$pointsamplemagfilter: Difference between revisions
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Note:Not compatible with blended displacement materials.
Note:A similar effect can be achieved by enabling Point Sampling in a texture's VTF file (which works on all materials).
Note:Effect only works on
Bug:This parameter may not work on older hardware. [todo tested in ?]
ThunderKeil (talk | contribs) (added VTF PS blend compatibility, syntax sample, unstubbed) |
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{{LanguageBar|title = <code>$pointsamplemagfilter</code>}} | |||
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{{ | [[File:$pointsamplemagfilter.png|thumb|right|Example of '''$pointsamplemagfilter''' set to 1 and 0.]] | ||
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{{ | '''$pointsamplemagfilter''' is a [[material]] [[shader]] parameter available in {{csgo|4}}, {{strata|4}}, {{mcv|4}}, and {{jbep3|4}} for <code>[[LightmappedGeneric]]</code>. It disables texture filtering on a material if the texture resolution is bigger than the space it occupies onscreen, and linearly interpolated (smooth) if its smaller, and will use [[MIP_Mapping|mipmaps]]. | ||
This makes it pixelated when near the texture, but smooth when far way, and will not produce [https://en.wikipedia.org/wiki/Moir%C3%A9_pattern moiré patterns] when viewed at grazing angles or from distance, unlike just enabling Point Sampling flag in a material's [[Valve_Texture_Format|VTF]]. | |||
{{Note|Not compatible with blended displacement materials.}} | |||
{{Note|A similar effect can be achieved by enabling Point Sampling in a texture's [[Valve_Texture_Format|VTF]] file (which works on all materials).}} | |||
{{Note|Effect only works on <code>[[$basetexture]]</code> and will not have the desired effect on the <code>[[$bumpmap]]</code>.}} | |||
{{Bug|This parameter may not work on older hardware.}} | |||
[[File:Difference.png|none|thumb|left|730px|Difference side by side, '''$pointsamplemagfilter''' (left) is pixelated and looks good in the distance as well]] | |||
== VMT syntax example == | == VMT syntax example == | ||
$pointsamplemagfilter <[[Boolean|bool]]> | |||
[[Category:Shader parameters|pointsamplemagfilter]] | |||
[[Category: |
Latest revision as of 00:42, 8 September 2025


$pointsamplemagfilter is a material shader parameter available in Counter-Strike: Global Offensive,
Strata Source,
Military Conflict: Vietnam, and
Jabroni Brawl: Episode 3 for
LightmappedGeneric
. It disables texture filtering on a material if the texture resolution is bigger than the space it occupies onscreen, and linearly interpolated (smooth) if its smaller, and will use mipmaps.
This makes it pixelated when near the texture, but smooth when far way, and will not produce moiré patterns when viewed at grazing angles or from distance, unlike just enabling Point Sampling flag in a material's VTF.



$basetexture
and will not have the desired effect on the $bumpmap
.
VMT syntax example
$pointsamplemagfilter <bool>