KVs than just t_models and ct_models. Apparently, the nameID determines the displayed map name in the loading screen, however this KV does not seem to work in <mapname>.kv? So where is the map specific file <mapname>.kv read in code? Ideas:
  • void GameTypes::AddMapKVs( KeyValues* pKVMaps, const char* curMap )
  • void GameTypes::CheckShouldSetDefaultGameModeAndType( const char* szMapNameFull )
Both are defined in C++ gametypes.cpp. In both cases it should actually be possible to ship more KVs with this file but apparently it isn't.[Why?]

Model List

These excerpts are set up so that one block represents a commonly used group of models.

The other custom player models can also be used. In the lists below, they are named but commented out (//) to retain a commonly used group of models.

Tip.pngTip:You can use T models for CTs and vice versa! The models have nothing to do with the team of a player with one of these models.
Note.pngNote:The model of a player also determines the arms seen for the viewmodel, as well as the radio command voice. However, it will not make the player use the appropriate radio voice of the assiciated agent (e.g. no female voice this way).

Counter-Terrorist Models

FBI English (en)
	{
		"ctm_fbi"""
		"ctm_fbi_variantA"""
		"ctm_fbi_variantB"""
		"ctm_fbi_variantC"""
		"ctm_fbi_variantD"""
//		"ctm_fbi_variantE"""
//		"ctm_fbi_variantF"""
//		"ctm_fbi_variantG"""
//		"ctm_fbi_variantH"""
	}
GIGN Français (fr)
	{
		"ctm_gign"""
		"ctm_gign_variantA"""
		"ctm_gign_variantB"""
		"ctm_gign_variantC"""
		"ctm_gign_variantD"""
	}
GSG9 Deutsch (de)
	{
		"ctm_gsg9"""
		"ctm_gsg9_variantA"""
		"ctm_gsg9_variantB"""
		"ctm_gsg9_variantC"""
		"ctm_gsg9_variantD"""
	}
IDF עברית (he)
	{
		"ctm_idf"""
		"ctm_idf_variantB"""
		"ctm_idf_variantC"""
		"ctm_idf_variantD"""
		"ctm_idf_variantE"""
		"ctm_idf_variantF"""
	}
SAS British English (en-GB)
	{
		"ctm_sas""" // identical to A-E?
		"ctm_sas_variantA"""
		"ctm_sas_variantB"""
		"ctm_sas_variantC"""
		"ctm_sas_variantD"""
		"ctm_sas_variantE"""
//		"ctm_sas_variantF"""
//		"ctm_sas_variantG"""
	}
SEAL Team 6 English (en)
(default)
	{
		"ctm_st6"""
		"ctm_st6_variantA"""
		"ctm_st6_variantB"""
		"ctm_st6_variantC"""
		"ctm_st6_variantD"""
//		"ctm_st6_variantE"""
//		"ctm_st6_variantG"""
//		"ctm_st6_variantI"""
//		"ctm_st6_variantJ"""
//		"ctm_st6_variantK""" // German
//		"ctm_st6_variantL"""
//		"ctm_st6_variantM"""
//		"ctm_st6_variantN""" // Brazilian
	}
SWAT English (en)
	{
		"ctm_swat"""
		"ctm_swat_variantA"""
		"ctm_swat_variantB"""
		"ctm_swat_variantC"""
		"ctm_swat_variantD"""
//		"ctm_swat_variantE"""
//		"ctm_swat_variantF"""
//		"ctm_swat_variantG"""
//		"ctm_swat_variantH"""
//		"ctm_swat_variantI"""
//		"ctm_swat_variantJ"""
//		"ctm_swat_variantK"""
	}

Terrorist Models

Anarchist English (en)
	{
		"tm_anarchist"""
		"tm_anarchist_variantA"""
		"tm_anarchist_variantB"""
		"tm_anarchist_variantC"""
		"tm_anarchist_variantD"""
	}
Balkan
	{
		"tm_balkan_variantA"""
		"tm_balkan_variantB"""
		"tm_balkan_variantC"""
		"tm_balkan_variantD"""
		"tm_balkan_variantE"""
//		"tm_balkan_variantF"""
//		"tm_balkan_variantG"""
//		"tm_balkan_variantH"""
//		"tm_balkan_variantI"""
//		"tm_balkan_variantJ"""
//		"tm_balkan_variantK"""
//		"tm_balkan_variantL"""
	}
Elite Crew
	{
		"tm_leet_variantA"""
		"tm_leet_variantB"""
		"tm_leet_variantC"""
		"tm_leet_variantD"""
		"tm_leet_variantE"""
//		"tm_leet_variantF"""
//		"tm_leet_variantG"""
//		"tm_leet_variantH"""
//		"tm_leet_variantI"""
//		"tm_leet_variantJ"""
//		"tm_leet_variantK"""
	}
Phoenix Connexion Русский (ru)
(default)
	{
		"tm_phoenix"""
		"tm_phoenix_variantA"""
		"tm_phoenix_variantB"""
		"tm_phoenix_variantC"""
		"tm_phoenix_variantD"""
//		"tm_phoenix_variantF"""
//		"tm_phoenix_variantG"""
//		"tm_phoenix_variantH"""
//		"tm_phoenix_variantI"""
	}
Pirate
	{
		"tm_pirate"""
		"tm_pirate_variantA"""
		"tm_pirate_variantB"""
		"tm_pirate_variantC"""
		"tm_pirate_variantD"""
	}
Professional English (en)
	{
		"tm_professional"""
		"tm_professional_var1"""
		"tm_professional_var2"""
		"tm_professional_var3"""
		"tm_professional_var4"""
//		"tm_professional_varF"""
//		"tm_professional_varF1"""
//		"tm_professional_varF2"""
//		"tm_professional_varF3"""
//		"tm_professional_varF4"""
//		"tm_professional_varF5"""
//		"tm_professional_varG"""
//		"tm_professional_varH"""
//		"tm_professional_varI"""
//		"tm_professional_varJ"""
	}
Separatist Français (fr) Español (es)
	{
		"tm_separatist"""
		"tm_separatist_variantA"""
		"tm_separatist_variantB"""
		"tm_separatist_variantC"""
		"tm_separatist_variantD"""
	}

Other Models

Note.pngNote:Giving players the model of a Heavy Phoenix or a Heavy CT changes only their appearance; it does not give them an item_heavyassaultsuit.
Heavy Phoenix Русский (ru)
        {
		"tm_phoenix_heavy"""
        }
Heavy CT
(CS:GO Co-op Strike Co-op Strike)
        {
		"ctm_heavy"""
        }
Jumpsuit
(CS:GO Danger Zone Danger Zone)
	{
		"tm_jumpsuit_variantA"""
		"tm_jumpsuit_variantB"""
		"tm_jumpsuit_variantC"""
	}
SEAL Frogman English (en)
(OpRiptide.pngOperation Riptide)
	{
		"ctm_diver_variantA"""
		"ctm_diver_variantB"""
		"ctm_diver_variantC"""
	}
Gendarmerie Nationale Français (fr)
(OpRiptide.pngOperation Riptide)
	{
		"ctm_gendarmerie_variantA"""
		"ctm_gendarmerie_variantB"""
		"ctm_gendarmerie_variantC"""
		"ctm_gendarmerie_variantD"""
		"ctm_gendarmerie_variantE"""
	}
Guerrilla Warfare Português do Brasil (pt-br)
(OpRiptide.pngOperation Riptide)
	{
		"tm_jungle_raider_variantA"""
		"tm_jungle_raider_variantB"""
		"tm_jungle_raider_variantB2"""
		"tm_jungle_raider_variantC"""
		"tm_jungle_raider_variantD"""
		"tm_jungle_raider_variantE"""
		"tm_jungle_raider_variantF"""
		"tm_jungle_raider_variantF2"""
	}
Zombie
        {
		"zombie"""
        }
Georgian Riot Police Ქართული (ka)
(Obsolete)
	{
		"ctm_georgian"
	}
Military Police Special Services Company 中文(臺灣) (zh-tw)
(Obsolete)
	{
		"ctm_mpssc"
	}
Yakuza 日本語 (ja)
(Obsolete)
	{
		"tm_yakuza"
	}
Heavy Riot
(Obsolete)
	{
		"tm_heavy_riot"
	}

External links

KV File Writer: A gui tool that streamlines setting up and saving a CT vs T .kv

Web-based KV File Generator: A web-based utility that generates a .kv based on user input.