Category:Day of Defeat Level Design: Difference between revisions

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(A simple page on how to map for Day of Defeat.)
 
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{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}}
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This page contains articles relating specifically to level design for {{Dod}} [[Day of Defeat]].
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== Getting Started ==
== Getting Started ==
You must install the correct editor for Day of Defeat Level Creation (Hammer 3.4 or J.A.C.K.).
* [steam://install/254430/ Install Half-Life SDK (3.4) from Steam (must own Half-Life 1 on Steam)]
[https://www.youtube.com/watch?v=7XkcU_4_HMo Check out Holycow's Video on how to make the levels!]
* [[Configuring Hammer for Day of Defeat]]
 
== General ==
* [[List of Day of Defeat entities]]
** [[:Category:Day of Defeat entities]]
* [[Day of Defeat Mapper's Reference]]
* [[Bullet Penetration in Day of Defeat]]
 
==Tutorials==
*[[Creating a Basic Day of Defeat Map]]
**[[Creating a Object Destruction Map for Day of Defeat|Creating a Object Destruction Map]]
**[[Creating a Territorial Control Map for Day of Defeat|Creating a Territorial Control Map]]
 
*[[Creating an Overview Map for Day of Defeat|Creating an Overview Map]]
*[[Creating a machine gun nest in Day of Defeat]]
 
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== Additional Information ==
===Forge Game Data===
* [[Day of Defeat.fgd]] - Latest official [[FGD]] for Day of Defeat
* [[Day of Defeat 4.1.fgd]] - Updated FGD with {{code|game_player_equip}} entity.
 
==External Tools==
===General===
* [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site]
 
===Compiling Programs===
* [[ZHLT|Zoner's Half-Life Tools]]
* [[VHLT|Vluzacn's Map Compile Tools]]
 
===Modelling Programs===
* [[MilkShape 3D|MilkShape 3D (purchase required)]]
:[http://www.milkshape3d.com/ Download]
* [[Blender| Blender (free)]]
:[https://www.blender.org/download/ Download]
* [[3DS Max|3ds Max (purchase required)]]
:[https://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE Download]
 
===Texture Editors===
* [https://www.gimp.org/downloads/ GIMP (free)]
* [https://www.photoshop.com/products Photoshop (purchase required)]
* [https://gamebanana.com/tools/4774 Wally (free)]
 
===Alternative Mapping Tools===
* [http://jack.hlfx.ru/en/ J.A.C.K.] An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
* [http://sledge-editor.com/ Sledge] ceased development and is no longer being developed.


Need help with making maps? Go to the Day of Defeat store page.
== External links ==
[https://store.steampowered.com/app/30/Day_of_Defeat/ Check out the store and forums!]
* [https://github.com/cmbasnett/dod_kaust dod_kaust] -  Open Source Map dod_kaust on github. Great for learning and understanding how a Day of Defeat Map functions.
* [https://www.youtube.com/playlist?list=PLfuvunEQA2WAGXb-cTY_3gLcXo6g2PTsw Day of Defeat Map Making Basics playlist] - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using {{jack|4.1}}, although most concepts are still applicable.
* [https://dayofdefeat.home.blog/2021/08/01/map-editor-template-file/ Map editor template file] - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires {{jack|4.1}}. <!--unoffical GitHub mirror, in case the gdrive link dies: https://github.com/SirYodaJedi/Yuis-Map-Files/blob/master/GoldSrc/DOD/Prefab/dod_template.jmf-->


== Why Certain Versions of Hammer Don't Work ==
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Newer versions of Hammer don't work because they are for newer games that use Source. Newer versions of Hammer also don't have the same setup required to make goldsource maps. Therefore you must use older versions such as Hammer 3.4 and J.A.C.K.
NOTE: Valve did not create J.A.C.K. They only created certain aspects of J.A.C.K. that make the program work.


== Is There a video on how to make maps? ==
[[Category:Level Design]]
So your new to Day of Defeat and its map making aspects. All good, just watch Holycow's Video on it.
[[Category:Day of Defeat]]
[https://www.youtube.com/watch?v=7XkcU_4_HMo Video]

Latest revision as of 22:40, 22 July 2024

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GoldSrc (Half-Life SDK) Level Design

This page contains articles relating specifically to level design for Day of Defeat Day of Defeat.

Getting Started

General

Tutorials

Additional Information

Forge Game Data

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

External links

  • dod_kaust - Open Source Map dod_kaust on github. Great for learning and understanding how a Day of Defeat Map functions.
  • Day of Defeat Map Making Basics playlist - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using J.A.C.K. J.A.C.K., although most concepts are still applicable.
  • Map editor template file - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires J.A.C.K. J.A.C.K..