Info spawn manager: Difference between revisions
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{{ | {{this is a|logical entity|name=info_spawn_manager|game=Synergy}} It manages the player spawn locations. | ||
It manages the player spawn locations. | |||
==Entity description == | ==Entity description == | ||
Line 9: | Line 7: | ||
==Inputs== | ==Inputs== | ||
{{ | {{I|ClearCheckPoint|Clears the current checkpoint entity. (Typically not used)}} | ||
{{ | {{I|MovePlayers|Move all players to the [[!activator]] position. (Often fired by a [[trigger]].)}} | ||
; <code>SetCheckPoint <[[string]]></code> | ; <code>SetCheckPoint <[[string]]></code> | ||
: Enables the named [[info_player_coop]] as the current checkpoint entity and disables all others. | : Enables the named [[info_player_coop]] as the current checkpoint entity and disables all others. | ||
; <code>TeleportPlayers <[[string]]></code> | ; <code>TeleportPlayers <[[string]]></code> | ||
: Teleport all players immediately to the specified [[info_teleport_destination]] entity, regardless of free move area. | : Teleport all players immediately to the specified [[info_teleport_destination]] entity, regardless of free move area. | ||
==See also== | ==See also== | ||
*[[Synergy_Entities]] | *[[Synergy_Entities|Synergy Entity List]] | ||
*[[info_player_coop]] | *[[info_player_coop]] | ||
*[[info_global_settings]] | *[[info_global_settings]] | ||
[[Category:Level Design]] |
Latest revision as of 15:57, 23 May 2025
info_spawn_manager
is a logical entity available in Synergy. It manages the player spawn locations.
Entity description
This entity is used to update checkpoints (info_player_coop) as the map progresses, players killed will respawn at the currently active checkpoint if static spawning is enabled (see info_global_settings). Also can regroup players using MovePlayers and TeleportPlayers Inputs.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ClearCheckPoint
- Clears the current checkpoint entity. (Typically not used)
- MovePlayers
- Move all players to the !activator position. (Often fired by a trigger.)
SetCheckPoint <string>
- Enables the named info_player_coop as the current checkpoint entity and disables all others.
TeleportPlayers <string>
- Teleport all players immediately to the specified info_teleport_destination entity, regardless of free move area.