Env airstrike indoors: Difference between revisions

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m (Add internal name of Effect Height keyval key)
m (Classifying as model entity)
 
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{{l4d2 point|env_airstrike_indoors}} It simulates an airstrike effect for indoors (crumbling ceiling).
{{screenshot}}
{{CD|CEnvAirStrikeIndoorEffect}}
{{this is a|model entity|name=env_airstrike_indoors|game=Left 4 Dead 2}} It simulates an airstrike effect for indoors (crumbling ceiling).


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|Effect Height|intn=height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}}
{{KV|Effect Height|intn=height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}}
:{| class=standard-table
:{| class=standard-table
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| <code>6</code> || 320 inches
| <code>6</code> || 320 inches
|}
|}
{{KV Targetname}}


== Inputs ==
== Inputs ==
{{IO|DoEffect|Do the effect one time}}
{{I|DoEffect|Do the effect one time}}
{{I Targetname}}


== Outputs ==
== See also ==
{{O Targetname}}
* {{ent|env_airstrike_outdoors}}

Latest revision as of 04:31, 19 May 2025

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C++ Class hierarchy
CEnvAirStrikeIndoorEffect
CBaseAnimating
CBaseEntity

env_airstrike_indoors is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It simulates an airstrike effect for indoors (crumbling ceiling).

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Effect Height (height) <choices>
Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description
-1 Automatic
0 128 inches
1 144 inches
2 152 inches
3 160 inches
4 190 inches
5 300 inches
6 320 inches

Inputs

DoEffect
Do the effect one time

See also