Valve Developer Community:New Help Desk: Difference between revisions

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==Setting the game directory==
__TOC__
I have a fully compiled and working copy of Source SDK Base 2013 running and i have been asking this question for ages but
{{archives|
how do you change the game directory name from "hl2" to something else and get it to launch the game correctly?
* [[Special:Redirect/revision/404475|12:59, 5 June 2024 (EST)]]
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[[User:Techgames101|Techgames101]] ([[User talk:Techgames101|talk]]) 00:48, 8 August 2018 (UTC)
== Changing case of username ==


:I've never done anything with 2013, so somebody else probably has a better solution. I just got it to work by doing this:
Is there a way to change the case of my Valve Developer Community username? I noticed that the profile links are case insensitive, and also searching by usernames works with any case (for example, on the Special:Contributions page), so it probably wouldn't be a problem. Maybe I need to contact some moderator/administrator, I don't know -[[User:Drinkly|Drinkly]] ([[User talk:Drinkly|talk]]) 10:48, 8 July 2024 (PDT)
:*Change every instance of "<code>hl2</code>" in hl2's gameinfo.txt to "<code>test</code>".
: I don't know this for sure either, but unfortunately I don't think anyone still active on the wiki is capable of easily changing usernames. However, you can at least edit your talk page signature in [[Special:Preferences]], and you might be able to change the visual title of your user page as well. --[[User:Blixibon|Blixibon]] ([[User talk:Blixibon|talk]]) 17:22, 13 July 2024 (PDT)
:*Rename the hl2 folder from "hl2" to "test".
:*Add <code>-game test</code> in the launch parameters.
:The only issue I noticed in the first map (d1_trainstation_01) was missing chapter titles. [[User:Pinsplash|Pinsplash]] ''([[User talk:Pinsplash|talk]])'' 01:09, 8 August 2018 (UTC)


:: Please don't listen to this guy above, he is horridly incorrect.
== Saysounds playing existing .wav but NOT new .wav ==
:: Do not edit hl2's gameinfo, it will not help you. If you need to change your mod title/appid/etc check in your own appid.
 
:: Do not change every reference of hl2 in the gameinfo to test as you need to mount hl2 VPKs.
I just took over this TF2 dedicated server from a guy who had it for 10 years, and after a week he was unreachable
:: I'd recommend copying the mod_hl2 folder to test instead of replacing it, for easy access if you need reference to stuff you changed.
Saysound plugin is working perfect. Have 30 word sounds and 10 intros .wav file that play perfect when a player enters/leaves when triggered or from the text window
:: <code>-game test</code> is 50% correct. You need to either launch the base with -game "C:\PathToMyMod\test" OR you can symlink your game folder to the sourcemods folder in Steam
The file spec varies ALL are 16 bit, All are .wav but bite rate varies 1411-705-352 and they all play.
:: Getting real sick of your shitty, uninformed contributions, [[User:Pinsplash|Pinsplash]]. - [[User:JoshuaAshton|JoshuaAshton]] ([[User talk:JoshuaAshton|talk]]) 03:04, 8 August 2018 (UTC)
IT'S Only new .wav file that will not play. Running sv_pure = 0 made a new .wav file and added it to /sound file folder and updated my saysounds.cfg file
and it should have played... but no......will NOT play.
using "STEAM_0xxxxx" // trigger for specific STEAM ID.
The new .wav sound is in the same folder as the old .wav tf/sound. Since I did not build this server is there someplace else I should be listing the file??
When wav1 is tied to my steam ID it plays when wav2 (new wav) is tied to my steam ID it does not play but the text is printed out.
Have a big bash planned for Halloween and donors get a intro .wav. could use some advice
Thanks
{{unsigned|Archellraiser}}
 
== VDC, please let us upload sound files. ==
 
<big>'''Dear admins @ VDC!'''</big><br><br>
Please let us upload sound files to the wiki! There are many important wiki pages that need sound to be understood easier. From func_buttons to soundscapes, sound files on wiki pages are incredibly important and should be easily accessible. Although Hammer's in-built sound preview system is more or less useful, it doesn't let us hear soundscapes, hard-coded button noises, and many other things I must be forgetting.<br><br>
<big>Valve Developer Community, please add<sup><small>(fix)</small></sup>.</big>
{{unsigned|A straight white male}}
 
== Mark keyvalue as being missing from the FGD, but only in a specific game? ==
 
How would I do this? This is mainly a question for [[point_spotlight]]'s Ignore Solid keyvalue, which is available for the following: {{srcmp}} {{tf2branch}} {{gmod}} {{bms}}
 
However, for {{bms}} it's not in the FGD by default, which is not the case for all other games it exists in. How would I indicate this? As far as I can tell, nofgd=1 can only be used to indicate an ''entire keyvalue'' is not in the FGD for every single game it exists in, which is not the case, and no doubt false for many other keyvalues. [[User:Radial|Radial]] ([[User talk:Radial|talk]]) 16:53, 25 March 2025 (PDT)
:Usually it's just noted as "{{!fgd}} for {{bms}}" somewhere in the KV description.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 16:55, 25 March 2025 (PDT)
 
== Issues with only= parameter in [[Template:Bug]] ==
 
There's something strange going on with the abbreviations. Something like "only=l4d2" works, but other abbreviations like "cs2" or "bms" spit out an invalid parameter error. Any ideas? - [[User:CHILLMODEA|CHILLMODEA]] ([[User talk:CHILLMODEA|talk]]) 13:45, 13 July 2025 (PDT)

Latest revision as of 13:45, 13 July 2025

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Changing case of username

Is there a way to change the case of my Valve Developer Community username? I noticed that the profile links are case insensitive, and also searching by usernames works with any case (for example, on the Special:Contributions page), so it probably wouldn't be a problem. Maybe I need to contact some moderator/administrator, I don't know -Drinkly (talk) 10:48, 8 July 2024 (PDT)

I don't know this for sure either, but unfortunately I don't think anyone still active on the wiki is capable of easily changing usernames. However, you can at least edit your talk page signature in Special:Preferences, and you might be able to change the visual title of your user page as well. --Blixibon (talk) 17:22, 13 July 2024 (PDT)

Saysounds playing existing .wav but NOT new .wav

I just took over this TF2 dedicated server from a guy who had it for 10 years, and after a week he was unreachable Saysound plugin is working perfect. Have 30 word sounds and 10 intros .wav file that play perfect when a player enters/leaves when triggered or from the text window The file spec varies ALL are 16 bit, All are .wav but bite rate varies 1411-705-352 and they all play. IT'S Only new .wav file that will not play. Running sv_pure = 0 made a new .wav file and added it to /sound file folder and updated my saysounds.cfg file and it should have played... but no......will NOT play. using "STEAM_0xxxxx" // trigger for specific STEAM ID. The new .wav sound is in the same folder as the old .wav tf/sound. Since I did not build this server is there someplace else I should be listing the file?? When wav1 is tied to my steam ID it plays when wav2 (new wav) is tied to my steam ID it does not play but the text is printed out. Have a big bash planned for Halloween and donors get a intro .wav. could use some advice Thanks Unsigned comment added by Archellraiser (talkcontribs) Always sign your posts with four tildes (~~~~)

VDC, please let us upload sound files.

Dear admins @ VDC!

Please let us upload sound files to the wiki! There are many important wiki pages that need sound to be understood easier. From func_buttons to soundscapes, sound files on wiki pages are incredibly important and should be easily accessible. Although Hammer's in-built sound preview system is more or less useful, it doesn't let us hear soundscapes, hard-coded button noises, and many other things I must be forgetting.

Valve Developer Community, please add(fix). Unsigned comment added by A straight white male (talkcontribs) Always sign your posts with four tildes (~~~~)

Mark keyvalue as being missing from the FGD, but only in a specific game?

How would I do this? This is mainly a question for point_spotlight's Ignore Solid keyvalue, which is available for the following: Source Multiplayer Team Fortress 2 branch Garry's Mod Black Mesa

However, for Black Mesa it's not in the FGD by default, which is not the case for all other games it exists in. How would I indicate this? As far as I can tell, nofgd=1 can only be used to indicate an entire keyvalue is not in the FGD for every single game it exists in, which is not the case, and no doubt false for many other keyvalues. Radial (talk) 16:53, 25 March 2025 (PDT)

Usually it's just noted as "!FGD for Black Mesa" somewhere in the KV description.
SirYodaJedi (talk) 16:55, 25 March 2025 (PDT)

Issues with only= parameter in Template:Bug

There's something strange going on with the abbreviations. Something like "only=l4d2" works, but other abbreviations like "cs2" or "bms" spit out an invalid parameter error. Any ideas? - CHILLMODEA (talk) 13:45, 13 July 2025 (PDT)