Weapon upgradepack incendiary spawn: Difference between revisions

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(Created page with "{{l4d2 point|weapon_upgradepack_incendiary_spawn}}It is a spawn for an incendiary ammo pack. == Keyvalues == {{KV WeaponSpawnSingle}} == Flags == {{Fl WeaponSpawnSingle}}")
 
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{{l4d2 point|weapon_upgradepack_incendiary_spawn}}It is a spawn for an incendiary ammo pack.
{{WeaponSpawnL4D
 
| weapon = upgradepack_incendiary
== Keyvalues ==
| fancy_name = incendiary ammo pack
{{KV WeaponSpawnSingle}}
| class = CWeaponupgradepack_incendiarySpawn
 
| isupgrade = 1
== Flags ==
| l4d2only = 1
{{Fl WeaponSpawnSingle}}
| single = 1
| seealso_add =  
* {{ent|weapon_upgradepack_explosive_spawn}}
}}

Latest revision as of 08:54, 29 November 2025

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models/w_models/weapons/w_eq_incendiary_ammopack.mdl
C++ Class hierarchy
CWeaponupgradepack_incendiarySpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_upgradepack_incendiary_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for incendiary ammo pack.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

See also