Rt WaterReflection: Difference between revisions

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'''_rt_WaterReflection''' is a parameter for use with "$reflecttexture". This texture is used for real-time reflections.


{{todo|Add [[VMT]] example of this.}}
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'''_rt_WaterReflection''' is a parameter for use with "[[$reflecttexture]]". This texture is used for "real-time" reflections.<br>
Its most common use is in in [[Water (shader)|Water]] materials, which causes the water to reflect the world around it, similar to {{ent|env_cubemap}}, but better. It is also used by [[LightmappedReflective]].
 
{{CodeBlock|style=1|
$reflecttexture _rt_WaterReflection
$reflectamount "0.4"
$reflecttint "{ 190 190 190 }"
$reflectskyboxonly 1
$reflectentities 1
}}

Latest revision as of 03:55, 13 July 2024

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_rt_WaterReflection is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.
Its most common use is in in Water materials, which causes the water to reflect the world around it, similar to env_cubemap, but better. It is also used by LightmappedReflective.

$reflecttexture _rt_WaterReflection

$reflectamount "0.4" $reflecttint "{ 190 190 190 }" $reflectskyboxonly 1

$reflectentities 1