Prop coreball: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
AltNames: This entity is also tied to 
		
	
Wheatley WL (talk | contribs)  | 
				No edit summary  | 
				||
| (27 intermediate revisions by 16 users not shown) | |||
| Line 1: | Line 1: | ||
{{  | {{LanguageBar}}  | ||
{{CD|CPropScalable|file1=1}}  | |||
{{this is a|model entity|name=prop_coreball|game=Half-Life 2: Episode One}}  | |||
[[File:prop_coreball.jpg|thumb|right|200px|prop_coreball overview.]]  | |||
{{AltNames|name1=[[prop_scalable]]|misc=Difference is that this entity forces use of model <code>"models/props_combine/coreball.mdl"</code>}}  | |||
__NOTOC__  | |||
==Entity Description==  | |||
It is a large combine energy core seen in <code>ep1_citadel_03</code> without collisions.  | |||
For the core to be rendered correctly, it must be placed exactly at the <code>(2688, 12139, 5170)</code> location, as this value is hard-coded in the <code>[[Core_(shader)|Core]]</code> shader for normal vector computation.  | |||
{{note|This is fixed in {{P2CE}} and {{Mapbase}}}}  | |||
This   | |||
[[  | This entity evolved into {{ent|prop_scalable}} in {{hl2ep2|1}}. As of the [[Orange Box]], <code>prop_coreball</code> is deprecated as an alias for <code>prop_scalable</code>, which uses the core ball model by default. Use <code>prop_scalable</code> if you would like to use the scaling inputs below with other models.  | ||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV Targetname}}  | |||
==Inputs==  | ==Inputs==  | ||
{{I|SetScaleX|Scales the coreball in X Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}  | |||
{{I|SetScaleY|Scales the coreball in Y Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}  | |||
{{I|SetScaleY|Scales the coreball in Z Axis. Format: <code><nowiki><New Size> <Time></nowiki></code>|param=vector}}  | |||
*  | == See Also ==  | ||
* {{ent|prop_scalable}}  | |||
[[Category:Prop entities|coreball]]  | |||
[[Category:  | |||
Latest revision as of 10:15, 23 September 2025
| CPropScalable | 
prop_coreball  is a   model entity  available in 
 Half-Life 2: Episode One.
prop_scalable. Difference is that this entity forces use of model "models/props_combine/coreball.mdl" Entity Description
It is a large combine energy core seen in ep1_citadel_03 without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170) location, as this value is hard-coded in the Core shader for normal vector computation.
This entity evolved into prop_scalable in Half-Life 2: Episode Two. As of the Orange Box, prop_coreball is deprecated as an alias for prop_scalable, which uses the core ball model by default. Use prop_scalable if you would like to use the scaling inputs below with other models.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
- SetScaleX <vector>
 - Scales the coreball in X Axis. Format: 
<New Size> <Time> 
- SetScaleY <vector>
 - Scales the coreball in Y Axis. Format: 
<New Size> <Time> 
- SetScaleY <vector>
 - Scales the coreball in Z Axis. Format: 
<New Size> <Time>