Info spawn manager: Difference between revisions

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{{wrongtitle|title=info_spawn_manager}}
{{this is a|logical entity|name=info_spawn_manager|game=Synergy}} It manages the player spawn locations.
{{Synergy}} '''info_spawn_manager''' is a [[point entity]] available in [[Synergy]].
It manages the player spawn locations.


==Entity description ==
==Entity description ==
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==Inputs==
==Inputs==
{{IO|ClearCheckPoint|Clears the current checkpoint entity. (Typically not used)}}
{{I|ClearCheckPoint|Clears the current checkpoint entity. (Typically not used)}}
{{IO|MovePlayers|Move all players to the [[!activator]] position. (Often fired by a [[trigger]].)}}
{{I|MovePlayers|Move all players to the [[!activator]] position. (Often fired by a [[trigger]].)}}
; <code>SetCheckPoint <[[string]]></code>
; <code>SetCheckPoint <[[string]]></code>
: Enables the named [[info_player_coop]] as the current checkpoint entity and disables all others.
: Enables the named [[info_player_coop]] as the current checkpoint entity and disables all others.
; <code>TeleportPlayers <[[string]]></code>
; <code>TeleportPlayers <[[string]]></code>
: Teleport all players immediately to the specified [[info_teleport_destination]] entity, regardless of free move area.
: Teleport all players immediately to the specified [[info_teleport_destination]] entity, regardless of free move area.
{{I Targetname}}
==Outputs==
{{O Targetname}}


==See also==
==See also==
*[[Synergy_Entities]]
*[[Synergy_Entities|Synergy Entity List]]
*[[info_player_coop]]
*[[info_player_coop]]
*[[info_global_settings]]
*[[info_global_settings]]
[[Category:Level Design]]

Latest revision as of 15:57, 23 May 2025

info_spawn_manager is a logical entity available in Synergy Synergy. It manages the player spawn locations.

Entity description

This entity is used to update checkpoints (info_player_coop) as the map progresses, players killed will respawn at the currently active checkpoint if static spawning is enabled (see info_global_settings). Also can regroup players using MovePlayers and TeleportPlayers Inputs.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

ClearCheckPoint
Clears the current checkpoint entity. (Typically not used)
MovePlayers
Move all players to the !activator position. (Often fired by a trigger.)
SetCheckPoint <string>
Enables the named info_player_coop as the current checkpoint entity and disables all others.
TeleportPlayers <string>
Teleport all players immediately to the specified info_teleport_destination entity, regardless of free move area.

See also