Func fire extinguisher: Difference between revisions

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(Created page with "{{left4dead brush|func_fire_extinguisher}} It is a brush entity that will fade out any ragdolls that touch it. == Keyvalues == {{KV Targetname}} {{KV EnableDisable}} == Inputs ...")
 
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{{left4dead brush|func_fire_extinguisher}} It is a brush entity that will fade out any ragdolls that touch it.
{{LanguageBar}}
{{TabsBar|main=Func extinguisher}}
{{CD|CFuncFireExtinguisher}}
{{This is a|brush entity|name=func_fire_extinguisher|game=Left 4 Dead}} It is a brush entity that extinguishes fire from gascans or molotov.


== Keyvalues ==
== Keyvalues ==
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== Inputs ==
== Inputs ==
{{I Targetname}}
{{I EnableDisable|Enables or disables this entity from extinguishing fire}}
{{I EnableDisable}}
 
== Outputs ==
{{O Targetname}}

Latest revision as of 00:33, 20 March 2025

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C++ Class hierarchy
CFuncFireExtinguisher
CBaseTrigger
CBaseToggle
CBaseEntity

func_fire_extinguisher is a brush entity available in Left 4 Dead Left 4 Dead. It is a brush entity that extinguishes fire from gascans or molotov.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enables or disables this entity from extinguishing fire