Template:KV BaseVehicle: Difference between revisions
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(Add P2 vehicle scripts and {{only}} tags) |
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{{ | {{minititle|BaseVehicle}} | ||
{{KV|Vehicle Script File|intn=vehiclescript|string|The vehicle script files contained in <code>scripts\vehicles\</code> define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:}} | |||
:* {{ent|prop_vehicle_airboat}}: <code>airboat.txt</code> | |||
:* | :* {{ent|prop_vehicle_apc}}: <code>apc.txt</code> / <code>apc_npc.txt </code> | ||
:* | :* {{ent|prop_vehicle_crane}}: <code>crane.txt</code> | ||
:* | :* {{ent|prop_vehicle_prisoner_pod}}: <code>prisoner_pod.txt</code> | ||
:* | :* {{ent|prop_vehicle_jeep}}: <code>jalopy.txt</code> {{only|{{ep2}}}} / <code>jeep_test.txt</code> | ||
:* | :* {{ent|prop_vehicle_choreo_generic}}: | ||
:* | :** {{hl2ep1|2.bold}} only<nowiki>:</nowiki> | ||
:** <code>choreo_vehicle.txt</code> | :** <code>choreo_vehicle.txt</code> | ||
:** <code>choreo_vehicle_ep1_dogintro.txt</code> {{ | :** <code>choreo_vehicle_ep1_dogintro.txt</code> | ||
:** <code>choreo_vehicle_ep2_barn1.txt</code> | :** {{hl2ep2|2.bold}} only<nowiki>:</nowiki> | ||
:** <code>choreo_vehicle_ep2_hangar.txt</code> | :** <code>choreo_vehicle_ep2_barn1.txt</code> | ||
:** <code>choreo_vehicle_ep2_intro.txt</code> | :** <code>choreo_vehicle_ep2_hangar.txt</code> | ||
:** <code>choreo_vehicle_ep2_Outland_02.txt</code> | :** <code>choreo_vehicle_ep2_intro.txt</code> | ||
:** <code>choreo_vehicle_ep2_playertrapped.txt</code> {{ | :** <code>choreo_vehicle_ep2_Outland_02.txt</code> | ||
:** <code>player_ending.txt</code> | :** <code>choreo_vehicle_ep2_playertrapped.txt</code> {{#if: {{{all|}}} | | ||
:** <code>player_down.txt</code> | :** {{p2|2.bold}} only<nowiki>:</nowiki> | ||
:** <code>br_player_look.txt</code> | :** <code>player_ending.txt</code> | ||
:** <code>br_player_view.txt</code> | :** <code>player_down.txt</code> | ||
:** <code>br_player_look.txt</code> | |||
:** <code>br_player_view.txt</code> }} | |||
:* There is also <code>reference_vehicle.txt</code>, which you can modify to make your own vehicle or use as-is. | :* There is also <code>reference_vehicle.txt</code>, which you can modify to make your own vehicle or use as-is. | ||
:* | :* {{ent|prop_vehicle_sin}}: <code>sincar.txt</code> / <code>sincar_pit.txt</code> {{only|{{sineps}}}} | ||
:* {{ent|p3_vehicle_segway}}: <code>segway.txt</code> {{only|{{p3}}}} | |||
{{KV|Scale of action input / framerate|intn=actionScale|float|{{todo|How fast the vehicle turns/accelerates?}}}} | |||
{{ | |||
{{KV | |||
{{ | |||
[[Category:Vehicle Entities]] | [[Category:Vehicle Entities]] | ||
<noinclude>[[Category:Keyvalue Templates|BaseVehicle]]</noinclude> |
Latest revision as of 22:42, 17 September 2024
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in
scripts\vehicles\
define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat:
airboat.txt
- prop_vehicle_apc:
apc.txt
/apc_npc.txt
- prop_vehicle_crane:
crane.txt
- prop_vehicle_prisoner_pod:
prisoner_pod.txt
- prop_vehicle_jeep:
jalopy.txt
(only in) /
jeep_test.txt
- prop_vehicle_choreo_generic:
Half-Life 2: Episode One only:
choreo_vehicle.txt
choreo_vehicle_ep1_dogintro.txt
Half-Life 2: Episode Two only:
choreo_vehicle_ep2_barn1.txt
choreo_vehicle_ep2_hangar.txt
choreo_vehicle_ep2_intro.txt
choreo_vehicle_ep2_Outland_02.txt
choreo_vehicle_ep2_playertrapped.txt
- There is also
reference_vehicle.txt
, which you can modify to make your own vehicle or use as-is. - prop_vehicle_sin:
sincar.txt
/sincar_pit.txt
(only in)
- p3_vehicle_segway:
segway.txt
(only in)
- prop_vehicle_airboat:
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?