LightmappedTwoTexture: Difference between revisions
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Tip:Can be used to work around the lack of $detailblendmode 8 in LightmappedGeneric.
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* Lightmapped: A lightmap is baked onto the surface during compile. | * Lightmapped: A lightmap is baked onto the surface during compile. | ||
* TwoTexture: Two base textures are multiplied together and can be [[Material proxies|transformed]] independently. (Just like the [http://en.wikipedia.org/wiki/Blend_modes#Multiply Multiply] blending mode in typical image editors.) | * TwoTexture: Two base textures ({{mono|$basetexture}} and {{mono|$detail}}) are multiplied together and can be [[Material proxies|transformed]] independently. (Just like the [http://en.wikipedia.org/wiki/Blend_modes#Multiply Multiply] blending mode in typical image editors.) | ||
{{tip|Can be used to work around the lack of $detailblendmode 8 in LightmappedGeneric.}} | |||
[[Category:Shaders]] | [[Category:Shaders]] | ||
== See also == | == See also == | ||
* {{ent|UnlitTwoTexture}} | |||
* | * {{ent|WorldTwoTextureBlend}} |
Latest revision as of 19:22, 26 May 2024
- Lightmapped: A lightmap is baked onto the surface during compile.
- TwoTexture: Two base textures ($basetexture and $detail) are multiplied together and can be transformed independently. (Just like the Multiply blending mode in typical image editors.)
