Wheatley (Portal 2): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
 
(26 intermediate revisions by 14 users not shown)
Line 1: Line 1:
This Portal 2 aesthetic theme is showcased in Chapter 8 and 9. It is characterized by either mass-scale destruction of the chamber, or regular clean themed. The walls are torn apart and you can see all sorts of things outside of the chamber: Gel pipes, other chambers, catwalks, and fire. Each test is monitored by Wheatley shown on a screen.
{{LanguageBar}}


{{Portal 2 theme menu}}
[[File:Wheatley_map_example.jpg|thumb|right|250px|An example of a Wheatley-themed map. Notice the open areas that show outside the test chamber and the monitor displaying Wheatley.]]
This Portal 2 aesthetic theme is showcased in Act 4 of the single player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including [[Screen (Portal 2)|Wheatley monitors]]. The walls are torn apart and you can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen.  Soundscapes include intense destruction sounds: metal wronks, banging, and groans.


== In-Depth ==
== In-Depth ==
This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is mainly caused by Wheatley's terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test. You will see lots of things breaking, falling apart, and on fire.
This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley's terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test. You will see lots of things breaking, falling apart, and on fire.


== Noticeable Elements ==
===Explosions===
Explosions are also common.  Don't forget to use the instance destruction\destruction_ambience.vmf!  An 'explosion' will randomly happen around a square.  Place this square around your test chamber to give the impression that distant explosions are happening all around the facility.
To create a semi-distant explosion, you'll need an ambient_generic, and env_shake, and a trigger_once linking up to them.
For maximum effect, you can use an env_explosion, however none of the official maps use it.


== Noticeable Elements ==
===Excursion Funnel===
The [[prop_tractor_beam|Excursion Funnel]] is one of the main elements seen in the Wheatley chambers. It can be used to transport the player, objects, and gel, and can be transported through portals. Creating a hole for the funnel is necessary, or else it looks odd in the wall. If you want the funnel to start reversed, set 'Linear Force' to -250. For reversing it through a trigger/button, create the output:
:{| class=standard-table
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
| [[File:Io11.png]] || OnTrigger || (the name of your funnel) || SetLinearForce || -250 || 0.00 || No
|}
Don't forget to add an extra output to reset the funnel. A number less than -250 or higher than 250 will cause the funnel to move faster, and lower numbers to have it move slower.
{{bug|tested=Portal 2|All funnels on-screen are rendered at the same speed, resulting in a flickery appearance if they are different. To avoid this, you should only use a single funnel speed throughout the entire map.|only=portal2}}
 
===Gel===
Gel was an element carried from the Underground themed maps into the Wheatley test chambers. You can still see lots of pipes crowding around the facility. Gel may now come out of regular cube droppers. In the PeTI update (DLC2), they have new Gel Dropper models. Create gel using an info_paint_sprayer.


'''Excursion Funnel - '''
{{navbar2|Destroyed (Portal 2)|Destroyed|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Art Therapy (Portal 2)|Art Therapy}}
An excursion funnel, also know as a prop_tractor_beam, is the main test element in most of the chambers. The funnel can be used to transport the player or objects. If you want to reverse the funnel, open the properties, and set 'Linear Force' to -250. 250 and -250 are the defaults for the funnel. A negative number will cause the funnel to start reversed, and a positive number will cause it to start forward. A higher number (1000, -1000) will make the funnel faster. A lower number will make it slower. If you want a button/switch to reverse the funnel, create this output:
'''OnPressed''',
'''NameOfYourFunnel''',
'''SetLinearForce''',
'''-250'''


'''Gel - '''
[[Category:Portal 2 Level Design]]
Gel was an element carried from the Underground themed maps into the Wheatley test chambers. You can still see lots of pipes crowding around the facility. Gel now comes out of regular cube droppers. In the PTI update, they have new Gel Dropper models. Create gel using an info_paint_sprayer.
[[Category:Portal 2 Tutorials]]

Latest revision as of 07:15, 20 May 2025

English (en)Русский (ru)中文 (zh)Translate (Translate)
An example of a Wheatley-themed map. Notice the open areas that show outside the test chamber and the monitor displaying Wheatley.

This Portal 2 aesthetic theme is showcased in Act 4 of the single player campaign. It is characterized by either mass-scale destruction of the chamber, or a regular clean theme with the occasional behind-the-scenes peek, also including Wheatley monitors. The walls are torn apart and you can see all sorts of things outside of the chamber: Gel pipes, Pneumatic Diversity Vents, other chambers, catwalks, and sometimes fire. Each test is monitored by Wheatley shown on a screen. Soundscapes include intense destruction sounds: metal wronks, banging, and groans.

In-Depth

This is the last theme the player will encounter in the Portal 2 Single Player campaign. The large destruction of the chambers is caused by Wheatley's terrible handling of the facility. A main part of the map is the outside area, which is seen through the gaps and tears of the test. You will see lots of things breaking, falling apart, and on fire.

Noticeable Elements

Explosions

Explosions are also common. Don't forget to use the instance destruction\destruction_ambience.vmf! An 'explosion' will randomly happen around a square. Place this square around your test chamber to give the impression that distant explosions are happening all around the facility.

To create a semi-distant explosion, you'll need an ambient_generic, and env_shake, and a trigger_once linking up to them.

For maximum effect, you can use an env_explosion, however none of the official maps use it.

Excursion Funnel

The Excursion Funnel is one of the main elements seen in the Wheatley chambers. It can be used to transport the player, objects, and gel, and can be transported through portals. Creating a hole for the funnel is necessary, or else it looks odd in the wall. If you want the funnel to start reversed, set 'Linear Force' to -250. For reversing it through a trigger/button, create the output:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnTrigger (the name of your funnel) SetLinearForce -250 0.00 No

Don't forget to add an extra output to reset the funnel. A number less than -250 or higher than 250 will cause the funnel to move faster, and lower numbers to have it move slower.

Icon-Bug.pngBug:All funnels on-screen are rendered at the same speed, resulting in a flickery appearance if they are different. To avoid this, you should only use a single funnel speed throughout the entire map.  (tested in: Portal 2)

Gel

Gel was an element carried from the Underground themed maps into the Wheatley test chambers. You can still see lots of pipes crowding around the facility. Gel may now come out of regular cube droppers. In the PeTI update (DLC2), they have new Gel Dropper models. Create gel using an info_paint_sprayer.