Weapon scavenge item spawn: Difference between revisions
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(Created page with "{{l4d2 point|weapon_scavenge_item_spawn}} It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mod...") |
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{{ | {{LanguageBar}} | ||
{{Preserved entity|all}} | |||
{{CD|CWeaponScavengeItemSpawn}} | |||
{{This is a|model entity|name=weapon_scavenge_item_spawn|game=Left 4 Dead 2}} It is a spawn for a "scavenge item". It is a variant of the [[weapon_gascan_spawn]] that is specially designed for the scavenge game mode. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Initial Glow State|choices}} | {{KV|Initial Glow State|choices|intn=glowstate}} | ||
:* 0 : OFF | :* 0 : OFF | ||
:* 3 : ON | :* 3 : ON | ||
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== Inputs == | == Inputs == | ||
{{ | {{I|SpawnItem|Spawn an instance of a scavenge mode item.}} | ||
{{ | {{I|TurnGlowsOn|All current and future spawned items should glow.}} | ||
{{ | {{I|TurnGlowsOff|All current and future spawned items should not glow.}} | ||
== Outputs == | == Outputs == | ||
{{ | {{O|OnItemPickedUp|activator = caller = NULL|caller=hide|Fired when this spawner's scavenge item is picked up by a player.}} |
Latest revision as of 12:35, 19 August 2025



This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
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CWeaponScavengeItemSpawn |
weapon_scavenge_item_spawn
is a model entity available in Left 4 Dead 2. It is a spawn for a "scavenge item". It is a variant of the weapon_gascan_spawn that is specially designed for the scavenge game mode.
Keyvalues
- Initial Glow State (glowstate) <choices>
-
- 0 : OFF
- 3 : ON
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult) <float> (only in
) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
Inputs
- SpawnItem
- Spawn an instance of a scavenge mode item.
- TurnGlowsOn
- All current and future spawned items should glow.
- TurnGlowsOff
- All current and future spawned items should not glow.
Outputs
- OnItemPickedUp
- !activator = caller = NULL
Fired when this spawner's scavenge item is picked up by a player.