Bot quota: Difference between revisions
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(Created page with "<b><code>bot_quota</code></b> and <b><code>bot_quota_mode</code></b> are ConVars in the following games: {{css}} Counter-Strike: Source, {{csgo}} Counter-Strike: Glo...") |
m (Replaced deprecated {{Game name}} template with {{Software}} counterpart. Action performed by bot) |
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{{this is a|console variable|name=bot_quota}} | |||
{{css}} | '''<code>bot_quota</code>''' and '''<code>bot_quota_mode</code>''' are [[cvar]]s in {{css|4}} and {{csgo|4}}. | ||
{{csgo}} | |||
'''<code>tf_bot_quota</code>''' and '''<code>tf_bot_quota_mode</code>''' are the corresponding commands in {{Team Fortress 2|4}}. | |||
{{ | <code>bot_quota</code> is also available in {{ddd|4}}. | ||
== Syntax == | == Syntax == | ||
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|- | |- | ||
| <code>fill</code> | | <code>fill</code> | ||
| The server is filled with bots until there are at least <code>bot_quota</code> [[player]]s on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. | | The server is filled with bots until there are at least <code>bot_quota</code> [[player]]s on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. {{bug|{{csgo}} When a human player switches teams between T and CT, a bot is added.}} | ||
|- | |- | ||
| <code>match</code> | | <code>match</code> | ||
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| The number of inactive bots on each team with no human players equals <code>bot_quota</code>. It has the same side effect as {{ent|bot_stop|1}}, although being independent from this [[ConVar]]. | | The number of inactive bots on each team with no human players equals <code>bot_quota</code>. It has the same side effect as {{ent|bot_stop|1}}, although being independent from this [[ConVar]]. | ||
|} | |} | ||
Latest revision as of 07:36, 31 May 2024
bot_quota
is a console variable available in all Source games.
bot_quota
and bot_quota_mode
are cvars in Counter-Strike: Source and
Counter-Strike: Global Offensive.
tf_bot_quota
and tf_bot_quota_mode
are the corresponding commands in Team Fortress 2.
bot_quota
is also available in Dino D-Day.
Syntax
bot_quota <int> bot_quota_mode <string>
Effects
Normally, bot_quota
is simply the number of bots that are added automatically on the server.
If bot_quota_mode
exists, it allows to interpret bot_quota
differently to achieve more complex effects.
The allowed values for bot_quota_mode
are in the following table. With the expression bot_quota
we mean its value.
bot_quota_mode | Effects |
---|---|
normal (and invalid values)
|
The number of bots on the server equals bot_quota .
|
fill
|
The server is filled with bots until there are at least bot_quota players on the server (humans + bots). Human players joining cause an existing bot to be kicked, human players leaving might cause a bot to be added. ![]() ![]() |
match
|
The number of bots on the server equals the number of human players times bot_quota .
|
![]() competitive
|
The number of inactive bots on each team with no human players equals bot_quota . It has the same side effect as bot_stop 1, although being independent from this ConVar.
|