Weapon spawn: Difference between revisions
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[[File:{{WeaponL4D/image/switch|w{{#expr: {{CURRENTHOUR}} mod 17}}}}|300px|thumb|{{:File:{{WeaponL4D/image/switch|w{{#expr: {{CURRENTHOUR}} mod 17}}}}}}]] | |||
{{CD|CWeaponSpawnConfigurable}} | |||
{{this is a|model entity|name=weapon_spawn|game=Left 4 Dead 2}} It is a configurable spawner for any non-melee weapon. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Selection|choices|Spawn the selected weapon or weapon category}} | {{KV|Selection|intn=weapon_selection|choices|Spawn the selected weapon or weapon category}} | ||
:{| class=standard-table | :{| class=standard-table | ||
! Value || Description | ! Value || Description | ||
Line 62: | Line 66: | ||
| <code>weapon_sniper_scout</code> || Sniper Scout | | <code>weapon_sniper_scout</code> || Sniper Scout | ||
|} | |} | ||
{{KV|Spawn instantly without director|boolean|Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon}} | {{KV|Spawn instantly without director|intn=spawn_without_director|boolean|Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon}} | ||
{{KV|No CS Weapons|boolean|When selecting 'any' weapon, set this to true if you do not want CS weapons.}} | {{KV|No CS Weapons|intn=no_cs_weapons|boolean|When selecting 'any' weapon, set this to true if you do not want CS weapons.}} | ||
{{KV WeaponSpawn|modelwarning=1}} | {{KV WeaponSpawn|modelwarning=1}} | ||
== Flags == | == Flags == | ||
{{fl|16|Constrain to spawn position (don't drop to the ground)}} | |||
{{Fl WeaponSpawn}} | {{Fl WeaponSpawn}} | ||
== See Also == | |||
* {{ent|weapon_item_spawn}} |
Latest revision as of 04:37, 19 May 2025
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CWeaponSpawnConfigurable |
weapon_spawn
is a model entity available in Left 4 Dead 2. It is a configurable spawner for any non-melee weapon.
Keyvalues
- Selection (weapon_selection) <choices>
- Spawn the selected weapon or weapon category
Value Description any
Any primary or secondary weapon any_pistol
Any Pistol weapon_pistol
Pistol weapon_pistol_magnum
Magnum Pistol any_primary
Any Primary Weapon tier1_any
Any tier 1 primary tier2_any
Any tier 2 primary any_smg
Any tier 1 SMG any_rifle
Any tier 2 Rifle any_sniper_rifle
Any tier 2 Sniper Rifle any_shotgun
Any Shotgun tier1_shotgun
Any tier 1 Shotgun tier2_shotgun
Any tier 2 Shotgun weapon_smg
SMG weapon_smg_silenced
Silenced SMG weapon_pumpshotgun
Pump Shotgun weapon_shotgun_chrome
Chrome Shotgun weapon_autoshotgun
Auto Shotgun weapon_shotgun_spas
SPAS Shotgun weapon_rifle
M4 Rifle weapon_rifle_desert
Desert Rifle weapon_rifle_ak47
AK47 weapon_hunting_rifle
Hunting Rifle weapon_sniper_military
Sniper Military weapon_smg_mp5
MP5 weapon_rifle_sg552
SG552 weapon_sniper_awp
Sniper AWP weapon_sniper_scout
Sniper Scout
- Spawn instantly without director (spawn_without_director) <boolean>
- Bypass the proximity checks that make nearby weapons be the same tier / not the same weapon
- No CS Weapons (no_cs_weapons) <boolean>
- When selecting 'any' weapon, set this to true if you do not want CS weapons.
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Constrain to spawn position (don't drop to the ground) : [16]
- Enable Physics : [1]
- Must Exist : [2]