Rt WaterReflection: Difference between revisions
		
		
		
		
		
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| {{LanguageBar}} | |||
| {{stub}} | |||
| {{screenshot}} | |||
| '''_rt_WaterReflection''' is a parameter for use with "[[$reflecttexture]]". This texture is used for "real-time" reflections.<br> | |||
| Its most common use is in in [[Water (shader)|Water]] materials, which causes the water to reflect the world around it, similar to {{ent|env_cubemap}}, but better. It is also used by [[LightmappedReflective]]. | |||
| {{CodeBlock|style=1| | |||
| $reflecttexture _rt_WaterReflection | |||
| $reflectamount "0.4" | |||
| $reflecttint "{ 190 190 190 }" | |||
| $reflectskyboxonly 1 | |||
| $reflectentities 1 | |||
| }} | |||
Latest revision as of 03:55, 13 July 2024

 

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_rt_WaterReflection is a parameter for use with "$reflecttexture". This texture is used for "real-time" reflections.
Its most common use is in in Water materials, which causes the water to reflect the world around it, similar to env_cubemap, but better. It is also used by LightmappedReflective.























