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| mNo edit summary | Thunder4ik (talk | contribs)  m (→Step 3: Unicodifying, replaced: [[Image: → [[File:) | ||
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| {{lang|Screen (Portal 2)}} | |||
| {{stub}} | {{stub}} | ||
| [[File:Wheatley monitor.jpg|thumb|right|300px|Wheatley on one of his monitors.]] | |||
| Monitors are used mainly in the [[Wheatley (Portal 2)|Wheatley theme]] where Wheatley can be displayed. They are easy to make with <code>[[func_instance]]</code>. | |||
| ==Creating monitors with func_instance== | |||
| ===Step 1=== | |||
| =Creating= | Create a <code>func_instance</code> entity using the [[entity tool]]. Set its VMF filename to <code>instances\monitors\wheatley_bigscreen.vmf</code>. Set its fix-up name to <code>wheatley_monitor_1</code>. Use the [[Hammer_Clipping_Tool|clipping tool]] to create an opening for the monitor and move it into position. | ||
| ===Step 2=== | |||
| Create another <code>func_instance</code>. Set its VMF filename to <code>instances\monitors\wheatley_studio.vmf</code>. Place it outside your map. | |||
| ==Step 1== | ===Step 3=== | ||
| Create one more <code>func_instance</code> with the VMF <code>instances\choreo\glados_gen_actor.vmf</code>. To make Wheatley speak, fire an output like this: | |||
| {| {{OutputsTable}} | |||
| ==Step 2== | | [[File:Io11.png]] || OnTrigger || @glados || RunScriptCode || laser_catapult_test_start() || 0.00 || No | ||
| ==Step 3==   | |||
| | [[ | |||
| |} | |} | ||
| [[Category:Portal 2 Level Design]] | [[Category:Portal 2 Level Design]] | ||
Latest revision as of 12:46, 8 January 2024
Monitors are used mainly in the Wheatley theme where Wheatley can be displayed. They are easy to make with func_instance.
Creating monitors with func_instance
Step 1
Create a func_instance entity using the entity tool. Set its VMF filename to instances\monitors\wheatley_bigscreen.vmf. Set its fix-up name to wheatley_monitor_1. Use the clipping tool to create an opening for the monitor and move it into position.
Step 2
Create another func_instance. Set its VMF filename to instances\monitors\wheatley_studio.vmf. Place it outside your map.
Step 3
Create one more func_instance with the VMF instances\choreo\glados_gen_actor.vmf. To make Wheatley speak, fire an output like this:
| My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
|---|---|---|---|---|---|---|
|  | OnTrigger | @glados | RunScriptCode | laser_catapult_test_start() | 0.00 | No | 


























