Weapon ammo spawn: Difference between revisions

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(Cleanup. There seem to be some undocumented outputs, these could be added to the templates.)
m (Classifying as model entity)
 
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{{screenshot}}
{{CD|CWeaponAmmoSpawn}}
[[File:ammunition_pile_l4d2.png|thumb|An ammunition pile.]]
{{l4d series point|weapon_ammo_spawn}} It is a possible spawnpoint for ammo restock.
{{this is a|model entity|name=weapon_ammo_spawn|series=Left 4 Dead}} Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the [[weapon_grenade_launcher|Grenade Launcher]] and [[weapon_rifle_m60|M60]].


== Keyvalues ==
== Keyvalues ==
{{KV Targetname}}
{{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}}
{{KV WeaponSpawn}}
{{KV WeaponSpawn}}


== Flags ==
== Flags ==
{{Fl WeaponSpawn}}
{{Fl WeaponSpawn}}
== Outputs ==
{{O WeaponSpawn}}
[[Category:Weapons]]
[[Category:Left 4 Dead Weapons]]
[[Category:Left 4 Dead 2 Weapons]]

Latest revision as of 04:35, 19 May 2025

C++ Class hierarchy
CWeaponAmmoSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity
An ammunition pile.

weapon_ammo_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the Grenade Launcher and M60.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

World Model (model) <string>
The model this entity should appear as. 128-character limit.
Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)


Outputs

OnItemSpawn  (removed since Left 4 Dead 2)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.