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Security Camera: Difference between revisions

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{{Underlinked|date=January 2024}}{{p2 topicon}}{{source topicon}}
{{langsp|Security Camera}}
[[File:Camera.jpg|right|thumb|150px|Always watching.]]
[[File:Camera.jpg|right|thumb|150px|Always watching.]]


A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first [[Portal]]. Security cameras can be detached when a linked portal is placed behind it using [[triggers]].
{{portal2}} '''Security cameras''' are present in Aperture Science test chambers. A '''security camera''' is an [[NPC]] entity that automatically follows the player wherever they are in the room and are similar to the ones seen in the first {{Portal|2}}. The {{Portal2|2}} camera does not need a {{ent|func_portal_detector}} to become detached as it did in the original.


== Creation ==
== Creation ==
1) Create an '''[[npc_security_camera]]''' entity using the [[entity tool]].
# Create an {{ent|npc_security_camera}} entity using the [[entity tool]].
 
# Place the entity within the level by clicking anywhere in the 3D viewfinder.
2) Place the entity within the level by clicking anywhere in the 3D viewfinder.
# Double-click on the entity to adjust its properties.
 
2) Double-click on the entity to adjust its properties.


== Properties ==
== Properties ==
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| Skin 1: Dirty
| Skin 1: Dirty
|}
|}
[[Category:Portal 2 Level Design]]
[[Category:Portal 2 Tutorials]]

Latest revision as of 08:36, 20 April 2025

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January 2024
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Always watching.

Portal 2 Security cameras are present in Aperture Science test chambers. A security camera is an NPC entity that automatically follows the player wherever they are in the room and are similar to the ones seen in the first Portal Portal. The Portal 2 Portal 2 camera does not need a func_portal_detector to become detached as it did in the original.

Creation

  1. Create an npc_security_camera entity using the entity tool.
  2. Place the entity within the level by clicking anywhere in the 3D viewfinder.
  3. Double-click on the entity to adjust its properties.

Properties

Skin

Value Skin 0: Clean
Skin 1: Dirty