$parallaxmap: Difference between revisions
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Warning:Parallax maps are disabled in every Valve game, although since
an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.
NvC DmN CH (talk | contribs) (is mat_prallaxmaps 0 by default the cause of being unable to use it?) |
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{{this is a|shader parameter|name=$parallaxmap}} It specifies the [[VTF]] texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a [[height map]]. | |||
{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} | {{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} | ||
=== VMT Syntax === | === VMT Syntax === | ||
"$parallaxmap" <texture path> | "$parallaxmap" <texture path> | ||
"$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount | "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount | ||
== See | == See also == | ||
* [[Parallax mapping]] | * [[Parallax mapping]] | ||
[[Category: | [[Category:Shader parameters|p]] | ||
Latest revision as of 12:01, 28 November 2025
$parallaxmap is a material shader parameter available in all
Source games. It specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface. The texture used for this parameter is a height map.
VMT Syntax
"$parallaxmap" <texture path> "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount