Point dz weaponspawn: Difference between revisions

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{{otherlang2|title=point_dz_weaponspawn|ru=point_dz_weaponspawn:ru}}
{{lang|point_dz_weaponspawn}}[[File: Point_dz_weaponspawn.jpg | 400px | thumb | right | point_dz_weaponspawn]]
{{csgo point|point_dz_weaponspawn}} {{DZupdate}}
{{this is a|point entity|game=Counter-Strike: Global Offensive|name=point_dz_weaponspawn}}
[[File: Point_dz_weaponspawn.jpg | 200px | thumb | right | point_dz_weaponspawn]]
{{DZupdate}}
 
== Info ==
 
'''Type:''' '' Entity ''
 
'''Mode:''' ''[http://www.counter-strike.net/dangerzone Danger Zone]''
 
'''Global entity:''' ''no''
 
'''Date added:''' '' Added along with the update [http://www.counter-strike.net/dangerzone Danger Zone] (2018.12.06) ''


== Entity Description ==
== Entity Description ==
Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.
Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.


== Entities spawned by [[point_dz_weaponspawn]] ==
These should be scattered around the map.
* '''[[func_survival_c4_target]]'''
There needs to be some distance between these otherwise they might fail to spawn.
: Safe with money.
{{Warning|Not having enough of these can result in game crash upon deploying. Numbers that are verified to work are 41 and 321.}}
* '''[[prop_weapon_upgrade_chute]]'''
{{Tip|A single [[point_dz_weaponspawn]] is enough to prevent the game from crashing upon deployment. It is however common that no item will spawn from it. This method may be useful for playtesting the map early on in development, before loot locations are decided upon.}}
: Parachute backpack.
 
* '''[[prop_weapon_upgrade_tablet_zoneintel]]'''
=== Entities spawned by [[point_dz_weaponspawn]] ===
: Tablet upgrade that shows next safe zone.
{| class="wikitable"
* '''[[prop_weapon_upgrade_tablet_droneintel]]'''
! Entity
: Tablet upgrade that shows drones and their trace.
! Brief Description
* '''[[prop_weapon_upgrade_tablet_highres]]'''
|-
: Tablet upgrade that improves zone precision.
| '''[[dronegun]]'''
* '''[[prop_weapon_upgrade_contractkill]]'''
| Drone turret.
: Contract to kill a player that will reward $500.
|-
* '''[[prop_weapon_upgrade_armor_helmet]]'''
| '''[[func_survival_c4_target]]'''
: Armor and Helmet.
| Safe with money.
* '''[[prop_money_crate]]'''
|-
: Bag with money.  
| '''[[hostage_entity]]'''
* '''[[prop_metal_crate]]'''
| A hostage.
: Metal crate with SMG weapons.
|-
* '''[[prop_loot_crate]]'''
| '''[[item_cash]]'''
: Can be various crates, utility, explosives, pistols, melees.
| Stack of banknotes.
* '''[[prop_ammo_box_generic]]'''
|-
: Ammo box.
| '''[[prop_ammo_box_generic]]'''
* '''[[item_cash]]'''
| Ammo box.
: Stack of banknotes.
|-
* '''[[dronegun]]'''
| '''[[prop_loot_crate]]'''
: Drone turret.
| Can be various crates, utility, explosives, pistols, melees.
* '''[[weapon_flashbang]]'''
|-
: Flash grenade.
| '''[[prop_metal_crate]]'''
* '''[[weapon_molotov]]'''
| Metal crate with SMG weapons.
: Molotov coctail.
|-
* '''[[weapon_decoy]]'''
| '''[[prop_money_crate]]'''
: Decoy grenade.
| Bag with money.  
* '''[[weapon_smokegrenade]]'''
|-
: Smoke grenade.
| '''[[prop_weapon_upgrade_armor_helmet]]'''
* '''[[weapon_knife]]'''
| Armor and Helmet.
: Knife.
|-
| '''[[prop_weapon_upgrade_chute]]'''
| Parachute backpack.
|-
| '''[[prop_weapon_upgrade_contractkill]]'''
| Contract to kill a player that will reward $500.
|-
| '''[[prop_weapon_upgrade_tablet_droneintel]]'''
| Tablet upgrade that shows drones and their trace.
|-
| '''[[prop_weapon_upgrade_tablet_highres]]'''
| Tablet upgrade that improves zone precision.
|-
| '''[[prop_weapon_upgrade_tablet_zoneintel]]'''
| Tablet upgrade that shows the next safe zone.
|-
| '''[[weapon_decoy]]'''
| Decoy grenade.
|-
| '''[[weapon_flashbang]]'''
| Flash grenade.
|-
| '''[[weapon_knife]]'''
| Knife.
|-
| '''[[weapon_molotov]]'''
| Molotov cocktail.
|-
| '''[[weapon_smokegrenade]]'''
| Smoke grenade.
|}


== Keyvalues ==  
== Keyvalues ==  
Line 67: Line 87:
: A melee weapon/crate will spawn instead.
: A melee weapon/crate will spawn instead.
*<code>tagBehindSteelDoor 1</code>
*<code>tagBehindSteelDoor 1</code>
: Used when combined with [[dz_door]], more info about that here: [[dz_door#Setting up Security Doors for Danger Zone|Quick Link]]
: Used when combined with [[dz_door]], more info about that [[dz_door#Setting up Security Doors for Danger Zone|here]].
*<code>tagOnRooftop 1</code>
*<code>tagOnRooftop 1</code>
{{todo|What does this do in game?}}
{{todo|What does this do in game?}}

Latest revision as of 19:09, 17 May 2024

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point_dz_weaponspawn

point_dz_weaponspawn is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. It's one of many new entities added with the CS:GO Danger Zone Danger Zone update.

Entity Description

Acts as a spawn point for below specified survival entities. Trivially, this will also be a potential place that players land during warmup.

These should be scattered around the map. There needs to be some distance between these otherwise they might fail to spawn.

Warning.pngWarning:Not having enough of these can result in game crash upon deploying. Numbers that are verified to work are 41 and 321.
Tip.pngTip:A single point_dz_weaponspawn is enough to prevent the game from crashing upon deployment. It is however common that no item will spawn from it. This method may be useful for playtesting the map early on in development, before loot locations are decided upon.

Entities spawned by point_dz_weaponspawn

Entity Brief Description
dronegun Drone turret.
func_survival_c4_target Safe with money.
hostage_entity A hostage.
item_cash Stack of banknotes.
prop_ammo_box_generic Ammo box.
prop_loot_crate Can be various crates, utility, explosives, pistols, melees.
prop_metal_crate Metal crate with SMG weapons.
prop_money_crate Bag with money.
prop_weapon_upgrade_armor_helmet Armor and Helmet.
prop_weapon_upgrade_chute Parachute backpack.
prop_weapon_upgrade_contractkill Contract to kill a player that will reward $500.
prop_weapon_upgrade_tablet_droneintel Tablet upgrade that shows drones and their trace.
prop_weapon_upgrade_tablet_highres Tablet upgrade that improves zone precision.
prop_weapon_upgrade_tablet_zoneintel Tablet upgrade that shows the next safe zone.
weapon_decoy Decoy grenade.
weapon_flashbang Flash grenade.
weapon_knife Knife.
weapon_molotov Molotov cocktail.
weapon_smokegrenade Smoke grenade.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Danger Zone:
Group ID ([todo internal name (i)]) <integer>
When an item spawns in a spawn point, other nearby spawn points with the same ID will have less chance of spawning an item.
Default Weight ([todo internal name (i)]) <integer>
Weight used to distribute item.
Door Name ([todo internal name (i)]) <targetname>
This point is behind a specific door.
Non !FGD keyvalues:
  • tagPreferLooseItem 1
A loose item will spawn instead of a crate.
  • tagPreferMelee 1
A melee weapon/crate will spawn instead.
  • tagBehindSteelDoor 1
Used when combined with dz_door, more info about that here.
  • tagOnRooftop 1
Todo: What does this do in game?