Info map parameters versus: Difference between revisions

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{{l4d series point|info_map_parameters_versus}} It defines L4D-specific map parameters for versus games.
{{Preserved entity|all}}
{{CD|CMapInfoVersus}}
{{this is a|logical entity|name=info_map_parameters_versus|game=Left 4 Dead series}} It defines L4D-specific map parameters for versus games. For default coop use  {{ent|info_map_parameters|game=Left 4 Dead series}}


== Keyvalues ==
{{OtherKIO|altlink={{ent|info_map_parameters|game=Left 4 Dead series}}|2=All}}
{{KV|Pain Pill density|float|Pain Pill density per sq 100 yards}}
{{KV|Molotov density|float|Molotov density per sq 100 yards}}
{{KV|Pipe Bomb density|float|Pipe Bomb density per sq 100 yards}}
{{KV|Pistol density|float|Pistol density per sq 100 yards}}
{{KV|Weapon density|float|Weapon (non-pistol) density per sq 100 yards ({{l4d}} only)}}
{{KV|Gas Can density|float|Gas Can density per sq 100 yards}}
{{KV|Oxygen Tank density|float|Oxygen Tank density per sq 100 yards}}
{{KV|Propane Tank density|float|Propane Tank density per sq 100 yards}}
{{KV|Item Cluster Range|float|Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes}}
{{KV|Finale Item Cluster Count|integer|How many clusters of items will be populated in the finale}}
{{KV|Ammo pile density|float|Ammo pile density per sq 100 yards|since=L4D2}}
{{KV|Melee Weapon density|float|Melee Weapon density per sq 100 yards|since=L4D2}}
{{KV|Adrenaline density|float|Adrenaline density per sq 100 yards|since=L4D2}}
{{KV|Defibrillator density|float|Defibrillator density per sq 100 yards|since=L4D2}}
{{KV|Boomer Bile density|float|Boomer Bile density per sq 100 yards|since=L4D2}}
{{KV|Ammo upgrade density|float|Ammo upgrade pack density per sq 100 yards|since=L4D2}}
{{KV|Super Weapon density|float|Chainsaw and Grenade Launcher density per sq 100 yards|since=L4D2}}
{{KV|Configurable Weapon Spawn density|float|Density for weapon_spawn entities, -1 to spawn all|since=L4D2}}
{{KV|Configurable Weapon Cluster Range|float|weapon_spawn entities that are this close to each other are considered a single 'cluster' for population purposes|since=L4D2}}
{{KV|Magnum Pistol Spawn density|float|Density for weapon_magnum_spawn entities, -1 to spawn all|since=L4D2}}
{{KV Targetname}}
{{KV Angles}}


== Inputs ==
== See also ==
{{IO|UpdateCvars|Stuff values from this entity into cvars for tweaking}}
* {{ent|info_map_parameters|game=Left 4 Dead series}}
{{I Targetname}}
 
== Outputs ==
{{O Targetname}}
 
==Useful console commands==
;<code>director_solve_item_density</code>
: Pass the number of items you'd want in this map and this spits out the map density value.
 
==See also==
* [[info_map_parameters]]

Latest revision as of 18:17, 1 June 2025

Recycle-warning.png
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CMapInfoVersus
CMapInfo
CPointEntity
CBaseEntity

info_map_parameters_versus is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It defines L4D-specific map parameters for versus games. For default coop use info_map_parameters

Note.pngNote:All Keyvalues / Inputs / Outputs are same as info_map_parameters.

See also