Env airstrike indoors: Difference between revisions
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{{ | {{screenshot}} | ||
{{CD|CEnvAirStrikeIndoorEffect}} | |||
{{this is a|model entity|name=env_airstrike_indoors|game=Left 4 Dead 2}} It simulates an airstrike effect for indoors (crumbling ceiling). | |||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Effect Height|intn=height|choices|Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)}} | |||
:{| class=standard-table | |||
! Value || Description | |||
|- | |||
| <code>-1</code> || Automatic | |||
|- | |||
| <code>0</code> || 128 inches | |||
|- | |||
| <code>1</code> || 144 inches | |||
|- | |||
| <code>2</code> || 152 inches | |||
|- | |||
| <code>3</code> || 160 inches | |||
|- | |||
| <code>4</code> || 190 inches | |||
|- | |||
| <code>5</code> || 300 inches | |||
|- | |||
| <code>6</code> || 320 inches | |||
|} | |||
==Inputs== | == Inputs == | ||
{{I | {{I|DoEffect|Do the effect one time}} | ||
}} | |||
== | == See also == | ||
{{ | * {{ent|env_airstrike_outdoors}} | ||
Latest revision as of 04:31, 19 May 2025

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CEnvAirStrikeIndoorEffect |
env_airstrike_indoors
is a model entity available in Left 4 Dead 2. It simulates an airstrike effect for indoors (crumbling ceiling).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Effect Height (height) <choices>
- Specifies which animation sequence to use for this effect. (Distance from floor to ceiling)
Value Description -1
Automatic 0
128 inches 1
144 inches 2
152 inches 3
160 inches 4
190 inches 5
300 inches 6
320 inches
Inputs
- DoEffect
- Do the effect one time