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Env soundscape triggerable: Difference between revisions

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#redirect [[env_soundscape]]
{{LanguageBar}}
{{Preserved entity}}
{{CD|CEnvSoundscapeTriggerable|file1=soundscape.cpp}}
{{This is a|point entity|name=env_soundscape_triggerable|sprite=env_soundscape.png}} This entity is required when you want to use {{ent|trigger_soundscape}} otherwise works just like {{ent|env_soundscape}}.
 
 
 
{{OtherKIO|env_soundscape|All}}
 
== See also ==
* [[Soundscapes]]
* [[Soundscape lists]]
* {{ent|trigger_soundscape}}
* {{ent|env_soundscape}}
 
[[Category:Sound System]]

Latest revision as of 07:22, 4 May 2025

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Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Portal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CEnvSoundscapeTriggerable
CEnvSoundscape
CServerOnlyEntity
CBaseEntity
C++ soundscape.cpp
Env soundscape.png

env_soundscape_triggerable is a point entity available in all Source Source games. This entity is required when you want to use trigger_soundscape otherwise works just like env_soundscape.


Note.pngNote:All Keyvalues / Inputs / Outputs are same as env_soundscape.

See also