Exojump: Difference between revisions
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(Created page with "{{lang|exojump|title=ExoJump}} {{stub}} '''ExoJump''' is a device in {{game name|csgo|name=Counter-Strike: Global Offensive}} that an owning player can jump higher and fur...") |
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{{lang|exojump|title=ExoJump}} | {{lang|exojump|title=ExoJump}} | ||
{{stub}} | {{stub}} | ||
'''ExoJump''' is a device in {{ | '''ExoJump''' is a device in {{csgo|4}} that an owning [[player]] can jump higher and further with. | ||
Officially, the ExoJump is only available in {{csgo mode|Dz}} and rarely in {{csgo mode|Gd}}. | Officially, the ExoJump is only available in {{csgo mode|Dz}} and rarely in {{csgo mode|Gd}}. | ||
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*# Pressing and holding {{Key|Space}} during the player's (un)crouching transition (pressing or releasing {{Key|Crtl}}; known as ''crouch jumping'') does the same with a slightly lower maximum height but increases the player's velocity by about 130 u/s by default. The volume of the emitted sound is always the highest. This technique along with its different sound can be disabled with <code>sv_exojump_jumpbonus_forward 0</code>. | *# Pressing and holding {{Key|Space}} during the player's (un)crouching transition (pressing or releasing {{Key|Crtl}}; known as ''crouch jumping'') does the same with a slightly lower maximum height but increases the player's velocity by about 130 u/s by default. The volume of the emitted sound is always the highest. This technique along with its different sound can be disabled with <code>sv_exojump_jumpbonus_forward 0</code>. | ||
:{{note|Jumping completely silently with an ExoJump is impossible.}} | :{{note|Jumping completely silently with an ExoJump is impossible.}} | ||
:{{note|For default jumping height values, see [[ | :{{note|For default jumping height values, see [[CS:GO Mapper's Reference#Reachable Heights|CS:GO Mapper's Reference]].}} | ||
* Players wearing an ExoJump have a default fall damage reduction of 60 %, controlled with <code>sv_falldamage_exojump_multiplier 0.4</code>. | * Players wearing an ExoJump have a default fall damage reduction of 60 %, controlled with <code>sv_falldamage_exojump_multiplier 0.4</code>. | ||
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| ExoJump impulse multiplier. | | ExoJump impulse multiplier. | ||
|} | |} | ||
[[Category:Counter-Strike: Global Offensive]] | |||
[[Category:Counter-Strike: Global Offensive Console Commands]] |
Latest revision as of 09:19, 21 June 2022


ExoJump is a device in Counter-Strike: Global Offensive that an owning player can jump higher and further with.
Officially, the ExoJump is only available in
Danger Zone and rarely in
Guardian.
exojump
is a cheat console command which toggles whether the executing player has an ExoJump or not.
Properties
- There are two slightly different jumping techniques that can be distinguished especially by the emitted sound. We assume that +jump and +duck are bound to Space and Ctrl, respectively.
- Pressing and holding Space will make the player jump at a variable height, depending on how long the key was held. The volume of the emitted sound also depends on that. The smallest height is by default a bit more than jumping with no ExoJump.
- Pressing and holding Space during the player's (un)crouching transition (pressing or releasing Crtl; known as crouch jumping) does the same with a slightly lower maximum height but increases the player's velocity by about 130 u/s by default. The volume of the emitted sound is always the highest. This technique along with its different sound can be disabled with
sv_exojump_jumpbonus_forward 0
.
Note:Jumping completely silently with an ExoJump is impossible.
Note:For default jumping height values, see CS:GO Mapper's Reference.
- Players wearing an ExoJump have a default fall damage reduction of 60 %, controlled with
sv_falldamage_exojump_multiplier 0.4
. - Players wearing an ExoJump have an icon in the bottom left of their UI.
- Although
exojump
is not an entity, one can do sv_guardian_extra_equipment_ct exojump.
Related Console Variables
ConVar | Default Value | Description |
---|---|---|
exojump
|
ConCommand | Equips or removes ExoJump from the executing player. |
sv_exojump_jumpbonus_forward
|
0.4 | ExoJump forwards velocity bonus when duck jumping. Set to 0 to indirectly disable the crouch jumping technique and its sound.
Negative values are not intended and don't work entirely as to assume. When jumping while moving +forward, the player is forced towards their rear right (a yaw offset of 225 or -135 from their eye direction). |
sv_exojump_jumpbonus_up
|
0.58 | ExoJump upwards bonus when holding the jump button. |
sv_exostaminajumpcost
|
0.040 | Stamina penalty for jumping with ExoJump. |
sv_exostaminalandcost
|
0.015 | Stamina penalty for landing with ExoJump. |
sv_falldamage_exojump_multiplier
|
0.4 | ExoJump fall damage multiplier. |
sv_jump_impulse_exojump_multiplier
|
1.05 | ExoJump impulse multiplier. |