This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon glock (Half-Life 1): Difference between revisions

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{{Hl1_series_point|weapon_9mmhandgun}}
{{hl1 topicon}}{{hlop4 topicon}}{{hlbs topicon}}
[[Image:weapon_9mmhandgun.png|thumb|right|250px|The Glock 17 seen in [[Half-Life]], [[Half-Life: Opposing Force]] and [[Half-Life: Blue Shift]] with the [[HD Pack]] disabled.]]
{{tabsBar|main=weapon_glock}}
[[Image:weapon_9mmhandgun_hd.png|thumb|right|250px|The Beretta seen in [[Half-Life]], [[Half-Life: Opposing Force]] and [[Half-Life: Blue Shift]] with the [[HD Pack]] enabled.]]
[[File:V_9mmhandgun_goldsrc.png|thumb|right|Viewmodel, based on the {{w|icon=0|Glock 17}}.]]
==Entity description==
{{CD|CGlock|goldsrc=1}}
{{this is a|point entity|name=weapon_glock|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}}


The pistol used in the Half-Life series. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in Half-Life and [[Half-Life: Source]], only <code>weapon_glock</code> will work in the Source version of the game.
The pistol used in the [[GoldSrc]] Half-Life games. This weapon can be represented by two different class names, <code>weapon_9mmhandgun</code> and <code>weapon_glock</code>. Unlike many other entities that have their same class name in Half-Life and [[Half-Life: Source]], only <code>weapon_glock</code> will work in the Source version of the game.
 
{{altnames|name1=weapon_9mmhandgun}}


==Key Values==
==Key Values==
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{{Hl1_kv_target}}
{{Hl1_kv_target}}
{{KV_Angles}}
{{KV_Angles}}


==Flags==
==Flags==
{{Hl1_Appearflags}}
{{Hl1_Appearflags}}
==Gallery==
<gallery mode=nolines widths=256px heights=200px>
V_9mmhandgun_goldsrc_hd.png|Viewmodel from the [[HD Pack]], which replaces it with the {{w|icon=0|Beretta M9}}.
W_9mmhandgun_goldsrc.png|Worldmodel.
W_9mmhandgun_goldsrc_hd.png|Ditto, HD Pack.
</gallery>


[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]]
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|9]]

Latest revision as of 08:58, 16 September 2024

edit
Viewmodel, based on the Glock 17.
C++ Class hierarchy
CGlock
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
C++ glock.cpp

weapon_glock is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift.

The pistol used in the GoldSrc Half-Life games. This weapon can be represented by two different class names, weapon_9mmhandgun and weapon_glock. Unlike many other entities that have their same class name in Half-Life and Half-Life: Source, only weapon_glock will work in the Source version of the game.

AltNames.pngAltNames: This entity is also tied to weapon_9mmhandgun.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery