Dod capture area: Difference between revisions

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{{dods brush|dod_capture_area}}
{{tabs|dod_capture_area|goldsrc = 1|source = 1|main = source}}
{{CD|CAreaCapture|file1=dod/dod_area_capture.cpp|base=CBaseTrigger}}
{{this is a|brush entity|name=dod_capture_area|game=Day of Defeat: Source}}


==Entity Description==
This brush entity represents the area where the player(s) must stand to start capturing the flag.
Capture Area Brush Entity


==Keyvalues==
==Key Values==
* {{KV Targetname}}
{{otherKIO|trigger|append=Functionality of KVs and I/O not mentioned here is not guaranteed.}}
* {{KV EnableDisable}}
{{KV Targetname}}
* '''area_allies_cancap'''
{{KV StartDisabled}}
: {{boolean}} Can Allies Cap?
{{KV|Can Allies Cap?|intn=area_allies_cancap|bool|}}
* '''area_axis_cancap'''
{{KV|Can Axis Cap?|intn=area_axis_cancap|bool|Select if Allied or Axis players can capture the flag, respectively.}}
: {{boolean}} Can Axis Cap?
{{KV|Number of Allies to cap|intn=area_allies_numcap|int|}}
* '''area_allies_numcap'''
{{KV|Number of Axis to cap|intn=area_axis_numcap|int|The number of Allied or Axis players needed to capture the flag, respectively.{{bug|hidetested=1|Client game crash if you set above 5. The limit is supposed to be 9.}}}}
: <integer> Number of Allies to cap
{{KV|Time to cap (sec)|intn=area_time_to_cap|float|Time to capture the flag, in seconds.}}
* '''area_axis_numcap'''
{{KV|Name of the control point this area is linked to|intn=area_cap_point|target_destination|Name of the {{ent|dod_control_point}} entity this area is linked to.}}
: <integer> Number of Axis to cap
* '''area_time_to_cap'''
: <integer> Time to cap (sec)
* '''area_cap_point'''
: <target_destination> Name of the control point this area is linked to


==Inputs==
==Inputs==
*{{I Targetname}}
{{I|RoundInit|nofgd=1|Re-parse the {{mono|area_allies_numcap}}, {{mono|area_allies_numcap}}, and {{mono|area_time_to_cap}} KVs. Use this if they are changed via [[AddOutput]].}}
*{{I EnableDisable}}
{{I EnableDisable}}


==Outputs==
==Outputs==
*{{O Targetname}}
{{note|The [[!activator]] and [[!caller]] for all outputs is this entity.}}
* '''OnAlliesStartCap'''
{{O|OnAlliesStartCap / OnAxisStartCap|Sent when Allies or Axis start capture, respectively.}}
: Sent when Allies start capture
{{O|OnAlliesBreakCap / OnAxisBreakCap|Sent when Allies or Axis break capture, respectively.}}
* '''OnAlliesBreakCap'''
{{O|OnAlliesEndCap / OnAxisEndCap|Sent when Allies or Axis end capture, respectively.}}
: Sent when Allies break capture
{{O|OnStartCap|Sent when either team starts capture.|}}
* '''OnAlliesEndCap'''
{{O|OnBreakCap|Sent when either team break capture.|}}
: Sent when Allies end capture
{{O|OnEndCap|Sent when either team end capture.|}}
* '''OnAxisStartCap'''
: Sent when Axis start capture
* '''OnAxisBreakCap'''
: Sent when Axis break capture
* '''OnAxisEndCap'''
: Sent when Axis end capture
* '''OnStartCap'''
: Sent when either team starts capture
* '''OnBreakCap'''
: Sent when either team break capture
* '''OnEndCap'''
: Sent when either team end capture

Latest revision as of 06:45, 4 June 2025

C++ Class hierarchy
CAreaCapture
CBaseTrigger
CBaseToggle
CBaseEntity
C++ dod/dod_area_capture.cpp

dod_capture_area is a brush entity available in Day of Defeat: Source Day of Defeat: Source.

This brush entity represents the area where the player(s) must stand to start capturing the flag.

Key Values

Note.pngNote:Other Keyvalues / Inputs / Outputs are same as trigger.
Functionality of KVs and I/O not mentioned here is not guaranteed.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Can Allies Cap? (area_allies_cancap) <boolean>
Can Axis Cap? (area_axis_cancap) <boolean>
Select if Allied or Axis players can capture the flag, respectively.
Number of Allies to cap (area_allies_numcap) <integer>
Number of Axis to cap (area_axis_numcap) <integer>
The number of Allied or Axis players needed to capture the flag, respectively.
Icon-Bug.pngBug:Client game crash if you set above 5. The limit is supposed to be 9.
Time to cap (sec) (area_time_to_cap) <float>
Time to capture the flag, in seconds.
Name of the control point this area is linked to (area_cap_point) <targetname>
Name of the dod_control_point entity this area is linked to.

Inputs

RoundInit  !FGD
Re-parse the area_allies_numcap, area_allies_numcap, and area_time_to_cap KVs. Use this if they are changed via AddOutput.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

Note.pngNote:The !activator and !caller for all outputs is this entity.
OnAlliesStartCap / OnAxisStartCap
Sent when Allies or Axis start capture, respectively.
OnAlliesBreakCap / OnAxisBreakCap
Sent when Allies or Axis break capture, respectively.
OnAlliesEndCap / OnAxisEndCap
Sent when Allies or Axis end capture, respectively.
OnStartCap
Sent when either team starts capture.
OnBreakCap
Sent when either team break capture.
OnEndCap
Sent when either team end capture.