Weapon glock (Half-Life 1): Difference between revisions
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{{ | {{hl1 topicon}}{{hlop4 topicon}}{{hlbs topicon}} | ||
[[ | {{tabsBar|main=weapon_glock}} | ||
[[File:V_9mmhandgun_goldsrc.png|thumb|right|Viewmodel, based on the {{w|icon=0|Glock 17}}.]] | |||
{{CD|CGlock|goldsrc=1}} | |||
{{this is a|point entity|name=weapon_glock|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | |||
The pistol used in the Half-Life | The pistol used in the [[GoldSrc]] Half-Life games. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in Half-Life and [[Half-Life: Source]], only <code>weapon_glock</code> will work in the Source version of the game. | ||
{{altnames|name1=weapon_9mmhandgun}} | |||
==Key Values== | ==Key Values== | ||
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{{Hl1_kv_target}} | {{Hl1_kv_target}} | ||
{{KV_Angles}} | {{KV_Angles}} | ||
==Flags== | ==Flags== | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
==Gallery== | |||
<gallery mode=nolines widths=256px heights=200px> | |||
V_9mmhandgun_goldsrc_hd.png|Viewmodel from the [[HD Pack]], which replaces it with the {{w|icon=0|Beretta M9}}. | |||
W_9mmhandgun_goldsrc.png|Worldmodel. | |||
W_9mmhandgun_goldsrc_hd.png|Ditto, HD Pack. | |||
</gallery> | |||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]] | ||
Latest revision as of 08:58, 16 September 2024
GoldSrc ( Half Life | Counter-Strike series (GoldSrc) )
editViewmodel, based on the Glock 17.
| CGlock |
weapon_glock is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
The pistol used in the GoldSrc Half-Life games. This weapon can be represented by two different class names, weapon_9mmhandgun and weapon_glock. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock will work in the Source version of the game.
weapon_9mmhandgun. Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
Viewmodel from the HD Pack, which replaces it with the Beretta M9.
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons