Func croc: Difference between revisions
		
		
		
		
		
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{{  | {{Tf2 topicon}}{{LanguageBar}}  | ||
{{CD|CFuncCroc|base=CBaseTrigger|file1=func_croc.cpp}}  | |||
[[File:Yetipark_2.jpg|thumb|cp_mercenarypark's crocodiles]]  | |||
{{this is a|brush entity|name=func_croc|game=Team Fortress 2}}  | |||
This entity is a variant of {{ent|trigger_hurt}} that has crocodiles. When a player is killed by the brush, a [[entity_croc|crocodile]] will be shown surfacing to bite them.  | |||
==Keyvalues==  | == Keyvalues ==    | ||
{{KV Targetname}}  | {{KV Targetname}}  | ||
{{KV|Model|intn=croc_model|string|The model to be used for the spawned {{ent|entity_croc}}. Default <code>models/props_island/crocodile/crocodile.mdl</code>}}  | |||
{{KV|Filter Name|intn=filtername|filterclass|Optional filter to use to see if activator triggers me}}  | |||
{{KV TFTeam}}  | {{KV TFTeam}}  | ||
{{KV EnableDisable}}  | |||
== Inputs ==  | |||
==Inputs==  | |||
{{I EnableDisable}}  | {{I EnableDisable}}  | ||
==Outputs==  | ==Outputs==  | ||
{{O   | {{O|OnEat|Fired when the entity consumes a player.}}  | ||
{{O|OnEatRed|Fired when the entity consumes a player on the RED team.}}  | |||
{{O|OnEatBlue|Fired when the entity consumes a player on the BLU team.}}  | |||
Latest revision as of 11:15, 7 October 2025
| CFuncCroc | 
func_croc  is a   brush entity  available in 
 Team Fortress 2.
This entity is a variant of trigger_hurt that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Model (croc_model) <string>
 - The model to be used for the spawned entity_croc. Default 
models/props_island/crocodile/crocodile.mdl 
- Filter Name (filtername) <filter>
 - Optional filter to use to see if activator triggers me
 
TeamNum:
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
- OnEat
 - Fired when the entity consumes a player.
 
- OnEatRed
 - Fired when the entity consumes a player on the RED team.
 
- OnEatBlue
 - Fired when the entity consumes a player on the BLU team.