Category:Nl/Material System: Difference between revisions
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{{ | {{LanguageBar}} | ||
}} | |||
__NOTOC__ | __NOTOC__ | ||
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== Terminologie == | == Terminologie == | ||
*''' | *'''{{L|Material|Materiaal}}''' | ||
* | *{{L|Texture}} (en het {{L|Valve Texture Format|Valve Texture Formaat}}) | ||
* | *{{L|Shader}} | ||
== Basis == | == Basis == | ||
*''' | *'''{{L|Creating a Material|Een Materiaal Maken}}''' | ||
* | * {{L|Material optimization|Materialen Optimaliseren}} | ||
* | *{{L|Decals}} | ||
* | *{{L|Skybox (2D)#Creating a 2D Skybox}} | ||
* | *{{L|VTFEdit}} en {{L|VTF Shell Extensions|VTF Shell Extensies}} | ||
*<code> | *<code>{{L|Patch}}</code> | ||
== Shader Commando's == | == Shader Commando's == | ||
* | *{{LCategory|List of Shader Parameters|Lijst van Shader Parameters}} | ||
* | *{{LCategory|List of Shaders|Lijst van Shaders}} | ||
{{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | {{category newcolumn|rowspan=1|width=50%|background-color=#FBF7EA|border-color=#E4DCCD}} | ||
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=== Belichting === | === Belichting === | ||
* | *{{L|Bump map}} | ||
* | *{{L|Parallax mapping}} | ||
* | *{{L|Half Lambert}} | ||
=== Reflecties === | === Reflecties === | ||
* | *{{L|Phong}} | ||
* | *{{L|Specular}} | ||
* | *{{L|Water Shader|Water}} | ||
=== Blenden === | === Blenden === | ||
* <code> | * <code>{{L|WorldVertexTransition}}</code> | ||
{{category cell|background-color=white|border-color=white}} | {{category cell|background-color=white|border-color=white}} | ||
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== Proxies == | == Proxies == | ||
* | *{{L|Material Proxies|Materiaal Proxies}} | ||
* | *{{L|List Of Material Proxies|Lijst van Materiaal Proxies}} | ||
* | *{{L|Procedural Materials|Procedurele Materialen}} | ||
{{category end}} | {{category end}} | ||
{{ACategory|Modding}} |
Latest revision as of 04:30, 22 August 2024
Terminologie
Basis
Shader Commando's |
Veel voorkomende Shader EffectenBelichtingReflectiesBlenden |
Proxies |
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