$pointsamplemagfilter: Difference between revisions

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{{LanguageBar|title = <code>$pointsamplemagfilter</code>}}
[[File:$pointsamplemagfilter.png|thumb|Example of $pointsamplemagfilter set to 1 and 0.]]


{{Shaderparam|$pointsamplemagfilter|shader1=LightmappedGeneric|game=Counter-Strike: Global Offensive}} It disables texture filtering on a material, leading to a pixelated look.
{{note|A similar effect can be achieved by enabling Point Sampling in a material's [[VTF]] file.}}
{{note|Not compatible with blended displacement materials.}}
{{bug|This parameter may not work on older hardware.}}


[[Category:List of Shader Parameters|P]]
[[File:$pointsamplemagfilter.png|thumb|right|Example of '''$pointsamplemagfilter''' set to 1 and 0.]]
 
'''$pointsamplemagfilter''' is a [[material]] [[shader]] parameter available in {{csgo|4}}, {{strata|4}}, {{mcv|4}}, and {{jbep3|4}} for <code>[[LightmappedGeneric]]</code>. It disables texture filtering on a material if the texture resolution is bigger than the space it occupies onscreen, and linearly interpolated (smooth) if its smaller, and will use [[MIP_Mapping|mipmaps]].
 
This makes it pixelated when near the texture, but smooth when far way, and will not produce [https://en.wikipedia.org/wiki/Moir%C3%A9_pattern moiré patterns] when viewed at grazing angles or from distance, unlike just enabling Point Sampling flag in a material's [[Valve_Texture_Format|VTF]].
{{Note|Not compatible with blended displacement materials.}}
{{Note|A similar effect can be achieved by enabling Point Sampling in a texture's [[Valve_Texture_Format|VTF]] file (which works on all materials).}}
{{Note|Effect only works on <code>[[$basetexture]]</code> and will not have the desired effect on the <code>[[$bumpmap]]</code>.}}
{{Bug|This parameter may not work on older hardware.}}
 
[[File:Difference.png|none|thumb|left|730px|Difference side by side, '''$pointsamplemagfilter''' (left) is pixelated and looks good in the distance as well]]
 
== VMT syntax example ==
$pointsamplemagfilter <[[Boolean|bool]]>
 
[[Category:Shader parameters|pointsamplemagfilter]]

Latest revision as of 00:42, 8 September 2025

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Example of $pointsamplemagfilter set to 1 and 0.

$pointsamplemagfilter is a material shader parameter available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive, Strata Source Strata Source, Military Conflict: Vietnam Military Conflict: Vietnam, and Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3 for LightmappedGeneric. It disables texture filtering on a material if the texture resolution is bigger than the space it occupies onscreen, and linearly interpolated (smooth) if its smaller, and will use mipmaps.

This makes it pixelated when near the texture, but smooth when far way, and will not produce moiré patterns when viewed at grazing angles or from distance, unlike just enabling Point Sampling flag in a material's VTF.

Note.pngNote:Not compatible with blended displacement materials.
Note.pngNote:A similar effect can be achieved by enabling Point Sampling in a texture's VTF file (which works on all materials).
Note.pngNote:Effect only works on $basetexture and will not have the desired effect on the $bumpmap.
Icon-Bug.pngBug:This parameter may not work on older hardware.  [todo tested in ?]
Difference side by side, $pointsamplemagfilter (left) is pixelated and looks good in the distance as well

VMT syntax example

$pointsamplemagfilter <bool>