Category:Day of Defeat Level Design: Difference between revisions
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(A simple page on how to map for Day of Defeat.) |
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{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} | |||
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This page contains articles relating specifically to level design for {{Dod}} [[Day of Defeat]]. | |||
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== Getting Started == | == Getting Started == | ||
* [steam://install/254430/ Install Half-Life SDK (3.4) from Steam (must own Half-Life 1 on Steam)] | |||
[https://www. | * [[Configuring Hammer for Day of Defeat]] | ||
== General == | |||
* [[List of Day of Defeat entities]] | |||
** [[:Category:Day of Defeat entities]] | |||
* [[Day of Defeat Mapper's Reference]] | |||
* [[Bullet Penetration in Day of Defeat]] | |||
==Tutorials== | |||
*[[Creating a Basic Day of Defeat Map]] | |||
**[[Creating a Object Destruction Map for Day of Defeat|Creating a Object Destruction Map]] | |||
**[[Creating a Territorial Control Map for Day of Defeat|Creating a Territorial Control Map]] | |||
*[[Creating an Overview Map for Day of Defeat|Creating an Overview Map]] | |||
*[[Creating a machine gun nest in Day of Defeat]] | |||
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== Additional Information == | |||
===Forge Game Data=== | |||
* [[Day of Defeat.fgd]] - Latest official [[FGD]] for Day of Defeat | |||
* [[Day of Defeat 4.1.fgd]] - Updated FGD with {{code|game_player_equip}} entity. | |||
==External Tools== | |||
===General=== | |||
* [http://www.slackiller.com/hlprograms.htm GoldSrc External Tool Resource Site] | |||
===Compiling Programs=== | |||
* [[ZHLT|Zoner's Half-Life Tools]] | |||
* [[VHLT|Vluzacn's Map Compile Tools]] | |||
===Modelling Programs=== | |||
* [[MilkShape 3D|MilkShape 3D (purchase required)]] | |||
:[http://www.milkshape3d.com/ Download] | |||
* [[Blender| Blender (free)]] | |||
:[https://www.blender.org/download/ Download] | |||
* [[3DS Max|3ds Max (purchase required)]] | |||
:[https://www.autodesk.com/products/3ds-max/buy?mktvar002=612307&src=OMSE Download] | |||
===Texture Editors=== | |||
* [https://www.gimp.org/downloads/ GIMP (free)] | |||
* [https://www.photoshop.com/products Photoshop (purchase required)] | |||
* [https://gamebanana.com/tools/4774 Wally (free)] | |||
===Alternative Mapping Tools=== | |||
* [http://jack.hlfx.ru/en/ J.A.C.K.] An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3. | |||
* [http://sledge-editor.com/ Sledge] ceased development and is no longer being developed. | |||
== External links == | |||
[https:// | * [https://github.com/cmbasnett/dod_kaust dod_kaust] - Open Source Map dod_kaust on github. Great for learning and understanding how a Day of Defeat Map functions. | ||
* [https://www.youtube.com/playlist?list=PLfuvunEQA2WAGXb-cTY_3gLcXo6g2PTsw Day of Defeat Map Making Basics playlist] - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using {{jack|4.1}}, although most concepts are still applicable. | |||
* [https://dayofdefeat.home.blog/2021/08/01/map-editor-template-file/ Map editor template file] - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires {{jack|4.1}}. <!--unoffical GitHub mirror, in case the gdrive link dies: https://github.com/SirYodaJedi/Yuis-Map-Files/blob/master/GoldSrc/DOD/Prefab/dod_template.jmf--> | |||
{{category end}} | |||
[[Category:Level Design]] | |||
[[Category:Day of Defeat]] | |||
Latest revision as of 22:40, 22 July 2024
This page contains articles relating specifically to level design for Day of Defeat.
Getting Started
GeneralTutorials |
Additional InformationForge Game Data
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools
External links
|
Pages in category "Day of Defeat Level Design"
The following 6 pages are in this category, out of 6 total.