Func pendulum (GoldSrc): Difference between revisions
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{{ | {{tabsBar |main=hls|base=func_pendulum}} | ||
{{this is a|brush entity|name=func_pendulum|engine=GoldSrc}} It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it. | |||
== Key Values == | |||
{{Hl1 kv global}} | |||
{{Hl1 kv targetname}} | |||
{{Hl1 kv renderfields}} | |||
{{KV Angles}} | {{KV Angles}} | ||
{{Hl1 kv zhlt}} | |||
{{ | {{ScrollBox|title=Pendulum| | ||
{{KV|Speed|integer|Speed at which the pendulum swings in degrees/second.}} | |||
{{KV|Distance|integer|Maximum distance the pendulum swings.}} | |||
{{KV|Damping (0-1000)|integer|}} | |||
{{KV|_minlight|integer|Minimum amount of light this entity recieves.}} | |||
{{ | }} | ||
{{KV| | |||
{{KV|Distance | |||
{{KV|Damping (0-1000)| | |||
{{KV| | |||
== Flags == | == Flags == | ||
*1 | *1 : Start ON | ||
*8 | *8 : Passable | ||
*16 | *16 : Auto-return - If this is enabled, it will cause the pendulum to return to the start position when it is triggered. This may produce unexpected results. | ||
* 64 | *64 : X Axis | ||
* 128 | *128 : Y Axis | ||
* 2048 | *2048 : Not in Deathmatch | ||
[[Category:Entities]] | |||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life Entities]] |
Latest revision as of 20:40, 29 April 2025
func_pendulum
is a brush entity available in all GoldSrc games. It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it.
Key Values
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Minimum light level (_minlight) <normal>
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Pendulum:
Flags
- 1 : Start ON
- 8 : Passable
- 16 : Auto-return - If this is enabled, it will cause the pendulum to return to the start position when it is triggered. This may produce unexpected results.
- 64 : X Axis
- 128 : Y Axis
- 2048 : Not in Deathmatch