Func fire extinguisher: Difference between revisions
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(Created page with "{{left4dead brush|func_fire_extinguisher}} It is a brush entity that will fade out any ragdolls that touch it. == Keyvalues == {{KV Targetname}} {{KV EnableDisable}} == Inputs ...") |
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{{ | {{LanguageBar}} | ||
{{TabsBar|main=Func extinguisher}} | |||
{{CD|CFuncFireExtinguisher}} | |||
{{This is a|brush entity|name=func_fire_extinguisher|game=Left 4 Dead}} It is a brush entity that extinguishes fire from gascans or molotov. | |||
== Keyvalues == | == Keyvalues == | ||
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== Inputs == | == Inputs == | ||
{{I EnableDisable|Enables or disables this entity from extinguishing fire}} | |||
{{I EnableDisable | |||
Latest revision as of 00:33, 20 March 2025


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CFuncFireExtinguisher |
func_fire_extinguisher
is a brush entity available in Left 4 Dead. It is a brush entity that extinguishes fire from gascans or molotov.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enables or disables this entity from extinguishing fire