Item healthkit: Difference between revisions

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(Added exact health figure, tested against difficulty level.)
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{{wrongtitle|title=item_healthkit}}
{{TabsBar|main=Item healthkit}}
==Entity Description==
{{CD|CHealthKit|file1=1}}
[[Image:item_healthkit.jpg|frame|right|Health Kit]]
[[File: item_healthkit.png | right | 300px]]
This item gives 25 Health points (regardless of difficulty level) to players and [[npc_citizen]]s.
 
==Keyvalues==
{{this is a|model entity|name=item_healthkit|game=Half-Life 2 series}} This item restores an amount of health points for players or {{ent|npc_citizen}}s on pickup.
* {{kv item}}
__NOTOC__
==Inputs==
 
* {{i item}}
==ConVars/Commands==
==Outputs==
{{varcom|start}}
* {{o item}}
{{varcom|sk_healthkit|25|Health amount|Amount of health restored. This amount is unaffected by difficulty settings.}}
[[Category:Entities]] [[Category:Items]]
{{varcom|end}}
 
{{KVIO ItemHL2}}

Latest revision as of 17:18, 1 June 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
C++ Class hierarchy
CHealthKit
CItem
CBaseAnimating
CBaseEntity
C++ item_healthkit.cpp
Item healthkit.png

item_healthkit is a model entity available in Half-Life 2 series Half-Life 2 series. This item restores an amount of health points for players or npc_citizens on pickup.


ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthkit 25 Health amount Amount of health restored. This amount is unaffected by difficulty settings.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.