List of Portal 2 Movies: Difference between revisions
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{{ | {{lang|List of Portal 2 Movies|title=List of ''Portal 2'' Movies}}{{p2 topicon}} | ||
{{back | Portal 2}} | |||
}} | {{portal2}} This is a list of all available Bink videos of {{portal2|3}}. See {{ent|vgui_movie_display}} for implementation and tips. | ||
{{portal2}} This is a list of all available Bink videos of | {{warning|{{in|{{p2ce}}}} Support for {{code|.bik}} videos have been dropped completely. All prepackaged videos have been replaced with {{code|.webm}} videos, so to get these videos to play, replace the {{code|.bik}} extension with {{code|.webm}}.}} | ||
== Elevator | == Elevator Panels == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width="175px"|File name | !width="175px"|File name | ||
Line 80: | Line 80: | ||
!Description | !Description | ||
!width="300px"|Image | !width="300px"|Image | ||
|- | |- | ||
| sp_30_a4_finale5.bik | | sp_30_a4_finale5.bik | ||
Line 114: | Line 94: | ||
|- | |- | ||
| sp_ending_callback.bik | | sp_ending_callback.bik | ||
| Wheatley feeling sorry in space, coming from the credits. | | [[Wheatley]] feeling sorry in space, coming from the credits. | ||
| [[File:sp_ending_callback.jpg|center|thumb]] | | [[File:sp_ending_callback.jpg|center|thumb]] | ||
|} | |} | ||
== Co-op | == Co-op Story == | ||
{| class=standard-table | style="width:100%;" | {| class=standard-table | style="width:100%;" | ||
!width="175px"|File name | !width="175px"|File name | ||
Line 241: | Line 221: | ||
|- | |- | ||
|height="170px"| valve_portal2_fp.bik | |height="170px"| valve_portal2_fp.bik | ||
| | | '''Not a video file.''' Contents purely consist of a [[wikipedia:SHA-256|SHA-256]] fingerprinting hash that would have been used to trace potential leaks of internal Portal 2 development builds. | ||
|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
Line 252: | Line 232: | ||
|- | |- | ||
| dlc1_endmovie.bik | | dlc1_endmovie.bik | ||
| Ending movie. | | Ending movie for the Art Therapy campaign. | ||
| [[File:dlc1_endmovie.png|center|thumb]] | | [[File:dlc1_endmovie.png|center|thumb]] | ||
|} | |} | ||
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|style="background-color:rgb(50,50,50);"| | |style="background-color:rgb(50,50,50);"| | ||
|} | |} | ||
==Main menu backgrounds== | |||
{| class=standard-table | style="width:100%;" | |||
!width="175px"|File name | |||
!Description | |||
!width="300px"|Image | |||
|- | |||
| menu_act01.bik | |||
| GLaDOS lying in decay, used for the main menu background during Act 1. Based on sp_a1_wakeup, Chapter 1 (The Courtesy Call). | |||
| [[File:menu_act01.jpg|center|thumb]] | |||
|- | |||
| menu_act02.bik | |||
| A manufacturing line, used for the main menu background during Act 2. Based on sp_a2_bts3, from Chapter 5 (The Escape): Turret Manufacturing. | |||
| [[File:menu_act02.jpg|center|thumb]] | |||
|- | |||
| menu_act03.bik | |||
| Ruins outside the condemned testing area, used for the main menu background during Act 3. Based on sp_a3_01, from Chapter 6 (The Fall): The Pit. | |||
| [[File:menu_act03.jpg|center|thumb]] | |||
|- | |||
| menu_act04.bik | |||
| View from a destroyed test chamber, including a [[prop_monster_box|Frankenturret]], used for the main menu background during Act 4. Based on sp_a4_finale3, from Chapter 9 (The Part Where...): Morton's Fork | |||
| [[File:menu_act04.jpg|center|thumb]] | |||
|- | |||
| menu_act05.bik | |||
| [[Wheatley]] and space core in space, used for the main menu background during "Act 5" (only appears immediately after beating the game, directly after "sp_ending_callback" finishes playing). | |||
| [[File:menu_act05.jpg|center|thumb]] | |||
|} | |||
[[Category:Portal 2]] | [[Category:Portal 2]] |
Latest revision as of 12:54, 29 April 2024
This is a list of all available Bink videos of Portal 2. See vgui_movie_display for implementation and tips.


Elevator Panels
File name | Description | Image |
---|---|---|
animalking.bik | The animal-king invades the UN. | |
aperture_appear_horiz.bik | A waving person walking on a strip, then falling slowly. | |
aperture_appear_vert.bik | ||
bluescreen.bik | Molten core bluescreen. | |
exercises_horiz.bik | Evacuation training reminder with marching people. | |
exercises_vert.bik | ||
faithplate.bik | Aerial Faith Plate demonstration. | |
fizzler.bik | Emancipation Grid demonstration. | |
hard_light.bik | Hard Light Surface demonstration. | |
laser_danger_horiz.bik | Demonstration of the fatal effects of a laser beam. | |
laser_danger_vert.bik | ||
laser_portal.bik | Thermal Discouragement Beam demonstration. | |
plc_blue_horiz.bik | Reminder to remain calm. | |
plc_blue_vert.bik | ||
turret_colours_type.bik | Turret case options. | |
turret_dropin.bik | Some turrets descending and deploying. | |
turret_exploded_grey.bik | Insides of a turret. |
Single-player story
File name | Description | Image |
---|---|---|
sp_30_a4_finale5.bik | Elevator ride before credits, opera and field included. | |
sp_a5_credits.bik | Space background. | |
sp_credits_bg.bik | Background used for the credits song, song and credits text not included, intended for looping. | |
sp_ending_callback.bik | Wheatley feeling sorry in space, coming from the credits. |
Co-op Story
File name | Description | Image |
---|---|---|
coop_black_screen.bik | Empty black screen. | |
coop_bluebot_load.bik | Animated schematics of Atlas, used for the coop loading screen. | |
coop_bots_load.bik | Bot walking cycle, used for the coop loading screen. | |
coop_bots_load_wave.bik | Bot waving demonstration, used for the coop loading screen. | |
coop_bts_blueprints.bik | Laserdisc content for course 2. | |
coop_bts_powergrid_01.bik | Laserdisc content for course 4. | |
coop_bts_powergrid_02.bik | Laserdisc content for course 4. | |
coop_bts_radar.bik | Unused laserdisc content. | |
coop_bts_radar_1.bik | Laserdisc content for course 1. | |
coop_bts_radar_2.bik | Laserdisc content for course 1. | |
coop_bts_security.bik | Unused laserdisc content. | |
coop_bts_security_01.bik | Laserdisc content for course 3. | |
coop_bts_security_02.bik | Laserdisc content for course 3. | |
coop_intro.bik | Co-op intro video. | |
coop_orangebot_load.bik | Animated schematics of P-body, used for the coop loading screen. | |
coop_outro.bik | Co-op outro video. Credits excluded. | |
insert_disk.bik | "INSERT DISC" message of the laserdisc player. |
Miscellaneous
File name | Description | Image |
---|---|---|
aperture_logo.bik | Aperture Laboratories logo on a tan background. | |
attract01.bik | Cooperative Testing Initiative promotional video. | |
attract02.bik | Single player promotional video. | |
attract_boots.bik | Longfall boots promotional video. | |
attract_bot_trust.bik | Bot trust promotional video. | |
attract_panels.bik | Panels promotional video. | |
attract_turrets.bik | Turrets promotional video. | |
e1912_end.bik | Super 8 title card. | |
valve.bik | "Open your mind" logo and legal notices, slightly different for each platform. | |
valve_ps3_legals.bik | ||
valve_xbox_legals.bik | ||
valve_portal2_fp.bik | Not a video file. Contents purely consist of a SHA-256 fingerprinting hash that would have been used to trace potential leaks of internal Portal 2 development builds. |
DLC 1
File name | Description | Image |
---|---|---|
dlc1_endmovie.bik | Ending movie for the Art Therapy campaign. |
DLC 2
File name | Description | Image |
---|---|---|
community_bg1.bik | Menu background. | |
intro_movie.bik | Perpetual testing initiative promotional video (special cut that links to the menu). | |
valve.bik | Like the normal valve.bik movie, but with the man turning towards the camera. |
File name | Description | Image |
---|---|---|
menu_act01.bik | GLaDOS lying in decay, used for the main menu background during Act 1. Based on sp_a1_wakeup, Chapter 1 (The Courtesy Call). | |
menu_act02.bik | A manufacturing line, used for the main menu background during Act 2. Based on sp_a2_bts3, from Chapter 5 (The Escape): Turret Manufacturing. | |
menu_act03.bik | Ruins outside the condemned testing area, used for the main menu background during Act 3. Based on sp_a3_01, from Chapter 6 (The Fall): The Pit. | |
menu_act04.bik | View from a destroyed test chamber, including a Frankenturret, used for the main menu background during Act 4. Based on sp_a4_finale3, from Chapter 9 (The Part Where...): Morton's Fork | |
menu_act05.bik | Wheatley and space core in space, used for the main menu background during "Act 5" (only appears immediately after beating the game, directly after "sp_ending_callback" finishes playing). |