Func vehicle (Jabroni Brawl): Difference between revisions

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(Created page with "{{cs}} '''func_vehicle''' is a brush entity only available in Counter-Strike. == Description == An entity that behaves like func_tracktrain coupled with [[func_traincon...")
 
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{{cs}} '''func_vehicle''' is a brush entity only available in [[Counter-Strike]].
{{Underlinked|date=January 2024}}
{{LanguageBar}}
{{tabsBar|main=Func_vehicle}}
{{CD}}
{{This is a|brush entity|name=func_vehicle|game=Jabroni Brawl: Episode 3}}


== Description ==
== Description ==
{{confirm|This all referred to the GoldSrc version. how much applies to {{jbep3}}?}}


An entity that behaves like [[func_tracktrain]] coupled with [[func_traincontrols]]. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.
An entity that behaves like {{ent|func_tracktrain}} coupled with {{ent|func_traincontrols}}. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.


This entity is never used at all, and appears to be a functional unused entity. It also isn't a base GoldSrc entity as it does not work in Half-Life or any other GoldSrc game.
This entity uses a unique brush entity to control it, called {{ent|func_vehiclecontrols}}.


This entity uses a unique brush entity to control it, called [[func_vehiclecontrols]].
== KIO ==
 
{{Todo|needs somebody to actually go over it with the {{jbep3}} [[Jabroni_Brawl:_Episode_3.fgd|FGD]]}}
== Keyvalues ==
{{KV BaseTrain}}


== Flags ==
== Flags ==
{{Fl BaseTrain}}
{{fl|1|No Pitch (X-rot)}}
 
{{fl|2|No User Control}}
== Inputs ==
{{fl|4|Forward Only}}
{{I BaseTrain}}
{{fl|8|Passable|Disables collisions on the object.}}
{{fl|256|Use max speed for pitch shifting move sound}}
{{fl|512|Is unblockable by players}}</onlyinclude>


[[Category:Counter-Strike entities]]
[[Category:Brush Entities]]
[[Category:Non-internal entities]]
[[Category:Jabroni Brawl: Episode 3 Entities]]

Latest revision as of 10:33, 5 September 2024

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CBaseEntity

func_vehicle is a brush entity available in Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3.

Description

Confirm:This all referred to the GoldSrc version. how much applies to Jabroni Brawl: Episode 3?

An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

This entity uses a unique brush entity to control it, called func_vehiclecontrols.

KIO

Todo: needs somebody to actually go over it with the Jabroni Brawl: Episode 3 FGD

Flags

No Pitch (X-rot) : [1]
No User Control : [2]
Forward Only : [4]
Passable : [8]
Disables collisions on the object.
Use max speed for pitch shifting move sound : [256]
Is unblockable by players : [512]