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$layertint1: Difference between revisions

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{{Shaderparam|$layertint1|game=Counter-Strike: Global Offensive|shader1=WorldVertexTransition}} It allows for the individual tinting of a layer.
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{{This is a|shader parameter|name=$layertint1|shader=WorldVertexTransition|game=Counter-Strike: Global Offensive}} It allows for the individual tinting of a layer.


== Parameters and Effects ==
== Parameters and Effects ==
{{MatParam|$layertint1|RGB matrix|The RGB matrix by which to tint the first layer}}
{{MatParamDef|$layertint1|RGB matrix|The RGB matrix by which to tint the first layer}}
{{MatParam|$layertint2|RGB matrix|The RGB matrix by which to tint the second layer}}
{{MatParamDef|$layertint2|RGB matrix|The RGB matrix by which to tint the second layer}}


[[Category:List of Shader Parameters|N]]
[[Category:Shader parameters|layertint1]]

Latest revision as of 11:49, 23 August 2025

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$layertint1 is a material shader parameter for the WorldVertexTransition shader available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It allows for the individual tinting of a layer.

Parameters and Effects

The RGB matrix by which to tint the first layer
The RGB matrix by which to tint the second layer