Env tilt: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{obsolete|entity=1}} | |||
{{Ent not in fgd}} | |||
{{CD|CEnvTilt|file1=EnvShake.cpp}} | |||
{{this is a|logical entity|name=env_tilt|since=Left 4 Dead 2}} It is supposed to tilt the screens of [[player]]s but it was never fully implemented and does not work correctly in any game. | |||
== | ==Flags== | ||
{{fl|1|GlobalTilt|Ignore radius and tilt all player screens.}} | |||
{{fl|128|Ease in/out|(?)}} | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV|Effect Radius|float|The radius around this entity in which to affect players.}} | {{KV|Effect Radius|intn=radius|float|The radius around this entity in which to affect players.}} | ||
{{KV|Duration (seconds)|float|The length of time in which to tilt the player's screens.}} | {{KV|Duration (seconds)|intn=duration|float|The length of time in which to tilt the player's screens.}} | ||
{{KV|Tilt time (seconds)|float|How long it takes to reach full tilt. | {{KV|Tilt time (seconds)|intn=tilttime|float|How long it takes to reach full tilt.}} | ||
==Inputs== | |||
{{I|StartTilt|Start the tilt.}} | |||
{{I|StopTilt|Stop the tilt.}} | |||
== Inputs == | |||
{{ | |||
{{ | |||
Latest revision as of 04:30, 29 April 2025



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CEnvTilt |
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env_tilt
is a logical entity available in all Source games since
Left 4 Dead 2. It is supposed to tilt the screens of players but it was never fully implemented and does not work correctly in any game.
Flags
- GlobalTilt : [1]
- Ignore radius and tilt all player screens.
- Ease in/out : [128]
- (?)
Keyvalues
- Effect Radius (radius) <float>
- The radius around this entity in which to affect players.
- Duration (seconds) (duration) <float>
- The length of time in which to tilt the player's screens.
- Tilt time (seconds) (tilttime) <float>
- How long it takes to reach full tilt.
Inputs
- StartTilt
- Start the tilt.
- StopTilt
- Stop the tilt.