Prop coreball: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{ | {{CD|CPropScalable|file1=1}} | ||
[[ | {{this is a|model entity|name=prop_coreball|game=Half-Life 2: Episode One}} | ||
[[File:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]] | |||
{{AltNames|name1=[[prop_scalable]]|misc=Difference is that this entity forces use of model <code>"models/props_combine/coreball.mdl"</code>}} | |||
__NOTOC__ | |||
==Entity Description== | ==Entity Description== | ||
It is a large combine energy core seen in <code>ep1_citadel_03</code> without collisions. | |||
For the core to be rendered correctly, it must be placed exactly at the <code>(2688, 12139, 5170)</code> location, as this value is hard-coded in the <code>[[Core_(shader)|Core]]</code> shader for normal vector computation. | |||
{{note|This is fixed in {{P2CE}} and {{Mapbase}}}} | |||
{{ | This entity evolved into {{ent|prop_scalable}} in {{Game link|Half-Life 2: Episode Two}}. As of the [[Orange Box]], <code>prop_coreball</code> is deprecated as an alias for <code>prop_scalable</code>, which uses the core ball model by default. Use <code>prop_scalable</code> if you would like to use the scaling inputs below with other models. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
{{I | {{I|SetScaleX|Scales the coreball in X Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | ||
{{I|SetScaleY|Scales the coreball in Y Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | |||
{{ | {{I|SetScaleY|Scales the coreball in Z Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}} | ||
{{ | |||
{{ | == See Also == | ||
* {{ent|prop_scalable}} | |||
[[Category:Prop entities|coreball]] | |||
[[Category: |
Latest revision as of 04:33, 19 May 2025


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CPropScalable |
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prop_coreball
is a model entity available in Half-Life 2: Episode One.

prop_scalable
. Difference is that this entity forces use of model "models/props_combine/coreball.mdl"
Entity Description
It is a large combine energy core seen in ep1_citadel_03
without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170)
location, as this value is hard-coded in the Core
shader for normal vector computation.
This entity evolved into prop_scalable in Half-Life 2: Episode Two . As of the Orange Box,
prop_coreball
is deprecated as an alias for prop_scalable
, which uses the core ball model by default. Use prop_scalable
if you would like to use the scaling inputs below with other models.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetScaleX <vector >
- Scales the coreball in X Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Y Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Z Axis. Format:
<New Size> <Time>