$layertint1: Difference between revisions
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{{This is a|shader parameter|name=$layertint1|shader=WorldVertexTransition|game=Counter-Strike: Global Offensive}} It allows for the individual tinting of a layer. | |||
== Parameters and Effects == | == Parameters and Effects == | ||
{{ | {{MatParamDef|$layertint1|RGB matrix|The RGB matrix by which to tint the first layer}} | ||
{{ | {{MatParamDef|$layertint2|RGB matrix|The RGB matrix by which to tint the second layer}} | ||
[[Category: | [[Category:Shader parameters|layertint1]] |
Latest revision as of 11:49, 23 August 2025


$layertint1
is a material shader parameter for the WorldVertexTransition shader available in Counter-Strike: Global Offensive. It allows for the individual tinting of a layer.
Parameters and Effects
The RGB matrix by which to tint the first layer
The RGB matrix by which to tint the second layer