Item ammo pistol: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
m (Updated the image)  | 
				No edit summary  | 
				||
| (6 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
{{  | {{LanguageBar}}  | ||
{{CD|CItem_BoxSRounds|file1=1}}  | |||
[[File: item_ammo_pistol.png | right | 300px]]  | [[File: item_ammo_pistol.png | right | 300px]]  | ||
__NOTOC__  | |||
{{  | {{this is a|model entity|name=item_ammo_pistol|game=Half-Life 2 series}} It's a box of 9mm rounds for the [[weapon_pistol|semi-automatic pistol]].  | ||
Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting:  | Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting:  | ||
{{skill|24|20|12}}  | {{skill|24|20|12}}  | ||
{{KVIO ItemHL2}}  | {{KVIO ItemHL2}}  | ||
Latest revision as of 16:17, 1 June 2025
| CItem_BoxSRounds | 
item_ammo_pistol  is a   model entity  available in 
 Half-Life 2 series. It's a box of 9mm rounds for the semi-automatic pistol.
Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 24
 - Normal: 20
 - Hard: 12
 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- Start Constrained : [1]
 - Spawns with motion disabled.
 
Outputs
Item:
- OnPlayerTouch
 - Fires when the player touches this item. !activator is the player.
 
- OnCacheInteraction
 - This output fires when the player proves they have "found" this item.
 - Fires on:
- Player Touch (whether or not player actually acquires the item).
 - Picked up by +use.
 - Picked up by gravity gun.
 - Punted by gravity gun.