Weapon crossbow: Difference between revisions

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[[Image:w_crossbow.PNG|thumb|right|420px]]
{{LanguageBar}}
{{hl2 point|weapon_crossbow}}
==Entity description==
A molten rebar crossbow. When first picked up, the player is given 5 bolts. Up to 11 bolts can be carried (including one loaded into the weapon) A roll of bolts can be placed with [[item_ammo_crossbow]].


Before it is picked up, the crossbow also follows all physics rules as if it were a [[prop_physics]].
{{tabsBar|main=weapon_crossbow}}
[[File:w_crossbow.PNG|thumb|right|420px]]
{{CD|CWeaponCrossbow|base=CBaseHLCombatWeapon|file1=weapon_crossbow.cpp}}
{{this is a|model entity|name=weapon_crossbow|game=Half-Life 2 series}} It is a molten rebar crossbow. When first picked up, the player is given 5 [[crossbow_bolt|bolts]]. Up to 11 bolts can be carried (including one loaded into the weapon) A roll of bolts can be placed with {{ent|item_ammo_crossbow}}. The projectile class is [[crossbow_bolt]] with [[Think()]] during flight and [[Touch()]] for impacts.
 
Before it is picked up, the crossbow also follows all physics rules as if it were a {{ent|prop_physics}}.
 
{{bug|The crossbow model will not render in Hammer by default, appearing as an error. To fix the issue, delete the folder <code>Half-Life 2/hl2/models</code>. It contains a broken duplicate of this model, which Hammer fails to load.}}


{{BasicWeapon}}
{{BasicWeapon}}


[[Category:Half-Life 2 Entities]]
[[Category:Half-Life 2 Weapons|C]]
[[Category:Half-Life 2 Weapons|C]]

Latest revision as of 00:12, 10 June 2025

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Source Engine ( General | Half-Life: Source | Black Mesa )
edit
W crossbow.PNG
C++ Class hierarchy
CWeaponCrossbow
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_crossbow.cpp

weapon_crossbow is a model entity available in Half-Life 2 series Half-Life 2 series. It is a molten rebar crossbow. When first picked up, the player is given 5 bolts. Up to 11 bolts can be carried (including one loaded into the weapon) A roll of bolts can be placed with item_ammo_crossbow. The projectile class is crossbow_bolt with Think() during flight and Touch() for impacts.

Before it is picked up, the crossbow also follows all physics rules as if it were a prop_physics.

Icon-Bug.pngBug:The crossbow model will not render in Hammer by default, appearing as an error. To fix the issue, delete the folder Half-Life 2/hl2/models. It contains a broken duplicate of this model, which Hammer fails to load.  [todo tested in ?]

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.