Wheel of doom: Difference between revisions
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{{ | {{TF2 topicon}} | ||
{{LanguageBar}} | |||
{{CD|CWheelOfDoom|file1=1}} | |||
{{this is a|model entity|name=wheel_of_doom|game=Team Fortress 2}} | |||
[[File:TF2_Wheel_of_Fate.png|thumb|right|380px|Super Speed]] | |||
The wheel of doom entity for Halloween mode. | The wheel of doom entity for Halloween mode. | ||
== Random effects == | == Random effects == | ||
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* Everyone moonjumps (low gravity) | * Everyone moonjumps (low gravity) | ||
* Everyone highjumps (normal gravity but higher jump velocity and no fall damage) | * Everyone highjumps (normal gravity but higher jump velocity and no fall damage) | ||
* Everyone gets super small heads | * Everyone gets super small heads | ||
* Everyone gets super big heads | * Everyone gets super big heads | ||
* Everyone is lit on fire | * Everyone is lit on fire | ||
* Jarate is dropped from the sky | The following effects requires special setup outside of the wheel_of_doom entity. | ||
* Thriller taunt; Requires 32 [[info_target]] entities named along the pattern dance_teleport_[team][number up to 15 starting with 0]. | |||
* Jarate is dropped from the sky; requires a [[func_brush]] above the map named '''spawn_cloud'''. | |||
* Ghosts appear; requires ''allowHaunting'' to be enabled in a [[tf_logic_holiday]] entity. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|has_spiral|bool|Show the spiral effect?}} | {{KV|Has Spiral|intn=has_spiral|bool|Show the spiral effect?}} | ||
{{KV|effect_duration|float|How long effects should last before they are automatically removed.}} | {{KV|Effect Duration|intn=effect_duration|float|How long effects should last before they are automatically removed.}} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|Spin|param=void|Spin the wheel.}} | ||
{{ | {{I|ClearAllEffects|param=void|Remove all active effects.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnEffectApplied|ac-is-this=1|param=void|Effect just applied.}} | ||
{{ | {{O|OnEffectExpired|ac-is-this=1|param=void|Effect just expired.}} |
Latest revision as of 16:30, 5 June 2025


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CWheelOfDoom |
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wheel_of_doom
is a model entity available in Team Fortress 2.
The wheel of doom entity for Halloween mode.
Random effects
The WOD will pick a random card when the koth point changes owner. Each card has an effect. Known effects include:
- Everyone gets übercharged
- Everyone gets critical hits
- Everyone gets super speed
- Everyone moonjumps (low gravity)
- Everyone highjumps (normal gravity but higher jump velocity and no fall damage)
- Everyone gets super small heads
- Everyone gets super big heads
- Everyone is lit on fire
The following effects requires special setup outside of the wheel_of_doom entity.
- Thriller taunt; Requires 32 info_target entities named along the pattern dance_teleport_[team][number up to 15 starting with 0].
- Jarate is dropped from the sky; requires a func_brush above the map named spawn_cloud.
- Ghosts appear; requires allowHaunting to be enabled in a tf_logic_holiday entity.
Keyvalues
- Has Spiral (has_spiral) <boolean>
- Show the spiral effect?
- Effect Duration (effect_duration) <float>
- How long effects should last before they are automatically removed.
Inputs
- Spin <void>
- Spin the wheel.
- ClearAllEffects <void>
- Remove all active effects.
Outputs
- OnEffectApplied <void>
- !activator = !caller = this entity
Effect just applied.
- OnEffectExpired <void>
- !activator = !caller = this entity
Effect just expired.