Rpg missile: Difference between revisions

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(Created page with "'''rpg_missile''' is a point entity available in the Half-Life 2 series. This is the rocket created and launched by the rocket launcher primary-fire. It is not...")
 
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'''rpg_missile''' is a point entity available in the Half-Life 2 series. This is the rocket created and launched by the [[weapon_rpg|rocket launcher]] primary-fire. It is not affected by the gravity gun. Follows to aim-position of player which launched rocket if he is holding [[weapon_rpg|rocket launcher]].
{{tabsBar|main=rpg_missile}}
{{LanguageBar}}
{{ent not in fgd}}
{{CD|CMissile|file1=1}}
{{this is a|model entity|name=rpg_missile|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}}
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]]

Latest revision as of 12:36, 1 July 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CMissile
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ weapon_rpg.cpp

rpg_missile is a model entity available in Half-Life 2 series Half-Life 2 series, Portal Portal, and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases. This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.

The rpg_missile model.