Weapon ammo spawn: Difference between revisions
Jump to navigation
Jump to search
(Cleanup. There seem to be some undocumented outputs, these could be added to the templates.) |
m (Classifying as model entity) |
||
(7 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{CD|CWeaponAmmoSpawn}} | ||
[[File:ammunition_pile_l4d2.png|thumb|An ammunition pile.]] | |||
{{ | {{this is a|model entity|name=weapon_ammo_spawn|series=Left 4 Dead}} Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the [[weapon_grenade_launcher|Grenade Launcher]] and [[weapon_rifle_m60|M60]]. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}} | |||
{{KV WeaponSpawn}} | {{KV WeaponSpawn}} | ||
== Flags == | == Flags == | ||
{{Fl WeaponSpawn}} | {{Fl WeaponSpawn}} | ||
== Outputs == | |||
{{O WeaponSpawn}} | |||
[[Category:Weapons]] | |||
[[Category:Left 4 Dead Weapons]] | |||
[[Category:Left 4 Dead 2 Weapons]] |
Latest revision as of 04:35, 19 May 2025
![]() |
---|
CWeaponAmmoSpawn |
weapon_ammo_spawn
is a model entity available in Left 4 Dead series. Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the Grenade Launcher and M60.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]