Simple physics brush: Difference between revisions
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Note:If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you just want physical brush, use a func_physbox.
(Emphasized the fact this is broken when used in Hammer) |
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{{ | {{ent not in fgd|codeonly=1}} | ||
{{ | {{CD|CSimplePhysicsBrush|file1=physobj.cpp}} | ||
{{ent | {{this is a|brush entity|name=simple_physics_brush}} It is a simple physics brush with no unique properties. Brush entities converted by {{ent|phys_convert}} are turned into this entity. Doesn't have any physics when spawned by other means. | ||
{{ | {{note|If placed manually using Hammer, the entity will spawn suspended in mid-air and without any solidity. If you just want physical brush, use a {{ent|func_physbox}}.}} | ||
== | ==See also== | ||
* {{ent|func_physbox}} - Conventional physics brush | |||
* {{ent|simple_physics_prop}} - Prop counterpart | |||
{{ | |||
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Latest revision as of 17:58, 17 November 2024

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CSimplePhysicsBrush |
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simple_physics_brush
is a brush entity available in all Source games. It is a simple physics brush with no unique properties. Brush entities converted by phys_convert are turned into this entity. Doesn't have any physics when spawned by other means.

See also
- func_physbox - Conventional physics brush
- simple_physics_prop - Prop counterpart