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{{Src|4}} uses the C-style [[HLSL]] ('''H'''igh '''L'''evel '''S'''hading '''L'''anguage) for [[shader]]s. The language is very similar to [[GLSL]]. For example, [[ToGL]] converts from HLSL to GLSL on the fly.


The [[Source Engine]] uses the C-style [[HLSL]] ('''H'''igh '''L'''evel '''S'''hading '''L'''anguage) for [[shader]]s. There is another language called '''[[CG]]''' (Which stands for ''''C''' for '''G'''raphics'), which was developed alongside [[HLSL]] by [[Wikipedia:NVIDIA|NVIDIA]]. Cg is so similar that most Cg shaders can be quickly and easily ported to HLSL.
==Direct3D Versions and Shader Models==
 
 
== Direct3D Versions and Shader Models ==


'''Direct3D 9''' shaders can target Shader Models 1, 2 or 3. Shader Model 2 has additional pixel shader profiles called ps2.0a and ps2.0b (collectively as ps2.0x) that offer more features than the base ps2.0.


'''Direct3D 9''' shaders can be designed using any of the following: Shader model 1, 2 and 3. It should be noted that there are versions 2.0a and 2.0b which are optimized for specific vendor graphics cards.
'''Direct3D 10''' shaders can only target Shader Model 4.


'''Direct3D 10''' shaders can only be designed on shader model 4.
'''Direct3D 11''' shaders can target Shader Model 5.


'''Direct3D 11''' shaders can be designed on shader model 5.
'''Direct3D 12''' shaders can target Shader Models 5 and 6.


[http://msdn2.microsoft.com/en-us/library/bb509561.aspx Microsoft HLSL website]
[https://msdn2.microsoft.com/en-us/library/bb509561.aspx Microsoft HLSL website]


== See also ==
* [[GLSL]] ([[OpenGL]] and [[Vulkan]] equivalent)
* [[CG]] {{deprecated}}
[[Category:Technical]]
[[Category:Technical]]
[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 07:49, 6 December 2024

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Source Source uses the C-style HLSL (High Level Shading Language) for shaders. The language is very similar to GLSL. For example, ToGL converts from HLSL to GLSL on the fly.

Direct3D Versions and Shader Models

Direct3D 9 shaders can target Shader Models 1, 2 or 3. Shader Model 2 has additional pixel shader profiles called ps2.0a and ps2.0b (collectively as ps2.0x) that offer more features than the base ps2.0.

Direct3D 10 shaders can only target Shader Model 4.

Direct3D 11 shaders can target Shader Model 5.

Direct3D 12 shaders can target Shader Models 5 and 6.

Microsoft HLSL website

See also