Item healthkit: Difference between revisions
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(Added exact health figure, tested against difficulty level.) |
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{{ | {{TabsBar|main=Item healthkit}} | ||
= | {{CD|CHealthKit|file1=1}} | ||
[[ | [[File: item_healthkit.png | right | 300px]] | ||
This item | |||
== | {{this is a|model entity|name=item_healthkit|game=Half-Life 2 series}} This item restores an amount of health points for players or {{ent|npc_citizen}}s on pickup. | ||
__NOTOC__ | |||
==ConVars/Commands== | |||
{{varcom|start}} | |||
{{varcom|sk_healthkit|25|Health amount|Amount of health restored. This amount is unaffected by difficulty settings.}} | |||
{{varcom|end}} | |||
{{KVIO ItemHL2}} |
Latest revision as of 17:18, 1 June 2025
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CHealthKit |
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item_healthkit
is a model entity available in Half-Life 2 series. This item restores an amount of health points for players or npc_citizens on pickup.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_healthkit | 25 | Health amount | Amount of health restored. This amount is unaffected by difficulty settings. |
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.