Env speaker: Difference between revisions

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{{hl2 point|env_speaker}} It randomly emits announcements using the [[response rules]] system.
{{tabsBar|main=Speaker}}
{{LanguageBar}}
{{CD|CSpeaker|file1=env_speaker.cpp}}
{{this is a|point entity|game=Half-Life 2 series|game1=Portal|name=env_speaker}} It randomly emits announcements using the [[response rules]] system.


== Keyvalues ==
{{stray ent|{{as|2.bold}} and {{portal2|2.bold}}}}


{{KV|Min, Max Delay Between Announcements|float|Two KVs which define the frequency range of announcements in seconds.}}
==Flags==
{{KV|Context rule script|string|The response rules script file to load.}}
{{fl|1|Start Silent}}
{{KV|Concept name|string|The [[Response rules#Concepts|concept]] to speak.}}
{{fl|2|Play Everywhere}}
{{KV ResponseContext}}
 
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV|Min Delay Between Announcements|intn=delaymin|float|Minimum time between announcements in seconds.}}
{{KV|Max Delay Between Announcements|intn=delaymax|float|Maximum time between announcements in seconds.}}
{{KV|Context rule script|intn=rulescript|string|The response rules script file to load.}}
{{KV|Concept name|intn=concept|string|The [[Response rules#Concepts|concept]] to speak.}}


== Flags ==
==Inputs==
 
{{I|TurnOn|Start random announcements.}}
* Start Silent
{{I|TurnOff|Stop random announcements.}}
* Play Everywhere
{{I|Toggle|If on, turn off. If off, turn on.}}
 
== Inputs ==
 
{{IO|TurnOn, TurnOff|Start/stop random announcements.}}
{{IO|Toggle|Toggle random announcements on or off.}}
{{I ResponseContext}}
{{I Targetname}}


== Outputs ==
==See also==
*{{ent|func_monitor}}
*{{ent|env_microphone}}


{{O Targetname}}


[[Category:Sound System]]
[[Category:Sound System]]

Latest revision as of 19:49, 29 April 2025

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C++ Class hierarchy
CSpeaker
CPointEntity
CBaseEntity
C++ env_speaker.cpp

env_speaker is a point entity available in Half-Life 2 series Half-Life 2 series and Portal Portal. It randomly emits announcements using the response rules system.

Note.pngNote:This entity is also in the code for Alien Swarm Alien Swarm and Portal 2 Portal 2. Its functionality is not guaranteed.


Flags

Start Silent : [1]
Play Everywhere : [2]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Min Delay Between Announcements (delaymin) <float>
Minimum time between announcements in seconds.
Max Delay Between Announcements (delaymax) <float>
Maximum time between announcements in seconds.
Context rule script (rulescript) <string>
The response rules script file to load.
Concept name (concept) <string>
The concept to speak.

Inputs

TurnOn
Start random announcements.
TurnOff
Stop random announcements.
Toggle
If on, turn off. If off, turn on.

See also