Func nogrenades: Difference between revisions
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{{ | {{Tf2 topicon}}{{LanguageBar}} | ||
{{CD|CNoGrenadesZone|file1=func_nogrenades.cpp}} | |||
{{this is a|brush entity|name=func_nogrenades|game=Team Fortress 2}} | |||
==Entity description== | ==Entity description== | ||
This entity | This entity nullifies the explosion of any explosive projectile that explodes inside it. | ||
==Keyvalues== | ==Keyvalues== | ||
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{{KV EnableDisable}} | {{KV EnableDisable}} | ||
{{KV TFTeam}} | {{KV TFTeam}} | ||
==Inputs== | ==Inputs== | ||
| Line 16: | Line 15: | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{I Toggle}} | {{I Toggle}} | ||
{{I TFTeam}} | |||
==Outputs== | ==Outputs== | ||
{{O Targetname}} | {{O Targetname}} | ||
Latest revision as of 12:14, 7 October 2025
| CNoGrenadesZone |
func_nogrenades is a brush entity available in
Team Fortress 2.
Entity description
This entity nullifies the explosion of any explosive projectile that explodes inside it.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
TeamNum:
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.