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Cycler blender: Difference between revisions

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(Created page with "{{Ent not in fgd}} {{base point|cycler_blender}} It is a variant of the cycler entity that cycles through the blends of a blend sequence. The console output the curren...")
 
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{{Ent not in fgd}}
{{Ent not in fgd}}
{{base point|cycler_blender}} It is a variant of the [[cycler]] entity that cycles through the blends of a [[blend sequence]]. The console output the current blend value.
{{CD|CBlendingCycler|file1=h_cycler.cpp}}
{{this is a|model entity|name=cycler_blender}} It is a variant of the [[cycler]] entity that cycles through the blends of a [[blend sequence]]. The console output the current blend value.


{{code class|CBlendingCycler|h_cycler.cpp}}
== Keyvalues ==
 
{{KV Targetname}}
==Keyvalues==
{{KV Model}}
{{KV|Lower Boundary|intn=lowboundary|int|The lowest value the blend value will go to.}}
{{KV|Lower Boundary|intn=lowboundary|int|The lowest value the blend value will go to.}}
{{KV|Higher Boundary|intn=highboundary|int|The highest value the blend value will go to.}}
{{KV|Higher Boundary|intn=highboundary|int|The highest value the blend value will go to.}}
{{KV|Blending Speed|intn=blendspeed|int|The rate at which the blend value will change (default:5)}}
{{KV|Blending Speed|intn=blendspeed|int|The rate at which the blend value will change (default:5)}}
{{KV|Blend Sequence|intn=blendsequence|string|The default animation that the cycler will blend with (default is sequence 0)}}
{{KV|Blend Sequence|intn=blendsequence|string|The default animation that the cycler will blend with (default is sequence 0)}}
{{KV StudioModel}}
{{KV Targetname}}
{{KV Parentname}}
{{KV Angles}}
{{KV RenderFxChoices}}
{{KV RenderFields}}


== Flags ==
== Flags ==
* 1 : Not Solid
{{fl|1|Not Solid}}


== Inputs ==
== Inputs ==
{{IO|SetSequence|Sets the cycler's sequence.|param=string}}
{{I|SetSequence|Sets the cycler's sequence.|param=string}}
{{I Targetname}}
{{I Parentname}}
{{I RenderFields}}
 
== Outputs ==
{{O Targetname}}

Latest revision as of 11:18, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CBlendingCycler
CCycler
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ h_cycler.cpp

cycler_blender is a model entity available in all Source Source games. It is a variant of the cycler entity that cycles through the blends of a blend sequence. The console output the current blend value.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)

Lower Boundary (lowboundary) <integer>
The lowest value the blend value will go to.
Higher Boundary (highboundary) <integer>
The highest value the blend value will go to.
Blending Speed (blendspeed) <integer>
The rate at which the blend value will change (default:5)
Blend Sequence (blendsequence) <string>
The default animation that the cycler will blend with (default is sequence 0)

Flags

Not Solid : [1]

Inputs

SetSequence <stringRedirectInput/string>
Sets the cycler's sequence.