Func block charge: Difference between revisions

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(BaseEntity + GIF; GIF probably has not the best settings.)
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[[File:Func_block_charge.gif|320x200px|right]]
{{LanguageBar}}{{CD|CFuncBrush|CBaseEntity}}
{{l4d2 brush|func_block_charge}} When within [[LOS]] of an AI Charger to its target, charging will not be attempted by the AI Charger. AI Chargers will however still run to its target and punch them if they desire.
{{this is a|brush entity|name=func_block_charge|game=Left 4 Dead 2|sprite=Toolsnodraw.gif}} Chargers won't charge at players to which line of sight is blocked by this entity.


After a Hammer compile, this brush entity will be unsolid and invisible, like [[clip brush|clip brushes]].
{{AABBwarning}}
{{ModernPlacementTip|See through fences, bridges where charger could try charging over a gap diagonally to you}}
{{AltNames|name1=func_brush|misc=This entity is just func_brush with classname func_block_charge. It's the [[charger]]'s behaviour that makes him not start charge through entities with classname func_block_charge}}
{{ModernConfusion|This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.}}
 
== Image demonstration ==
[[File:Func block charge example.png|600px|center]]
 
 
[[File:Func block charge example2.png|600px|center]]
{{clr}}
{{clr}}
== Keyvalues ==
== FGD Enhancement ==
{{KV BaseEntity|l4d2=1}}
Open <code>steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd</code> and replace the <code>func_block_charge</code> section.
 
<source lang=js>
== Inputs ==
@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
{{I BaseEntity|l4d2=1}}
[
Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]
</source>


== Outputs ==
== See Also ==
{{O BaseEntity|l4d=1}}
* {{ent|charger}}

Latest revision as of 17:54, 18 July 2025

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C++ Class hierarchy
CFuncBrush
CBaseEntity
Toolsnodraw.gif

func_block_charge is a brush entity available in Left 4 Dead 2 Left 4 Dead 2. Chargers won't charge at players to which line of sight is blocked by this entity.

Warning.pngWarning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
PlacementTip.gifPlacement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
AltNames.pngAltNames: This entity is also tied to func_brush. This entity is just func_brush with classname func_block_charge. It's the charger's behaviour that makes him not start charge through entities with classname func_block_charge
Warning.pngRisk of Confusion:This is not meant to block any sort of movement since it's not a solid brush that would block exclusively charging chargers.

Image demonstration

Func block charge example.png


Func block charge example2.png

FGD Enhancement

Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd and replace the func_block_charge section.

@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
	Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]

See Also