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Func conveyor: Difference between revisions

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{{base brush|func_conveyor}} It functions as a conveyor belt, with a moving surface. The surcface materail won't move or animate by itself. To make realistic conveyor you have to make animating material and synchronize moves directions of func_conveyor and surface. Used in cojunction with LADDERS ([[func_ladderendpoint]]), [[func_tracktrain]] or [[func_physbox]] and ROPES to make climbable-dynamic-moving ropes!
{{tabs|func_conveyor|goldsrc=1|source=1|source2=1|main=source}}
{{CD|CFuncConveyor|file1=bmodels.cpp}}
{{this is a|brush entity|name=func_conveyor}} It functions as a conveyor belt, with a moving surface. The surface material should have a <code>[[List Of Material Proxies#Entity integration|ConveyorScroll]]</code> Material Proxy, to synchronize the material movement and push effect.


{{in code|class=class_c_func_conveyor.html CFuncConveyor|file=bmodels_8cpp-source.html bmodels.cpp}}
{{bug|hidetested=1|{{l4d2}} Does not affect Common infected and witches}}
{{bug|Doesn't affect [[VPhysics]] objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. [[VPhysics]] objects just stand like on normal surfaces. Fixed in {{portalrev|4}}, it is also fixed in {{Bms|4}} for {{ent|func_conveyor_bms}}.|tested={{p2ce}}{{hls}}}}
 
 
==Keyvalues==
{{Brush rendering note}}


== Keyvalues ==
{{KV|Move Direction (Pitch Yaw Roll)|angle|The direction conveyor moves.}}
{{KV|Conveyor Speed|string|Linear speed of moving surface}}
{{KV|Minimum Light Level|string|The minimum level of ambient light that hits this brush.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV|Move Direction (Pitch Yaw Roll)|intn=movedir|angle|The direction conveyor moves.}}
{{KV RenderFields}}
{{KV|Conveyor Speed|intn=speed|string|Linear speed of moving surface.}}
{{KV Shadow}}
 
== Flags ==
* 1 : No Push
* 2 : Not Solid


== Inputs ==
==Flags==
{{IO|ToggleDirection|ToggleDirection}}
{{fl|1|No Push}}
{{IO|SetSpeed|SetSpeed|param=integer}}
{{fl|2|Not Solid}}
{{I Targetname}}
{{I Parentname}}
{{I RenderFields}}
{{I Shadow}}


== Outputs ==
==Inputs==
{{O Targetname}}
{{I|ToggleDirection|Change direction of conveyor.}}
{{I|SetSpeed|param=integer|Sets '''Conveyor Speed'''.}}

Latest revision as of 06:15, 20 August 2025

C++ Class hierarchy
CFuncConveyor
CFuncWall
CBaseEntity
C++ bmodels.cpp

func_conveyor is a brush entity available in all Source Source games. It functions as a conveyor belt, with a moving surface. The surface material should have a ConveyorScroll Material Proxy, to synchronize the material movement and push effect.

Icon-Bug.pngBug:Left 4 Dead 2 Does not affect Common infected and witches
Icon-Bug.pngBug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in Portal: Revolution Portal: Revolution, it is also fixed in Black Mesa Black Mesa for func_conveyor_bms.  (tested in: Portal 2: Community EditionHalf-Life: Source)


Keyvalues

Note.pngNote:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs


Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Move Direction (Pitch Yaw Roll) (movedir) <angle>
The direction conveyor moves.
Conveyor Speed (speed) <string>
Linear speed of moving surface.

Flags

No Push : [1]
Not Solid : [2]

Inputs

ToggleDirection
Change direction of conveyor.
SetSpeed <integerRedirectInput/integer>
Sets Conveyor Speed.